/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "LogBuffer.h" #include "LogdLock.h" #include "SerializedLogChunk.h" #include "SerializedLogEntry.h" struct LogPosition { std::list::iterator buffer_it; int read_offset; const SerializedLogEntry* log_entry() const { return buffer_it->log_entry(read_offset); } }; struct LogWithId { log_id_t log_id; const SerializedLogEntry* entry; }; // This class tracks the specific point where a FlushTo client has read through the logs. It // directly references the std::list<> iterators from the parent SerializedLogBuffer and the offset // into each log chunk where it has last read. All interactions with this class, except for its // construction, must be done with SerializedLogBuffer::lock_ held. class SerializedFlushToState : public FlushToState { public: // Initializes this state object. For each log buffer set in log_mask, this sets // logs_needed_from_next_position_. SerializedFlushToState(uint64_t start, LogMask log_mask, std::list* logs) REQUIRES(logd_lock); // Decrease the reference of all referenced logs. This happens when a reader is disconnected. ~SerializedFlushToState() override; // Updates the state of log_positions_ and logs_needed_from_next_position_ then returns true if // there are any unread logs, false otherwise. bool HasUnreadLogs() REQUIRES(logd_lock); // Returns the next unread log and sets logs_needed_from_next_position_ to indicate that we're // waiting for more logs from the associated log buffer. LogWithId PopNextUnreadLog() REQUIRES(logd_lock); // If the parent log buffer prunes logs, the reference that this class contains may become // invalid, so this must be called first to drop the reference to buffer_it, if any. void Prune(log_id_t log_id) REQUIRES(logd_lock); private: // Set logs_needed_from_next_position_[i] to indicate if log_positions_[i] points to an unread // log or to the point at which the next log will appear. void UpdateLogsNeeded(log_id_t log_id) REQUIRES(logd_lock); // Create a LogPosition object for the given log_id by searching through the log chunks for the // first chunk and then first log entry within that chunk that is greater or equal to start(). void CreateLogPosition(log_id_t log_id) REQUIRES(logd_lock); // Checks to see if any log buffers set in logs_needed_from_next_position_ have new logs and // calls UpdateLogsNeeded() if so. void CheckForNewLogs() REQUIRES(logd_lock); std::list* logs_ GUARDED_BY(logd_lock) = nullptr; // An optional structure that contains an iterator to the serialized log buffer and offset into // it that this logger should handle next. std::optional log_positions_[LOG_ID_MAX] GUARDED_BY(logd_lock); // A bit for each log that is set if a given log_id has no logs or if this client has read all // of its logs. In order words: `logs_[i].empty() || (buffer_it == std::prev(logs_.end) && // next_log_position == logs_write_position_)`. These will be re-checked in each // loop in case new logs came in. std::bitset logs_needed_from_next_position_ GUARDED_BY(logd_lock) = {}; };