/*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Test eglSwapBuffers() interaction with native window. *//*--------------------------------------------------------------------*/ #include "teglSwapBuffersTests.hpp" #include "teglSimpleConfigCase.hpp" #include "egluNativeWindow.hpp" #include "egluUtil.hpp" #include "egluUnique.hpp" #include "eglwLibrary.hpp" #include "eglwEnums.hpp" #include "gluDefs.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuTestLog.hpp" #include "tcuSurface.hpp" #include "tcuTexture.hpp" #include "tcuTextureUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuVector.hpp" #include "tcuVectorUtil.hpp" #include "deUniquePtr.hpp" #include "deThread.hpp" #include #include #include namespace deqp { namespace egl { using tcu::TestLog; using std::string; using std::vector; using namespace eglw; namespace { EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config) { EGLContext context = EGL_NO_CONTEXT; const EGLint attribList[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API)); context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList); EGLU_CHECK_MSG(egl, "eglCreateContext() failed"); TCU_CHECK(context); return context; } class SwapBuffersTest : public SimpleConfigCase { public: SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters); ~SwapBuffersTest (void); private: void executeForConfig (EGLDisplay display, EGLConfig config); // Not allowed SwapBuffersTest (const SwapBuffersTest&); SwapBuffersTest& operator= (const SwapBuffersTest&); }; SwapBuffersTest::SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters) : SimpleConfigCase(eglTestCtx, filters.getName(), filters.getDescription(), filters) { } SwapBuffersTest::~SwapBuffersTest (void) { } string getConfigIdString (const Library& egl, EGLDisplay display, EGLConfig config) { std::ostringstream stream; EGLint id; EGLU_CHECK_CALL(egl, getConfigAttrib(display, config , EGL_CONFIG_ID, &id)); stream << id; return stream.str(); } deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) { const char* const vertexShaderSource = "attribute highp vec2 a_pos;\n" "void main (void)\n" "{\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}"; const char* const fragmentShaderSource = "void main (void)\n" "{\n" "\tgl_FragColor = vec4(0.9, 0.1, 0.4, 1.0);\n" "}"; deUint32 program = 0; deUint32 vertexShader = 0; deUint32 fragmentShader = 0; deInt32 vertexCompileStatus; string vertexInfoLog; deInt32 fragmentCompileStatus; string fragmentInfoLog; deInt32 linkStatus; string programInfoLog; try { program = gl.createProgram(); vertexShader = gl.createShader(GL_VERTEX_SHADER); fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); gl.compileShader(vertexShader); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); gl.compileShader(fragmentShader); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader"); { deInt32 infoLogLength = 0; gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); vertexInfoLog.resize(infoLogLength, '\0'); gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info"); vertexInfoLog.resize(infoLogLength); } { deInt32 infoLogLength = 0; gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); fragmentInfoLog.resize(infoLogLength, '\0'); gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info"); fragmentInfoLog.resize(infoLogLength); } gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program"); { deInt32 infoLogLength = 0; gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus); gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); programInfoLog.resize(infoLogLength, '\0'); gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info"); programInfoLog.resize(infoLogLength); } if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) { log.startShaderProgram(linkStatus != 0, programInfoLog.c_str()); log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog); log.endShaderProgram(); } gl.deleteShader(vertexShader); gl.deleteShader(fragmentShader); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders"); TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); } catch (...) { if (program) gl.deleteProgram(program); if (vertexShader) gl.deleteShader(vertexShader); if (fragmentShader) gl.deleteShader(fragmentShader); throw; } return program; } bool checkColor (tcu::TestLog& log, const tcu::TextureLevel& screen, const tcu::Vec4& color) { const tcu::Vec4 threshold(0.01f, 0.01f, 0.01f, 1.00f); for (int y = 0; y < screen.getHeight(); y++) { for (int x = 0; x < screen.getWidth(); x++) { const tcu::Vec4 pixel(screen.getAccess().getPixel(x, y)); const tcu::Vec4 diff(abs(pixel - color)); if (!boolAll(lessThanEqual(diff, threshold))) { log << TestLog::Message << "Unexpected color values read from screen expected: " << color << TestLog::EndMessage; log << TestLog::Image("Screen", "Screen", screen.getAccess()); return false; } } } return true; } void SwapBuffersTest::executeForConfig (EGLDisplay display, EGLConfig config) { const Library& egl = m_eglTestCtx.getLibrary(); const string configIdStr (getConfigIdString(egl, display, config)); tcu::ScopedLogSection logSection (m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str()); const int waitFrames = 5; const eglu::NativeWindowFactory& factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); if ((factory.getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0) TCU_THROW(NotSupportedError, "eglu::NativeWindow doesn't support readScreenPixels()"); { TestLog& log = m_testCtx.getLog(); log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES) << TestLog::EndMessage; log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage; } de::UniquePtr window (factory.createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(128, 128, eglu::WindowParams::VISIBILITY_VISIBLE))); eglu::UniqueSurface surface (egl, display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, display, config, DE_NULL)); eglu::UniqueContext context (egl, display, createGLES2Context(egl, display, config)); glw::Functions gl; deUint32 program = 0; tcu::TextureLevel whiteFrame; tcu::TextureLevel blackFrame; tcu::TextureLevel frameBegin; tcu::TextureLevel frameEnd; m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0)); EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, *context)); try { const float positions1[] = { 0.00f, 0.00f, 0.75f, 0.00f, 0.75f, 0.75f, 0.75f, 0.75f, 0.00f, 0.75f, 0.00f, 0.00f }; const float positions2[] = { -0.75f, -0.75f, 0.00f, -0.75f, 0.00f, 0.00f, 0.00f, 0.00f, -0.75f, 0.00f, -0.75f, -0.75f }; deUint32 posLocation; program = createGLES2Program(gl, m_testCtx.getLog()); gl.useProgram(program); posLocation = gl.getAttribLocation(program, "a_pos"); gl.enableVertexAttribArray(posLocation); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering"); // Clear screen to white and check that sceen is white gl.clearColor(1.0f, 1.0f, 1.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); gl.finish(); GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); deSleep(waitFrames * 16); window->processEvents(); window->readScreenPixels(&whiteFrame); if (!checkColor(m_testCtx.getLog(), whiteFrame, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen"); return; } // Clear screen to black and check that sceen is black gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); gl.finish(); GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); deSleep(waitFrames * 16); window->processEvents(); window->readScreenPixels(&blackFrame); if (!checkColor(m_testCtx.getLog(), blackFrame, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen"); return; } gl.clearColor(0.7f, 1.0f, 0.3f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); gl.drawArrays(GL_TRIANGLES, 0, 6); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render"); EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); gl.finish(); GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); deSleep(waitFrames * 16); window->processEvents(); window->readScreenPixels(&frameBegin); gl.clearColor(0.7f, 0.7f, 1.0f, 1.0f); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); gl.drawArrays(GL_TRIANGLES, 0, 6); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render"); gl.finish(); GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); deSleep(waitFrames * 16); window->readScreenPixels(&frameEnd); EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); gl.finish(); GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); deSleep(waitFrames * 16); window->processEvents(); gl.disableVertexAttribArray(posLocation); gl.useProgram(0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to release program state"); gl.deleteProgram(program); program = 0; GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram()"); if (!tcu::intThresholdCompare(m_testCtx.getLog(), "Compare end of frame against beginning of frame" , "Compare end of frame against beginning of frame", frameBegin.getAccess(), frameEnd.getAccess(), tcu::UVec4(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Screen pixels changed during frame"); } catch (...) { if (program != 0) gl.deleteProgram(program); EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); throw; } EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); } } // anonymous SwapBuffersTests::SwapBuffersTests (EglTestContext& eglTestCtx) : TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests") { } static bool isWindow (const eglu::CandidateConfig& c) { return (c.surfaceType() & EGL_WINDOW_BIT) != 0; } void SwapBuffersTests::init (void) { eglu::FilterList baseFilters; baseFilters << isWindow; vector filterLists; getDefaultFilterLists(filterLists, baseFilters); for (vector::iterator i = filterLists.begin(); i != filterLists.end(); i++) addChild(new SwapBuffersTest(m_eglTestCtx, *i)); } } // egl } // deqp