// GENERATED FILE - DO NOT EDIT. // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // gles_loader_autogen.h: // Simple GLES function loader. #ifndef UTIL_GLES_LOADER_AUTOGEN_H_ #define UTIL_GLES_LOADER_AUTOGEN_H_ #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES # error "Don't define GL prototypes if you want to use a loader!" #endif // defined(GL_GLES_PROTOTYPES) #include "angle_gl.h" #include "util/util_export.h" #define glAlphaFunc l_glAlphaFunc #define glClipPlanef l_glClipPlanef #define glColor4f l_glColor4f #define glFogf l_glFogf #define glFogfv l_glFogfv #define glFrustumf l_glFrustumf #define glGetClipPlanef l_glGetClipPlanef #define glGetLightfv l_glGetLightfv #define glGetMaterialfv l_glGetMaterialfv #define glGetTexEnvfv l_glGetTexEnvfv #define glLightModelf l_glLightModelf #define glLightModelfv l_glLightModelfv #define glLightf l_glLightf #define glLightfv l_glLightfv #define glLoadMatrixf l_glLoadMatrixf #define glMaterialf l_glMaterialf #define glMaterialfv l_glMaterialfv #define glMultMatrixf l_glMultMatrixf #define glMultiTexCoord4f l_glMultiTexCoord4f #define glNormal3f l_glNormal3f #define glOrthof l_glOrthof #define glPointParameterf l_glPointParameterf #define glPointParameterfv l_glPointParameterfv #define glPointSize l_glPointSize #define glRotatef l_glRotatef #define glScalef l_glScalef #define glTexEnvf l_glTexEnvf #define glTexEnvfv l_glTexEnvfv #define glTranslatef l_glTranslatef #define glAlphaFuncx l_glAlphaFuncx #define glClearColorx l_glClearColorx #define glClearDepthx l_glClearDepthx #define glClientActiveTexture l_glClientActiveTexture #define glClipPlanex l_glClipPlanex #define glColor4ub l_glColor4ub #define glColor4x l_glColor4x #define glColorPointer l_glColorPointer #define glDepthRangex l_glDepthRangex #define glDisableClientState l_glDisableClientState #define glEnableClientState l_glEnableClientState #define glFogx l_glFogx #define glFogxv l_glFogxv #define glFrustumx l_glFrustumx #define glGetClipPlanex l_glGetClipPlanex #define glGetFixedv l_glGetFixedv #define glGetLightxv l_glGetLightxv #define glGetMaterialxv l_glGetMaterialxv #define glGetTexEnviv l_glGetTexEnviv #define glGetTexEnvxv l_glGetTexEnvxv #define glGetTexParameterxv l_glGetTexParameterxv #define glLightModelx l_glLightModelx #define glLightModelxv l_glLightModelxv #define glLightx l_glLightx #define glLightxv l_glLightxv #define glLineWidthx l_glLineWidthx #define glLoadIdentity l_glLoadIdentity #define glLoadMatrixx l_glLoadMatrixx #define glLogicOp l_glLogicOp #define glMaterialx l_glMaterialx #define glMaterialxv l_glMaterialxv #define glMatrixMode l_glMatrixMode #define glMultMatrixx l_glMultMatrixx #define glMultiTexCoord4x l_glMultiTexCoord4x #define glNormal3x l_glNormal3x #define glNormalPointer l_glNormalPointer #define glOrthox l_glOrthox #define glPointParameterx l_glPointParameterx #define glPointParameterxv l_glPointParameterxv #define glPointSizex l_glPointSizex #define glPolygonOffsetx l_glPolygonOffsetx #define glPopMatrix l_glPopMatrix #define glPushMatrix l_glPushMatrix #define glRotatex l_glRotatex #define glSampleCoveragex l_glSampleCoveragex #define glScalex l_glScalex #define glShadeModel l_glShadeModel #define glTexCoordPointer l_glTexCoordPointer #define glTexEnvi l_glTexEnvi #define glTexEnvx l_glTexEnvx #define glTexEnviv l_glTexEnviv #define glTexEnvxv l_glTexEnvxv #define glTexParameterx l_glTexParameterx #define glTexParameterxv l_glTexParameterxv #define glTranslatex l_glTranslatex #define glVertexPointer l_glVertexPointer #define glActiveTexture l_glActiveTexture #define glAttachShader l_glAttachShader #define glBindAttribLocation l_glBindAttribLocation #define glBindBuffer l_glBindBuffer #define glBindFramebuffer l_glBindFramebuffer #define glBindRenderbuffer l_glBindRenderbuffer #define glBindTexture l_glBindTexture #define glBlendColor l_glBlendColor #define glBlendEquation l_glBlendEquation #define glBlendEquationSeparate l_glBlendEquationSeparate #define glBlendFunc l_glBlendFunc #define glBlendFuncSeparate l_glBlendFuncSeparate #define glBufferData l_glBufferData #define glBufferSubData l_glBufferSubData #define glCheckFramebufferStatus l_glCheckFramebufferStatus #define glClear l_glClear #define glClearColor l_glClearColor #define glClearDepthf l_glClearDepthf #define glClearStencil l_glClearStencil #define glColorMask l_glColorMask #define glCompileShader l_glCompileShader #define glCompressedTexImage2D l_glCompressedTexImage2D #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D #define glCopyTexImage2D l_glCopyTexImage2D #define glCopyTexSubImage2D l_glCopyTexSubImage2D #define glCreateProgram l_glCreateProgram #define glCreateShader l_glCreateShader #define glCullFace l_glCullFace #define glDeleteBuffers l_glDeleteBuffers #define glDeleteFramebuffers l_glDeleteFramebuffers #define glDeleteProgram l_glDeleteProgram #define glDeleteRenderbuffers l_glDeleteRenderbuffers #define glDeleteShader l_glDeleteShader #define glDeleteTextures l_glDeleteTextures #define glDepthFunc l_glDepthFunc #define glDepthMask l_glDepthMask #define glDepthRangef l_glDepthRangef #define glDetachShader l_glDetachShader #define glDisable l_glDisable #define glDisableVertexAttribArray l_glDisableVertexAttribArray #define glDrawArrays l_glDrawArrays #define glDrawElements l_glDrawElements #define glEnable l_glEnable #define glEnableVertexAttribArray l_glEnableVertexAttribArray #define glFinish l_glFinish #define glFlush l_glFlush #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer #define glFramebufferTexture2D l_glFramebufferTexture2D #define glFrontFace l_glFrontFace #define glGenBuffers l_glGenBuffers #define glGenerateMipmap l_glGenerateMipmap #define glGenFramebuffers l_glGenFramebuffers #define glGenRenderbuffers l_glGenRenderbuffers #define glGenTextures l_glGenTextures #define glGetActiveAttrib l_glGetActiveAttrib #define glGetActiveUniform l_glGetActiveUniform #define glGetAttachedShaders l_glGetAttachedShaders #define glGetAttribLocation l_glGetAttribLocation #define glGetBooleanv l_glGetBooleanv #define glGetBufferParameteriv l_glGetBufferParameteriv #define glGetError l_glGetError #define glGetFloatv l_glGetFloatv #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv #define glGetIntegerv l_glGetIntegerv #define glGetProgramiv l_glGetProgramiv #define glGetProgramInfoLog l_glGetProgramInfoLog #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv #define glGetShaderiv l_glGetShaderiv #define glGetShaderInfoLog l_glGetShaderInfoLog #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat #define glGetShaderSource l_glGetShaderSource #define glGetString l_glGetString #define glGetTexParameterfv l_glGetTexParameterfv #define glGetTexParameteriv l_glGetTexParameteriv #define glGetUniformfv l_glGetUniformfv #define glGetUniformiv l_glGetUniformiv #define glGetUniformLocation l_glGetUniformLocation #define glGetVertexAttribfv l_glGetVertexAttribfv #define glGetVertexAttribiv l_glGetVertexAttribiv #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv #define glHint l_glHint #define glIsBuffer l_glIsBuffer #define glIsEnabled l_glIsEnabled #define glIsFramebuffer l_glIsFramebuffer #define glIsProgram l_glIsProgram #define glIsRenderbuffer l_glIsRenderbuffer #define glIsShader l_glIsShader #define glIsTexture l_glIsTexture #define glLineWidth l_glLineWidth #define glLinkProgram l_glLinkProgram #define glPixelStorei l_glPixelStorei #define glPolygonOffset l_glPolygonOffset #define glReadPixels l_glReadPixels #define glReleaseShaderCompiler l_glReleaseShaderCompiler #define glRenderbufferStorage l_glRenderbufferStorage #define glSampleCoverage l_glSampleCoverage #define glScissor l_glScissor #define glShaderBinary l_glShaderBinary #define glShaderSource l_glShaderSource #define glStencilFunc l_glStencilFunc #define glStencilFuncSeparate l_glStencilFuncSeparate #define glStencilMask l_glStencilMask #define glStencilMaskSeparate l_glStencilMaskSeparate #define glStencilOp l_glStencilOp #define glStencilOpSeparate l_glStencilOpSeparate #define glTexImage2D l_glTexImage2D #define glTexParameterf l_glTexParameterf #define glTexParameterfv l_glTexParameterfv #define glTexParameteri l_glTexParameteri #define glTexParameteriv l_glTexParameteriv #define glTexSubImage2D l_glTexSubImage2D #define glUniform1f l_glUniform1f #define glUniform1fv l_glUniform1fv #define glUniform1i l_glUniform1i #define glUniform1iv l_glUniform1iv #define glUniform2f l_glUniform2f #define glUniform2fv l_glUniform2fv #define glUniform2i l_glUniform2i #define glUniform2iv l_glUniform2iv #define glUniform3f l_glUniform3f #define glUniform3fv l_glUniform3fv #define glUniform3i l_glUniform3i #define glUniform3iv l_glUniform3iv #define glUniform4f l_glUniform4f #define glUniform4fv l_glUniform4fv #define glUniform4i l_glUniform4i #define glUniform4iv l_glUniform4iv #define glUniformMatrix2fv l_glUniformMatrix2fv #define glUniformMatrix3fv l_glUniformMatrix3fv #define glUniformMatrix4fv l_glUniformMatrix4fv #define glUseProgram l_glUseProgram #define glValidateProgram l_glValidateProgram #define glVertexAttrib1f l_glVertexAttrib1f #define glVertexAttrib1fv l_glVertexAttrib1fv #define glVertexAttrib2f l_glVertexAttrib2f #define glVertexAttrib2fv l_glVertexAttrib2fv #define glVertexAttrib3f l_glVertexAttrib3f #define glVertexAttrib3fv l_glVertexAttrib3fv #define glVertexAttrib4f l_glVertexAttrib4f #define glVertexAttrib4fv l_glVertexAttrib4fv #define glVertexAttribPointer l_glVertexAttribPointer #define glViewport l_glViewport #define glReadBuffer l_glReadBuffer #define glDrawRangeElements l_glDrawRangeElements #define glTexImage3D l_glTexImage3D #define glTexSubImage3D l_glTexSubImage3D #define glCopyTexSubImage3D l_glCopyTexSubImage3D #define glCompressedTexImage3D l_glCompressedTexImage3D #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D #define glGenQueries l_glGenQueries #define glDeleteQueries l_glDeleteQueries #define glIsQuery l_glIsQuery #define glBeginQuery l_glBeginQuery #define glEndQuery l_glEndQuery #define glGetQueryiv l_glGetQueryiv #define glGetQueryObjectuiv l_glGetQueryObjectuiv #define glUnmapBuffer l_glUnmapBuffer #define