/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include using namespace android; ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) { return ASurfaceTexture_routeAcquireANativeWindow(st); } int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) { return ASurfaceTexture_routeAttachToGLContext(st, texName); } int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) { return ASurfaceTexture_routeDetachFromGLContext(st); } void ASurfaceTexture_release(ASurfaceTexture* st) { return ASurfaceTexture_routeRelease(st); } int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) { return ASurfaceTexture_routeUpdateTexImage(st); } void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) { return ASurfaceTexture_routeGetTransformMatrix(st, mtx); } int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) { return ASurfaceTexture_routeGetTimestamp(st); } ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) { return ASurfaceTexture_routeFromSurfaceTexture(env, surfacetexture); }