// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(draw_a8_bitmap, 256, 256, false, 3) { void draw(SkCanvas* canvas) { SkBitmap bitmap; bitmap.allocPixels(SkImageInfo::MakeA8(256, 256)); for (int y = 0; y < bitmap.height(); ++y) { for (int x = 0; x < bitmap.width(); ++x) { *bitmap.getAddr8(x, y) = (2 * x + 2 * y) & 0xFF; } } SkPaint paint; paint.setColor(0xFF00FF00); canvas->clear(0xFF000000); canvas->drawImage(bitmap.asImage(), 0, 0, SkSamplingOptions(), &paint); } } // END FIDDLE