glGetBufferPointerv l_glGetBufferPointerv #define glDrawBuffers l_glDrawBuffers #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv #define glBlitFramebuffer l_glBlitFramebuffer #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample #define glFramebufferTextureLayer l_glFramebufferTextureLayer #define glMapBufferRange l_glMapBufferRange #define glFlushMappedBufferRange l_glFlushMappedBufferRange #define glBindVertexArray l_glBindVertexArray #define glDeleteVertexArrays l_glDeleteVertexArrays #define glGenVertexArrays l_glGenVertexArrays #define glIsVertexArray l_glIsVertexArray #define glGetIntegeri_v l_glGetIntegeri_v #define glBeginTransformFeedback l_glBeginTransformFeedback #define glEndTransformFeedback l_glEndTransformFeedback #define glBindBufferRange l_glBindBufferRange #define glBindBufferBase l_glBindBufferBase #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying #define glVertexAttribIPointer l_glVertexAttribIPointer #define glGetVertexAttribIiv l_glGetVertexAttribIiv #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv #define glVertexAttribI4i l_glVertexAttribI4i #define glVertexAttribI4ui l_glVertexAttribI4ui #define glVertexAttribI4iv l_glVertexAttribI4iv #define glVertexAttribI4uiv l_glVertexAttribI4uiv #define glGetUniformuiv l_glGetUniformuiv #define glGetFragDataLocation l_glGetFragDataLocation #define glUniform1ui l_glUniform1ui #define glUniform2ui l_glUniform2ui #define glUniform3ui l_glUniform3ui #define glUniform4ui l_glUniform4ui #define glUniform1uiv l_glUniform1uiv #define glUniform2uiv l_glUniform2uiv #define glUniform3uiv l_glUniform3uiv #define glUniform4uiv l_glUniform4uiv #define glClearBufferiv l_glClearBufferiv #define glClearBufferuiv l_glClearBufferuiv #define glClearBufferfv l_glClearBufferfv #define glClearBufferfi l_glClearBufferfi #define glGetStringi l_glGetStringi #define glCopyBufferSubData l_glCopyBufferSubData #define glGetUniformIndices l_glGetUniformIndices #define glGetActiveUniformsiv l_glGetActiveUniformsiv #define glGetUniformBlockIndex l_glGetUniformBlockIndex #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName #define glUniformBlockBinding l_glUniformBlockBinding #define glDrawArraysInstanced l_glDrawArraysInstanced #define glDrawElementsInstanced l_glDrawElementsInstanced #define glFenceSync l_glFenceSync #define glIsSync l_glIsSync #define glDeleteSync l_glDeleteSync #define glClientWaitSync l_glClientWaitSync #define glWaitSync l_glWaitSync #define glGetInteger64v l_glGetInteger64v #define glGetSynciv l_glGetSynciv #define glGetInteger64i_v l_glGetInteger64i_v #define glGetBufferParameteri64v l_glGetBufferParameteri64v #define glGenSamplers l_glGenSamplers #define glDeleteSamplers l_glDeleteSamplers #define glIsSampler l_glIsSampler #define glBindSampler l_glBindSampler #define glSamplerParameteri l_glSamplerParameteri #define glSamplerParameteriv l_glSamplerParameteriv #define glSamplerParameterf l_glSamplerParameterf #define glSamplerParameterfv l_glSamplerParameterfv #define glGetSamplerParameteriv l_glGetSamplerParameteriv #define glGetSamplerParameterfv l_glGetSamplerParameterfv #define glVertexAttribDivisor l_glVertexAttribDivisor #define glBindTransformFeedback l_glBindTransformFeedback #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks #define glGenTransformFeedbacks l_glGenTransformFeedbacks #define glIsTransformFeedback l_glIsTransformFeedback #define glPauseTransformFeedback l_glPauseTransformFeedback #define glResumeTransformFeedback l_glResumeTransformFeedback #define glGetProgramBinary l_glGetProgramBinary #define glProgramBinary l_glProgramBinary #define glProgramParameteri l_glProgramParameteri #define glInvalidateFramebuffer l_glInvalidateFramebuffer #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer #define glTexStorage2D l_glTexStorage2D #define glTexStorage3D l_glTexStorage3D #define glGetInternalformativ l_glGetInternalformativ #define glDispatchCompute l_glDispatchCompute #define glDispatchComputeIndirect l_glDispatchComputeIndirect #define glDrawArraysIndirect l_glDrawArraysIndirect #define glDrawElementsIndirect l_glDrawElementsIndirect #define glFramebufferParameteri l_glFramebufferParameteri #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv #define glGetProgramResourceIndex l_glGetProgramResourceIndex #define glGetProgramResourceName l_glGetProgramResourceName #define glGetProgramResourceiv l_glGetProgramResourceiv #define glGetProgramResourceLocation l_glGetProgramResourceLocation #define glUseProgramStages l_glUseProgramStages #define glActiveShaderProgram l_glActiveShaderProgram #define glCreateShaderProgramv l_glCreateShaderProgramv #define glBindProgramPipeline l_glBindProgramPipeline #define glDeleteProgramPipelines l_glDeleteProgramPipelines #define glGenProgramPipelines l_glGenProgramPipelines #define glIsProgramPipeline l_glIsProgramPipeline #define glGetProgramPipelineiv l_glGetProgramPipelineiv #define glProgramUniform1i l_glProgramUniform1i #define glProgramUniform2i l_glProgramUniform2i #define glProgramUniform3i l_glProgramUniform3i #define