// Copyright (C) 2020 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include extern "C" { #include "host-common/dynlink_cuda.h" #include "host-common/dynlink_nvcuvid.h" } #include #include #include extern "C" { struct media_cuda_utils_copy_context { CUdeviceptr src_frame; unsigned int src_pitch; // this usually >= dest_height due to padding, e.g. // src_surface_height: 1088, dest_height: 1080 // so, when copying UV data, the src has to start at // offset = src_pitch * src_surface_height unsigned int src_surface_height; unsigned int dest_width; unsigned int dest_height; }; void media_cuda_utils_nv12_updater(void* privData, uint32_t type, uint32_t* textures); }