# Copyright 2018 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [require] VK_KHR_get_physical_device_properties2 [vertex shader passthrough] [fragment shader] #version 430 layout(location = 0) in vec4 color_in; layout(location = 0) out vec4 color_out; void main() { color_out = color_in; } [test] clear relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0, 0, 0, 0)