// RUN: mlir-vulkan-runner %s --shared-libs=%vulkan_wrapper_library_dir/libvulkan-runtime-wrappers%shlibext,%linalg_test_lib_dir/libmlir_runner_utils%shlibext --entry-point-result=void | FileCheck %s // CHECK: Compute shader execution time // CHECK: Command buffer submit time // CHECK: Wait idle time module attributes { gpu.container_module, spv.target_env = #spv.target_env< #spv.vce, {}> } { gpu.module @kernels { gpu.func @kernel_add(%arg0 : memref<16384xf32>, %arg1 : memref<16384xf32>, %arg2 : memref<16384xf32>) kernel attributes { spv.entry_point_abi = {local_size = dense<[128, 1, 1]>: vector<3xi32> }} { %bid = "gpu.block_id"() {dimension = "x"} : () -> index %tid = "gpu.thread_id"() {dimension = "x"} : () -> index %cst = constant 128 : index %b = muli %bid, %cst : index %0 = addi %b, %tid : index %1 = load %arg0[%0] : memref<16384xf32> %2 = load %arg1[%0] : memref<16384xf32> %3 = addf %1, %2 : f32 store %3, %arg2[%0] : memref<16384xf32> gpu.return } } func @main() { %arg0 = alloc() : memref<16384xf32> %arg1 = alloc() : memref<16384xf32> %arg2 = alloc() : memref<16384xf32> %0 = constant 0 : i32 %1 = constant 1 : i32 %2 = constant 2 : i32 %value0 = constant 0.0 : f32 %value1 = constant 1.1 : f32 %value2 = constant 2.2 : f32 %arg3 = memref_cast %arg0 : memref<16384xf32> to memref %arg4 = memref_cast %arg1 : memref<16384xf32> to memref %arg5 = memref_cast %arg2 : memref<16384xf32> to memref call @fillResource1DFloat(%arg3, %value1) : (memref, f32) -> () call @fillResource1DFloat(%arg4, %value2) : (memref, f32) -> () call @fillResource1DFloat(%arg5, %value0) : (memref, f32) -> () %cst1 = constant 1 : index %cst128 = constant 128 : index gpu.launch_func @kernels::@kernel_add blocks in (%cst128, %cst1, %cst1) threads in (%cst128, %cst1, %cst1) args(%arg0 : memref<16384xf32>, %arg1 : memref<16384xf32>, %arg2 : memref<16384xf32>) %arg6 = memref_cast %arg5 : memref to memref<*xf32> return } func private @fillResource1DFloat(%0 : memref, %1 : f32) func private @print_memref_f32(%ptr : memref<*xf32>) }