/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Default vertex array tests *//*--------------------------------------------------------------------*/ #include "es31fDefaultVertexArrayObjectTests.hpp" #include "gluCallLogWrapper.hpp" #include "gluRenderContext.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace { class VertexAttributeDivisorCase : public TestCase { public: VertexAttributeDivisorCase (Context& context, const char* name, const char* description); void init (void); IterateResult iterate (void); }; VertexAttributeDivisorCase::VertexAttributeDivisorCase (Context& context, const char* name, const char* description) : TestCase(context, name, description) { } void VertexAttributeDivisorCase::init (void) { if (!glu::isContextTypeES(m_context.getRenderContext().getType())) { throw tcu::NotSupportedError("The Use VertexAttribDivisor with default VAO test is not supported in the GL context"); } } VertexAttributeDivisorCase::IterateResult VertexAttributeDivisorCase::iterate (void) { glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); m_testCtx.getLog() << tcu::TestLog::Message << "Using VertexAttribDivisor with default VAO.\n" << "Expecting no error." << tcu::TestLog::EndMessage; gl.enableLogging(true); gl.glBindVertexArray(0); // Using vertexAttribDivisor with default vao is not an error in ES 3.1. gl.glVertexAttribDivisor(0, 3); GLU_EXPECT_NO_ERROR(gl.glGetError(), "VertexAttribDivisor"); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } } // anonymous DefaultVertexArrayObjectTests::DefaultVertexArrayObjectTests (Context& context) : TestCaseGroup(context, "default_vertex_array_object", "Default vertex array object") { } void DefaultVertexArrayObjectTests::init (void) { addChild(new VertexAttributeDivisorCase(m_context, "vertex_attrib_divisor", "Use VertexAttribDivisor with default VAO")); } } // Functional } // gles31 } // deqp