// Code generated by the FlatBuffers compiler. DO NOT EDIT. package MyGame import ( flatbuffers "github.com/google/flatbuffers/go" ) type InParentNamespaceT struct { } func (t *InParentNamespaceT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT { if t == nil { return 0 } InParentNamespaceStart(builder) return InParentNamespaceEnd(builder) } func (rcv *InParentNamespace) UnPackTo(t *InParentNamespaceT) { } func (rcv *InParentNamespace) UnPack() *InParentNamespaceT { if rcv == nil { return nil } t := &InParentNamespaceT{} rcv.UnPackTo(t) return t } type InParentNamespace struct { _tab flatbuffers.Table } func GetRootAsInParentNamespace(buf []byte, offset flatbuffers.UOffsetT) *InParentNamespace { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &InParentNamespace{} x.Init(buf, n+offset) return x } func (rcv *InParentNamespace) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *InParentNamespace) Table() flatbuffers.Table { return rcv._tab } func InParentNamespaceStart(builder *flatbuffers.Builder) { builder.StartObject(0) } func InParentNamespaceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }