half4 main() { half4 v = half4(1, 2, 3, 4); v = half4(v.x, 1, 1, 1); v = half4(v.xy, 1, 1); v = half4(v.x1, 1, 1); v = half4(v.0y, 1, 1); v = half4(v.xyz, 1); v = half4(v.xy1, 1); v = half4(v.x0z, 1); v = half4(v.x10, 1); v = half4(v.1yz, 1); v = half4(v.0y1, 1); v = half4(v.11z, 1); v = v.xyzw; v = v.xyz1; v = v.wwww; v = v.xy10; v = v.xzzx; v = v.x0z1; v = v.x11w; v = v.x101; v = v.1yzw; v = v.0yz1; v = v.0y1w; v = v.1y11; v = v.00zw; v = v.00z1; v = v.011w; v = v.rgba; v = v.rgb0.abgr; v = v.rgba.00ra; v = v.rgba.rrra.00ra.11ab; v = v.abga.gb11; v = v.abgr.abgr; v = half4(v.rrrr.bb, 1, 1); v = half4(v.ba.grgr); bool4 b = bool4(true, true, true, true); b = bool4(b.x, true, true, true); b = bool4(b.xy, false, true); b = bool4(b.x1, true, false); b = bool4(b.0y, true, true); b = bool4(b.xyz, true); b = bool4(b.xy1, true); b = bool4(b.x0z, true); b = bool4(b.x10, false); b = bool4(b.1yz, false); b = bool4(b.0y1, false); b = bool4(b.11z, false); b = b.xyzw; b = b.xyz1; b = b.wwww; b = b.xy10; b = b.xzzx; b = b.x0z1; b = b.x11w; b = b.x101; b = b.1yzw; b = b.0yz1; b = b.0y1w; b = b.1y11; b = b.00zw; b = b.00z1; b = b.011w; return half4(b.xy, 0, v.z); }