// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Based on Simple_Texture2D.c from // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com #include "SampleApplication.h" #include "texture_utils.h" #include "util/shader_utils.h" #include "util/test_utils.h" #include #include class GLES1DrawTextureSample : public SampleApplication { public: GLES1DrawTextureSample(int argc, char **argv) : SampleApplication("GLES1DrawTexture", argc, argv, 1, 0, 1280, 800) {} bool initialize() override { // Load the texture mTexture = CreateSimpleTexture2D(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTexture); GLint crop[4] = {0, 0, 2, 2}; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); return true; } void destroy() override { glDeleteTextures(1, &mTexture); } void draw() override { glClear(GL_COLOR_BUFFER_BIT); GLint windowWidth = getWindow()->getWidth(); GLint windowHeight = getWindow()->getHeight(); glDrawTexiOES(mX, mY, 0, mWidth, mHeight); glDrawTexiOES(windowWidth - mX, mY, 0, mWidth, mHeight); glDrawTexiOES(mX, windowHeight - mY, 0, mWidth, mHeight); glDrawTexiOES(windowWidth - mX, windowHeight - mY, 0, mWidth, mHeight); mX += mReverseX ? -1 : 1; mY += mReverseY ? -1 : 1; if (mX + mWidth >= windowWidth) mReverseX = true; if (mX < 0) mReverseX = false; if (mY + mHeight >= windowHeight) mReverseY = true; if (mY < 0) mReverseY = false; ++mWidth; ++mHeight; if (mWidth >= windowWidth) mWidth = 0; if (mHeight >= windowHeight) mHeight = 0; angle::Sleep(16); } private: // Texture handle GLuint mTexture = 0; // Draw texture coordinates and dimensions to loop through GLint mX = 0; GLint mY = 0; GLint mWidth = 0; GLint mHeight = 0; bool mReverseX = false; bool mReverseY = false; }; int main(int argc, char **argv) { GLES1DrawTextureSample app(argc, argv); return app.run(); }