/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include "GLVertexBuffer.h" #include #include #include #include namespace android { namespace renderengine { namespace gl { GLVertexBuffer::GLVertexBuffer() { glGenBuffers(1, &mBufferName); } GLVertexBuffer::~GLVertexBuffer() { glDeleteBuffers(1, &mBufferName); } void GLVertexBuffer::allocateBuffers(const GLfloat data[], const GLuint size) { ATRACE_CALL(); bind(); glBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), data, GL_STATIC_DRAW); unbind(); } void GLVertexBuffer::bind() const { glBindBuffer(GL_ARRAY_BUFFER, mBufferName); } void GLVertexBuffer::unbind() const { glBindBuffer(GL_ARRAY_BUFFER, 0); } } // namespace gl } // namespace renderengine } // namespace android