/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "GrRecordingContext.h" #include #include #include "SkiaDisplayList.h" namespace android::uirenderer { /** * Helper class used to create/cache an SkSurface instance * to create a mask that is used to draw a stretched hole punch */ class StretchMask { public: /** * Release the current surface used for the stretch mask */ void clear() { mMaskSurface = nullptr; } /** * Reset the dirty flag to re-create the stretch mask on the next draw * pass */ void markDirty() { mIsDirty = true; } /** * Draws the stretch mask into the given target canvas * @param context GrRecordingContext used to create the surface if necessary * @param stretch StretchEffect to apply to the mask * @param bounds Target bounds to draw into the given canvas * @param displayList List of drawing commands to render into the stretch mask * @param canvas Target canvas to draw the mask into */ void draw(GrRecordingContext* context, const StretchEffect& stretch, const SkRect& bounds, skiapipeline::SkiaDisplayList* displayList, SkCanvas* canvas); private: sk_sp mMaskSurface; bool mIsDirty = true; }; }