/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include "Fps.h" namespace android { class Client; class GraphicBuffer; class IBinder; class IGraphicBufferProducer; class Layer; class SurfaceFlinger; class RefreshRateOverlay { public: RefreshRateOverlay(SurfaceFlinger&, bool showSpinner); void setViewport(ui::Size); void changeRefreshRate(const Fps&); void onInvalidate(); void reset(); private: class SevenSegmentDrawer { public: static std::vector> drawNumber(int number, const half4& color, bool showSpinner); static uint32_t getHeight() { return BUFFER_HEIGHT; } static uint32_t getWidth() { return BUFFER_WIDTH; } private: enum class Segment { Upper, UpperLeft, UpperRight, Middle, LowerLeft, LowerRight, Buttom }; static void drawRect(const Rect& r, const half4& color, const sp& buffer, uint8_t* pixels); static void drawSegment(Segment segment, int left, const half4& color, const sp& buffer, uint8_t* pixels); static void drawDigit(int digit, int left, const half4& color, const sp& buffer, uint8_t* pixels); static constexpr uint32_t DIGIT_HEIGHT = 100; static constexpr uint32_t DIGIT_WIDTH = 64; static constexpr uint32_t DIGIT_SPACE = 16; static constexpr uint32_t BUFFER_HEIGHT = DIGIT_HEIGHT; static constexpr uint32_t BUFFER_WIDTH = 4 * DIGIT_WIDTH + 3 * DIGIT_SPACE; // Digit|Space|Digit|Space|Digit|Space|Spinner }; bool createLayer(); const std::vector>& getOrCreateBuffers( uint32_t fps); SurfaceFlinger& mFlinger; const sp mClient; sp mLayer; sp mIBinder; sp mGbp; std::unordered_map>> mBufferCache; std::optional mCurrentFps; int mFrame = 0; static constexpr float ALPHA = 0.8f; const half3 LOW_FPS_COLOR = half3(1.0f, 0.0f, 0.0f); const half3 HIGH_FPS_COLOR = half3(0.0f, 1.0f, 0.0f); const bool mShowSpinner; // Interpolate the colors between these values. uint32_t mLowFps; uint32_t mHighFps; }; } // namespace android