// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fxgraphics/cxfa_gepath.h" #include "core/fxge/cfx_pathdata.h" CXFA_GEPath::CXFA_GEPath() {} CXFA_GEPath::~CXFA_GEPath() {} void CXFA_GEPath::Clear() { data_.Clear(); } void CXFA_GEPath::Close() { data_.ClosePath(); } void CXFA_GEPath::MoveTo(const CFX_PointF& point) { data_.AppendPoint(point, FXPT_TYPE::MoveTo, false); } void CXFA_GEPath::LineTo(const CFX_PointF& point) { data_.AppendPoint(point, FXPT_TYPE::LineTo, false); } void CXFA_GEPath::BezierTo(const CFX_PointF& c1, const CFX_PointF& c2, const CFX_PointF& to) { data_.AppendPoint(c1, FXPT_TYPE::BezierTo, false); data_.AppendPoint(c2, FXPT_TYPE::BezierTo, false); data_.AppendPoint(to, FXPT_TYPE::BezierTo, false); } void CXFA_GEPath::ArcTo(const CFX_PointF& pos, const CFX_SizeF& size, float start_angle, float sweep_angle) { CFX_SizeF new_size = size / 2.0f; ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height), new_size, start_angle, sweep_angle); } void CXFA_GEPath::ArcToInternal(const CFX_PointF& pos, const CFX_SizeF& size, float start_angle, float sweep_angle) { float x0 = cos(sweep_angle / 2); float y0 = sin(sweep_angle / 2); float tx = ((1.0f - x0) * 4) / (3 * 1.0f); float ty = y0 - ((tx * x0) / y0); CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)}; float sn = sin(start_angle + sweep_angle / 2); float cs = cos(start_angle + sweep_angle / 2); CFX_PointF bezier; bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn))); bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs))); data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn))); bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs))); data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle)); bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle)); data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); } void CXFA_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) { data_.AppendPoint(p1, FXPT_TYPE::MoveTo, false); data_.AppendPoint(p2, FXPT_TYPE::LineTo, false); } void CXFA_GEPath::AddRectangle(float left, float top, float width, float height) { data_.AppendRect(left, top, left + width, top + height); } void CXFA_GEPath::AddEllipse(const CFX_RectF& rect) { AddArc(rect.TopLeft(), rect.Size(), 0, FX_PI * 2); } void CXFA_GEPath::AddArc(const CFX_PointF& original_pos, const CFX_SizeF& original_size, float start_angle, float sweep_angle) { if (sweep_angle == 0) return; const float bezier_arc_angle_epsilon = 0.01f; while (start_angle > FX_PI * 2) start_angle -= FX_PI * 2; while (start_angle < 0) start_angle += FX_PI * 2; if (sweep_angle >= FX_PI * 2) sweep_angle = FX_PI * 2; if (sweep_angle <= -FX_PI * 2) sweep_angle = -FX_PI * 2; CFX_SizeF size = original_size / 2; CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height); data_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle), size.height * sin(start_angle)), FXPT_TYPE::MoveTo, false); float total_sweep = 0; float local_sweep = 0; float prev_sweep = 0; bool done = false; do { if (sweep_angle < 0) { prev_sweep = total_sweep; local_sweep = -FX_PI / 2; total_sweep -= FX_PI / 2; if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) { local_sweep = sweep_angle - prev_sweep; done = true; } } else { prev_sweep = total_sweep; local_sweep = FX_PI / 2; total_sweep += FX_PI / 2; if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) { local_sweep = sweep_angle - prev_sweep; done = true; } } ArcToInternal(pos, size, start_angle, local_sweep); start_angle += local_sweep; } while (!done); } void CXFA_GEPath::AddSubpath(CXFA_GEPath* path) { if (!path) return; data_.Append(&path->data_, nullptr); } void CXFA_GEPath::TransformBy(const CFX_Matrix& mt) { data_.Transform(mt); }