// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PLATFORM_API_UDP_SOCKET_H_ #define PLATFORM_API_UDP_SOCKET_H_ #include // size_t #include // uint8_t #include #include "platform/api/network_interface.h" #include "platform/base/error.h" #include "platform/base/ip_address.h" #include "platform/base/udp_packet.h" namespace openscreen { class TaskRunner; // An open UDP socket for sending/receiving datagrams to/from either specific // endpoints or over IP multicast. // // Usage: The socket is created and opened by calling the Create() method. This // returns a unique pointer that auto-closes/destroys the socket when it goes // out-of-scope. class UdpSocket { public: // Client for the UdpSocket class. class Client { public: virtual ~Client() = default; // Method called when the UDP socket is bound. Default implementation // does nothing, as clients may not care about the socket bind state. virtual void OnBound(UdpSocket* socket) {} // Method called on socket configuration operations when an error occurs. // These specific APIs are: // UdpSocket::Bind() // UdpSocket::SetMulticastOutboundInterface(...) // UdpSocket::JoinMulticastGroup(...) // UdpSocket::SetDscp(...) virtual void OnError(UdpSocket* socket, Error error) = 0; // Method called when an error occurs during a SendMessage call. virtual void OnSendError(UdpSocket* socket, Error error) = 0; // Method called when a packet is read. virtual void OnRead(UdpSocket* socket, ErrorOr packet) = 0; }; // Constants used to specify how we want packets sent from this socket. enum class DscpMode : uint8_t { // Default value set by the system on creation of a new socket. kUnspecified = 0x0, // Mode for Audio only. kAudioOnly = 0xb8, // Mode for Audio + Video. kAudioVideo = 0x88, // Mode for low priority operations such as trace log data. kLowPriority = 0x20 }; using Version = IPAddress::Version; // Creates a new, scoped UdpSocket within the IPv4 or IPv6 family. // |local_endpoint| may be zero (see comments for Bind()). This method must be // defined in the platform-level implementation. All |client| methods called // will be queued on the provided |task_runner|. For this reason, the provided // TaskRunner and Client must exist for the duration of the created socket's // lifetime. static ErrorOr> Create( TaskRunner* task_runner, Client* client, const IPEndpoint& local_endpoint); virtual ~UdpSocket(); // Returns true if |socket| belongs to the IPv4/IPv6 address family. virtual bool IsIPv4() const = 0; virtual bool IsIPv6() const = 0; // Returns the current local endpoint's address and port. Initially, this will // be the same as the value that was passed into Create(). However, it can // later change after certain operations, such as Bind(), are executed. virtual IPEndpoint GetLocalEndpoint() const = 0; // Binds to the address specified in the constructor. If the local endpoint's // address is zero, the operating system will bind to all interfaces. If the // local endpoint's port is zero, the operating system will automatically find // a free local port and bind to it. Future calls to GetLocalEndpoint() will // reflect the resolved port. virtual void Bind() = 0; // Sets the device to use for outgoing multicast packets on the socket. virtual void SetMulticastOutboundInterface(NetworkInterfaceIndex ifindex) = 0; // Joins to the multicast group at the given address, using the specified // interface. virtual void JoinMulticastGroup(const IPAddress& address, NetworkInterfaceIndex ifindex) = 0; // Sends a message. If the message is not sent, Client::OnSendError() will be // called to indicate this. Error::Code::kAgain indicates the operation would // block, which can be expected during normal operation. virtual void SendMessage(const void* data, size_t length, const IPEndpoint& dest) = 0; // Sets the DSCP value to use for all messages sent from this socket. virtual void SetDscp(DscpMode state) = 0; protected: UdpSocket(); }; } // namespace openscreen #endif // PLATFORM_API_UDP_SOCKET_H_