glProgramUniform4i l_glProgramUniform4i #define glProgramUniform1ui l_glProgramUniform1ui #define glProgramUniform2ui l_glProgramUniform2ui #define glProgramUniform3ui l_glProgramUniform3ui #define glProgramUniform4ui l_glProgramUniform4ui #define glProgramUniform1f l_glProgramUniform1f #define glProgramUniform2f l_glProgramUniform2f #define glProgramUniform3f l_glProgramUniform3f #define glProgramUniform4f l_glProgramUniform4f #define glProgramUniform1iv l_glProgramUniform1iv #define glProgramUniform2iv l_glProgramUniform2iv #define glProgramUniform3iv l_glProgramUniform3iv #define glProgramUniform4iv l_glProgramUniform4iv #define glProgramUniform1uiv l_glProgramUniform1uiv #define glProgramUniform2uiv l_glProgramUniform2uiv #define glProgramUniform3uiv l_glProgramUniform3uiv #define glProgramUniform4uiv l_glProgramUniform4uiv #define glProgramUniform1fv l_glProgramUniform1fv #define glProgramUniform2fv l_glProgramUniform2fv #define glProgramUniform3fv l_glProgramUniform3fv #define glProgramUniform4fv l_glProgramUniform4fv #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv #define glValidateProgramPipeline l_glValidateProgramPipeline #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog #define glBindImageTexture l_glBindImageTexture #define glGetBooleani_v l_glGetBooleani_v #define glMemoryBarrier l_glMemoryBarrier #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion #define glTexStorage2DMultisample l_glTexStorage2DMultisample #define glGetMultisamplefv l_glGetMultisamplefv #define glSampleMaski l_glSampleMaski #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv #define glBindVertexBuffer l_glBindVertexBuffer #define glVertexAttribFormat l_glVertexAttribFormat #define glVertexAttribIFormat l_glVertexAttribIFormat #define glVertexAttribBinding l_glVertexAttribBinding #define glVertexBindingDivisor l_glVertexBindingDivisor #define glBlendBarrier l_glBlendBarrier #define glCopyImageSubData l_glCopyImageSubData #define glDebugMessageControl l_glDebugMessageControl #define glDebugMessageInsert l_glDebugMessageInsert #define glDebugMessageCallback l_glDebugMessageCallback #define glGetDebugMessageLog l_glGetDebugMessageLog #define glPushDebugGroup l_glPushDebugGroup #define glPopDebugGroup l_glPopDebugGroup #define glObjectLabel l_glObjectLabel #define glGetObjectLabel l_glGetObjectLabel #define glObjectPtrLabel l_glObjectPtrLabel #define glGetObjectPtrLabel l_glGetObjectPtrLabel #define glGetPointerv l_glGetPointerv #define glEnablei l_glEnablei #define glDisablei l_glDisablei #define glBlendEquationi l_glBlendEquationi #define glBlendEquationSeparatei l_glBlendEquationSeparatei #define glBlendFunci l_glBlendFunci #define glBlendFuncSeparatei l_glBlendFuncSeparatei #define glColorMaski l_glColorMaski #define glIsEnabledi l_glIsEnabledi #define glDrawElementsBaseVertex l_glDrawElementsBaseVertex #define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex #define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex #define glFramebufferTexture l_glFramebufferTexture #define glPrimitiveBoundingBox l_glPrimitiveBoundingBox #define glGetGraphicsResetStatus l_glGetGraphicsResetStatus #define glReadnPixels l_glReadnPixels #define glGetnUniformfv l_glGetnUniformfv #define glGetnUniformiv l_glGetnUniformiv #define glGetnUniformuiv l_glGetnUniformuiv #define glMinSampleShading l_glMinSampleShading #define glPatchParameteri l_glPatchParameteri #define glTexParameterIiv l_glTexParameterIiv #define glTexParameterIuiv l_glTexParameterIuiv #define glGetTexParameterIiv l_glGetTexParameterIiv #define glGetTexParameterIuiv l_glGetTexParameterIuiv #define glSamplerParameterIiv l_glSamplerParameterIiv #define glSamplerParameterIuiv l_glSamplerParameterIuiv #define glGetSamplerParameterIiv l_glGetSamplerParameterIiv #define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv #define glTexBuffer l_glTexBuffer #define glTexBufferRange l_glTexBufferRange #define glTexStorage3DMultisample l_glTexStorage3DMultisample #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \ l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE #define glGetTexImageANGLE l_glGetTexImageANGLE #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE #define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE #define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE #define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE #define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE #define glProvokingVertexANGLE l_glProvokingVertexANGLE #define glDisableExtensionANGLE l_glDisableExtensionANGLE #define glRequestExtensionANGLE l_glRequestExtensionANGLE #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE #define glGetFramebufferAttachmentParameterivRobustANGLE \ l_glGetFramebufferAttachmentParameterivRobustANGLE #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE #define glSampleMaskiANGLE l_glSampleMaskiANGLE #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT #define glBufferStorageEXT l_glBufferStorageEXT #define glClipControlEXT l_glClipControlEXT #define glCopyImageSubDataEXT l_glCopyImageSubDataEXT #define glGetObjectLabelEXT l_glGetObjectLabelEXT #define glLabelObjectEXT l_glLabelObjectEXT #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT #define glBeginQueryEXT l_glBeginQueryEXT #define glDeleteQueriesEXT l_glDeleteQueriesEXT #define glEndQueryEXT l_glEndQueryEXT #define glGenQueriesEXT l_glGenQueriesEXT #define glGetInteger64vEXT l_glGetInteger64vEXT #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT #define glGetQueryivEXT l_glGetQueryivEXT #define glIsQueryEXT l_glIsQueryEXT #define glQueryCounterEXT l_glQueryCounterEXT #define glDrawBuffersEXT l_glDrawBuffersEXT #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT #define glBlendEquationiEXT l_glBlendEquationiEXT #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT #define glBlendFunciEXT l_glBlendFunciEXT #define glColorMaskiEXT l_glColorMaskiEXT #define glDisableiEXT l_glDisableiEXT #define glEnableiEXT l_glEnableiEXT #define glIsEnablediEXT l_glIsEnablediEXT #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT #define glBufferStorageExternalEXT l_glBufferStorageExternalEXT #define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT #define glFramebufferTextureEXT l_glFramebufferTextureEXT #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT #define glMapBufferRangeEXT l_glMapBufferRangeEXT #define glBufferStorageMemEXT l_glBufferStorageMemEXT #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT #define glImportMemoryFdEXT l_glImportMemoryFdEXT #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT #define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT #define glGetnUniformfvEXT l_glGetnUniformfvEXT #define glGetnUniformivEXT l_glGetnUniformivEXT #define glReadnPixelsEXT l_glReadnPixelsEXT #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT #define glGenSemaphoresEXT l_glGenSemaphoresEXT #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT #define glIsSemaphoreEXT l_glIsSemaphoreEXT #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT #define glActiveShaderProgramEXT l_glActiveShaderProgramEXT #define glBindProgramPipelineEXT l_glBindProgramPipelineEXT #define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT #define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT #define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT #define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT #define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT #define glIsProgramPipelineEXT l_glIsProgramPipelineEXT #define glProgramParameteriEXT l_glProgramParameteriEXT #define glProgramUniform1fEXT l_glProgramUniform1fEXT #define glProgramUniform1fvEXT l_glProgramUniform1fvEXT #define glProgramUniform1iEXT l_glProgramUniform1iEXT #define glProgramUniform1ivEXT l_glProgramUniform1ivEXT #define glProgramUniform1uiEXT l_glProgramUniform1uiEXT #define glProgramUniform1uivEXT l_glProgramUniform1uivEXT #define glProgramUniform2fEXT l_glProgramUniform2fEXT #define glProgramUniform2fvEXT l_glProgramUniform2fvEXT #define glProgramUniform2iEXT l_glProgramUniform2iEXT #define glProgramUniform2ivEXT l_glProgramUniform2ivEXT #define glProgramUniform2uiEXT l_glProgramUniform2uiEXT #define glProgramUniform2uivEXT l_glProgramUniform2uivEXT #define glProgramUniform3fEXT l_glProgramUniform3fEXT #define glProgramUniform3fvEXT l_glProgramUniform3fvEXT #define glProgramUniform3iEXT l_glProgramUniform3iEXT #define glProgramUniform3ivEXT l_glProgramUniform3ivEXT #define glProgramUniform3uiEXT l_glProgramUniform3uiEXT #define glProgramUniform3uivEXT l_glProgramUniform3uivEXT #define glProgramUniform4fEXT l_glProgramUniform4fEXT #define glProgramUniform4fvEXT l_glProgramUniform4fvEXT #define glProgramUniform4iEXT l_glProgramUniform4iEXT #define glProgramUniform4ivEXT l_glProgramUniform4ivEXT #define glProgramUniform4uiEXT l_glProgramUniform4uiEXT #define glProgramUniform4uivEXT l_glProgramUniform4uivEXT #define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT #define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT #define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT #define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT #define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT #define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT #define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT #define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT #define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT #define glUseProgramStagesEXT l_glUseProgramStagesEXT #define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT #define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT #define glPatchParameteriEXT l_glPatchParameteriEXT #define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT #define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT #define glGetTexParameterIivEXT l_glGetTexParameterIivEXT #define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT #define glSamplerParameterIivEXT l_glSamplerParameterIivEXT #define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT #define glTexParameterIivEXT l_glTexParameterIivEXT #define glTexParameterIuivEXT l_glTexParameterIuivEXT #define glTexBufferEXT l_glTexBufferEXT #define glTexBufferRangeEXT l_glTexBufferRangeEXT #define glTexStorage1DEXT l_glTexStorage1DEXT #define glTexStorage2DEXT l_glTexStorage2DEXT #define glTexStorage3DEXT l_glTexStorage3DEXT #define glBlendBarrierKHR l_glBlendBarrierKHR #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR #define glDebugMessageControlKHR l_glDebugMessageControlKHR #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR #define glGetObjectLabelKHR l_glGetObjectLabelKHR #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR #define glGetPointervKHR l_glGetPointervKHR #define glObjectLabelKHR l_glObjectLabelKHR #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR #define glPopDebugGroupKHR l_glPopDebugGroupKHR #define glPushDebugGroupKHR l_glPushDebugGroupKHR #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR #define glDeleteFencesNV l_glDeleteFencesNV #define glFinishFenceNV l_glFinishFenceNV #define glGenFencesNV l_glGenFencesNV #define glGetFenceivNV l_glGetFenceivNV #define glIsFenceNV l_glIsFenceNV #define glSetFenceNV l_glSetFenceNV #define glTestFenceNV l_glTestFenceNV #define glBlitFramebufferNV l_glBlitFramebufferNV #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES #define glCopyImageSubDataOES l_glCopyImageSubDataOES #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES #define glBlendEquationiOES l_glBlendEquationiOES #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES #define glBlendFunciOES l_glBlendFunciOES #define glColorMaskiOES l_glColorMaskiOES #define glDisableiOES l_glDisableiOES #define glEnableiOES l_glEnableiOES #define glIsEnablediOES l_glIsEnablediOES #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES #define glFramebufferTextureOES l_glFramebufferTextureOES #define glGetProgramBinaryOES l_glGetProgramBinaryOES #define glProgramBinaryOES l_glProgramBinaryOES #define glGetBufferPointervOES l_glGetBufferPointervOES #define glMapBufferOES l_glMapBufferOES #define glUnmapBufferOES l_glUnmapBufferOES #define glMinSampleShadingOES l_glMinSampleShadingOES #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES #define glTexImage3DOES l_glTexImage3DOES #define glTexSubImage3DOES l_glTexSubImage3DOES #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES #define glGetTexParameterIivOES l_glGetTexParameterIivOES #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES #define glSamplerParameterIivOES l_glSamplerParameterIivOES #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES #define glTexParameterIivOES l_glTexParameterIivOES #define glTexParameterIuivOES l_glTexParameterIuivOES #define glTexBufferOES l_glTexBufferOES #define glTexBufferRangeOES l_glTexBufferRangeOES #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES #define glBindVertexArrayOES l_glBindVertexArrayOES #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES #define glGenVertexArraysOES l_glGenVertexArraysOES #define glIsVertexArrayOES l_glIsVertexArrayOES #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR #define glDrawTexfOES l_glDrawTexfOES #define glDrawTexfvOES l_glDrawTexfvOES #define glDrawTexiOES l_glDrawTexiOES #define glDrawTexivOES l_glDrawTexivOES #define glDrawTexsOES l_glDrawTexsOES #define glDrawTexsvOES l_glDrawTexsvOES #define glDrawTexxOES l_glDrawTexxOES #define glDrawTexxvOES l_glDrawTexxvOES #define glBindFramebufferOES l_glBindFramebufferOES #define glBindRenderbufferOES l_glBindRenderbufferOES #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES #define glGenFramebuffersOES l_glGenFramebuffersOES #define glGenRenderbuffersOES l_glGenRenderbuffersOES #define glGenerateMipmapOES l_glGenerateMipmapOES #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES #define glIsFramebufferOES l_glIsFramebufferOES #define glIsRenderbufferOES l_glIsRenderbufferOES #define glRenderbufferStorageOES l_glRenderbufferStorageOES #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES #define glWeightPointerOES l_glWeightPointerOES #define glPointSizePointerOES l_glPointSizePointerOES #define glQueryMatrixxOES l_glQueryMatrixxOES #define glGetTexGenfvOES l_glGetTexGenfvOES #define glGetTexGenivOES l_glGetTexGenivOES #define glGetTexGenxvOES l_glGetTexGenxvOES #define glTexGenfOES l_glTexGenfOES #define glTexGenfvOES l_glTexGenfvOES #define glTexGeniOES l_glTexGeniOES #define glTexGenivOES l_glTexGenivOES #define glTexGenxOES l_glTexGenxOES #define glTexGenxvOES l_glTexGenxvOES ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc; ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef; ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f; ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf; ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv; ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf; ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv; ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf; ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv; ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf; ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv; ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf; ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf; ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv; ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf; ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f; ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof; ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf; ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize; ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef; ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef; ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf; ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv; ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef; ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx; ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx; ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx; ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex; ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub; ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x; ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer; ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex; ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx; ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv; ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx; ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv; ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv; ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx; ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv; ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx; ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv; ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx; ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity; ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx; ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp; ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx; ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv; ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode; ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx; ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x; ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer; ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox; ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx; ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex; ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix; ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix; ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex; ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex; ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel; ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi; ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx; ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv; ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex; ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer; ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture; ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader; ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer; ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture; ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData; ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData; ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear; ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor; ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf; ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil; ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask; ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram; ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader; ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace; ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram; ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader; ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures; ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc; ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask; ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef; ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader; ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable; ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements; ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable; ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish; ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace; ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers; ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures; ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError; ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv; ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC l_glGetFramebufferAttachmentParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv; ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint; ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer; ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled; ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram; ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader; ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture; ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth; ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram; ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei; ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels; ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor; ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary; ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource; ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc; ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask; ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp; ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram; ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport; ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer; ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D; ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries; ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries; ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery; ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery; ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv; ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv; ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi; ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync; ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync; ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync; ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v; ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers; ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler; ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski; ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier; ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel; ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv; ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei; ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski; ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer; ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC l_glDrawArraysInstancedBaseInstanceANGLE; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC l_glMultiDrawArraysInstancedBaseInstanceANGLE; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC l_glRenderbufferStorageMultisampleANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC l_glTexStorageMemFlags2DMultisampleANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC l_glTexStorageMemFlags3DMultisampleANGLE; ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC l_glCompressedTexSubImage2DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC l_glCompressedTexSubImage3DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC l_glGetActiveUniformBlockivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC l_glGetFramebufferAttachmentParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetFramebufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetRenderbufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glGetSamplerParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC l_glGetVertexAttribPointervRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC l_glGetProgramResourceLocationIndexEXT; ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT; ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT; ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT; ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT; ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC l_glDrawElementsInstancedBaseVertexEXT; ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC l_glFramebufferTexture2DMultisampleEXT; ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV; ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV; ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV; ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV; ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV; ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC l_glEGLImageTargetRenderbufferStorageOES; ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES; ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES; ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC l_glDrawElementsInstancedBaseVertexOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES; ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES; ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC l_glGetFramebufferAttachmentParameterivOES; ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES; ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES; ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES; ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES; ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES; ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES; namespace angle { using GenericProc = void (*)(); using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *); ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc); } // namespace angle #endif // UTIL_GLES_LOADER_AUTOGEN_H_