/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_MESH_H #define ANDROID_RS_MESH_H #include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { /***************************************************************************** * CAUTION * * Any layout changes for this class may require a corresponding change to be * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains * a partial copy of the information below. * *****************************************************************************/ // An element is a group of Components that occupies one cell in a structure. class Mesh : public ObjectBase { public: struct Hal { mutable void *drv; struct State { // Contains vertex data // Position, normal, texcoord, etc could either be strided in one allocation // of provided separetely in multiple ones Allocation **vertexBuffers; uint32_t vertexBuffersCount; // indexBuffers[i] could be nullptr, in which case only primitives[i] is used Allocation **indexBuffers; uint32_t indexBuffersCount; RsPrimitive *primitives; uint32_t primitivesCount; }; State state; }; Hal mHal; explicit Mesh(Context *); Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); ~Mesh(); virtual void serialize(Context *rsc, OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; } static Mesh *createFromStream(Context *rsc, IStream *stream); void init(); void setVertexBuffer(Allocation *vb, uint32_t index) { mVertexBuffers[index].set(vb); mHal.state.vertexBuffers[index] = vb; } void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { mIndexBuffers[index].set(idx); mHal.state.indexBuffers[index] = idx; mHal.state.primitives[index] = prim; } void render(Context *) const; void renderPrimitive(Context *, uint32_t primIndex) const; void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const; void uploadAll(Context *); // Bounding volumes float mBBoxMin[3]; float mBBoxMax[3]; void computeBBox(Context *rsc); protected: ObjectBaseRef *mVertexBuffers; ObjectBaseRef *mIndexBuffers; bool mInitialized; }; class MeshContext { public: MeshContext() { } ~MeshContext() { } }; } // namespace renderscript } // namespace android #endif //ANDROID_RS_MESH_H