// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Based on Simple_Texture2D.c from // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com #include "SampleApplication.h" #include "texture_utils.h" #include "util/gles_loader_autogen.h" #include "util/shader_utils.h" class GLES1SimpleTexture2DSample : public SampleApplication { public: GLES1SimpleTexture2DSample(int argc, char **argv) : SampleApplication("GLES1SimpleTexture2D", argc, argv, 1, 0) {} bool initialize() override { // Load the texture mTexture = CreateSimpleTexture2D(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_TEXTURE_2D); return true; } void destroy() override { glDeleteTextures(1, &mTexture); } void draw() override { GLfloat vertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 0.0f, 0.0f, // TexCoord 0 -0.5f, -0.5f, 0.0f, // Position 1 0.0f, 1.0f, // TexCoord 1 0.5f, -0.5f, 0.0f, // Position 2 1.0f, 1.0f, // TexCoord 2 0.5f, 0.5f, 0.0f, // Position 3 1.0f, 0.0f // TexCoord 3 }; GLushort indices[] = {0, 1, 2, 0, 2, 3}; // Set the viewport glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); // Clear the color buffer glClear(GL_COLOR_BUFFER_BIT); // Load the vertex position glVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), vertices); // Load the texture coordinate glTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), vertices + 3); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the texture glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, mTexture); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); } private: // Texture handle GLuint mTexture = 0; }; int main(int argc, char **argv) { GLES1SimpleTexture2DSample app(argc, argv); return app.run(); }