/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Fps.h" #include #include #include #include #include #include namespace android { typedef int32_t PixelFormat; class BufferQueueLayer; class BufferStateLayer; class BufferLayerConsumer; class EffectLayer; class ContainerLayer; class DisplayDevice; class FrameTracer; class GraphicBuffer; class HWComposer; class IGraphicBufferConsumer; class IGraphicBufferProducer; class Layer; class MessageQueue; class Scheduler; class StartPropertySetThread; class SurfaceFlinger; class SurfaceInterceptor; class TimeStats; struct DisplayDeviceCreationArgs; struct ISchedulerCallback; struct LayerCreationArgs; namespace compositionengine { class CompositionEngine; } // namespace compositionengine namespace scheduler { class VsyncConfiguration; class VsyncController; class RefreshRateConfigs; } // namespace scheduler namespace frametimeline { class FrameTimeline; } // namespace frametimeline namespace surfaceflinger { class NativeWindowSurface; // The interface that SurfaceFlinger uses to create all of the implementations // of each interface. class Factory { public: virtual std::unique_ptr createHWComposer(const std::string& serviceName) = 0; virtual std::unique_ptr createMessageQueue() = 0; virtual std::unique_ptr createVsyncConfiguration( Fps currentRefreshRate) = 0; virtual std::unique_ptr createScheduler(const scheduler::RefreshRateConfigs&, ISchedulerCallback&) = 0; virtual sp createSurfaceInterceptor() = 0; virtual sp createStartPropertySetThread( bool timestampPropertyValue) = 0; virtual sp createDisplayDevice(DisplayDeviceCreationArgs&) = 0; virtual sp createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format, uint32_t layerCount, uint64_t usage, std::string requestorName) = 0; virtual void createBufferQueue(sp* outProducer, sp* outConsumer, bool consumerIsSurfaceFlinger) = 0; virtual sp createMonitoredProducer(const sp&, const sp&, const wp&) = 0; virtual sp createBufferLayerConsumer(const sp&, renderengine::RenderEngine&, uint32_t tex, Layer*) = 0; virtual std::unique_ptr createNativeWindowSurface( const sp&) = 0; virtual std::unique_ptr createCompositionEngine() = 0; virtual sp createBufferQueueLayer(const LayerCreationArgs& args) = 0; virtual sp createBufferStateLayer(const LayerCreationArgs& args) = 0; virtual sp createEffectLayer(const LayerCreationArgs& args) = 0; virtual sp createContainerLayer(const LayerCreationArgs& args) = 0; virtual std::unique_ptr createFrameTracer() = 0; virtual std::unique_ptr createFrameTimeline( std::shared_ptr timeStats, pid_t surfaceFlingerPid) = 0; protected: ~Factory() = default; }; ANDROID_API sp createSurfaceFlinger(); } // namespace surfaceflinger } // namespace android