// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Based on Hello_Triangle.c from // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com #include "SampleApplication.h" #include #include "util/gles_loader_autogen.h" class SimpleLightingSample : public SampleApplication { public: SimpleLightingSample(int argc, char **argv) : SampleApplication("SimpleLightingSample", argc, argv, 1, 0) {} bool initialize() override { glClearColor(0.4f, 0.3f, 0.2f, 1.0f); mRotDeg = 0.0f; return true; } void destroy() override {} void draw() override { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor4f(0.2f, 0.6f, 0.8f, 1.0f); GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f}; GLfloat mat_specular[] = {0.5f, 0.5f, 0.5f, 1.0f}; GLfloat mat_diffuse[] = {0.3f, 0.4f, 0.6f, 1.0f}; GLfloat lightpos[] = {0.0f, 1.0f, 0.0f, 0.0f}; GLfloat normals[] = { -0.4f, 0.4f, -0.4f, -0.4f, -0.4f, -0.4f, 0.2f, 0.0f, -0.4f, -0.4f, 0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.2f, 0.0f, 0.4f, }; GLfloat vertices[] = { -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, 0.0f, 0.0f, -0.5f, 0.5f, 0.3f, -0.5f, -0.5f, 0.3f, 0.5f, 0.0f, 0.3f, }; GLuint indices[] = { 0, 1, 2, 3, 4, 5, 0, 4, 3, 4, 0, 1, 4, 1, 2, 2, 5, 4, 5, 2, 3, 3, 2, 0, }; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_POSITION, lightpos); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { glPushMatrix(); glTranslatef(-0.6f + i * 0.6f, -0.6f + j * 0.6f, 0.0f); glRotatef(mRotDeg + (10.0f * (3.0f * i + j)), 0.0f, 1.0f, 0.0f); glRotatef(20.0f + (20.0f * (3.0f * i + j)), 1.0f, 0.0f, 0.0f); GLfloat scale = 0.5; glScalef(scale, scale, scale); glDrawElements(GL_TRIANGLES, 3 * 8, GL_UNSIGNED_INT, indices); glPopMatrix(); } } mRotDeg += 0.03f; } private: float mRotDeg; }; int main(int argc, char **argv) { SimpleLightingSample app(argc, argv); return app.run(); }