/* * Copyright 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "log/log_main.h" namespace android::renderengine { ExternalTexture::ExternalTexture(const sp& buffer, RenderEngine& renderEngine, uint32_t usage) : mBuffer(buffer), mRenderEngine(renderEngine) { LOG_ALWAYS_FATAL_IF(buffer == nullptr, "Attempted to bind a null buffer to an external texture!"); // GLESRenderEngine has a separate texture cache for output buffers, if (usage == Usage::WRITEABLE && (mRenderEngine.getRenderEngineType() == RenderEngine::RenderEngineType::GLES || mRenderEngine.getRenderEngineType() == RenderEngine::RenderEngineType::THREADED)) { return; } mRenderEngine.mapExternalTextureBuffer(mBuffer, usage & Usage::WRITEABLE); } ExternalTexture::~ExternalTexture() { mRenderEngine.unmapExternalTextureBuffer(mBuffer); } } // namespace android::renderengine