// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/geometry/insets.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/insets_f.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/vector2d.h" TEST(InsetsTest, InsetsDefault) { gfx::Insets insets; EXPECT_EQ(0, insets.top()); EXPECT_EQ(0, insets.left()); EXPECT_EQ(0, insets.bottom()); EXPECT_EQ(0, insets.right()); EXPECT_EQ(0, insets.width()); EXPECT_EQ(0, insets.height()); EXPECT_TRUE(insets.IsEmpty()); } TEST(InsetsTest, Insets) { gfx::Insets insets(1, 2, 3, 4); EXPECT_EQ(1, insets.top()); EXPECT_EQ(2, insets.left()); EXPECT_EQ(3, insets.bottom()); EXPECT_EQ(4, insets.right()); EXPECT_EQ(6, insets.width()); // Left + right. EXPECT_EQ(4, insets.height()); // Top + bottom. EXPECT_FALSE(insets.IsEmpty()); } TEST(InsetsTest, Set) { gfx::Insets insets; insets.Set(1, 2, 3, 4); EXPECT_EQ(1, insets.top()); EXPECT_EQ(2, insets.left()); EXPECT_EQ(3, insets.bottom()); EXPECT_EQ(4, insets.right()); } TEST(InsetsTest, Operators) { gfx::Insets insets; insets.Set(1, 2, 3, 4); insets += gfx::Insets(5, 6, 7, 8); EXPECT_EQ(6, insets.top()); EXPECT_EQ(8, insets.left()); EXPECT_EQ(10, insets.bottom()); EXPECT_EQ(12, insets.right()); insets -= gfx::Insets(-1, 0, 1, 2); EXPECT_EQ(7, insets.top()); EXPECT_EQ(8, insets.left()); EXPECT_EQ(9, insets.bottom()); EXPECT_EQ(10, insets.right()); insets = gfx::Insets(10, 10, 10, 10) + gfx::Insets(5, 5, 0, -20); EXPECT_EQ(15, insets.top()); EXPECT_EQ(15, insets.left()); EXPECT_EQ(10, insets.bottom()); EXPECT_EQ(-10, insets.right()); insets = gfx::Insets(10, 10, 10, 10) - gfx::Insets(5, 5, 0, -20); EXPECT_EQ(5, insets.top()); EXPECT_EQ(5, insets.left()); EXPECT_EQ(10, insets.bottom()); EXPECT_EQ(30, insets.right()); } TEST(InsetsFTest, Operators) { gfx::InsetsF insets; insets.Set(1.f, 2.5f, 3.3f, 4.1f); insets += gfx::InsetsF(5.8f, 6.7f, 7.6f, 8.5f); EXPECT_FLOAT_EQ(6.8f, insets.top()); EXPECT_FLOAT_EQ(9.2f, insets.left()); EXPECT_FLOAT_EQ(10.9f, insets.bottom()); EXPECT_FLOAT_EQ(12.6f, insets.right()); insets -= gfx::InsetsF(-1.f, 0, 1.1f, 2.2f); EXPECT_FLOAT_EQ(7.8f, insets.top()); EXPECT_FLOAT_EQ(9.2f, insets.left()); EXPECT_FLOAT_EQ(9.8f, insets.bottom()); EXPECT_FLOAT_EQ(10.4f, insets.right()); insets = gfx::InsetsF(10, 10.1f, 10.01f, 10.001f) + gfx::InsetsF(5.5f, 5.f, 0, -20.2f); EXPECT_FLOAT_EQ(15.5f, insets.top()); EXPECT_FLOAT_EQ(15.1f, insets.left()); EXPECT_FLOAT_EQ(10.01f, insets.bottom()); EXPECT_FLOAT_EQ(-10.199f, insets.right()); insets = gfx::InsetsF(10, 10.1f, 10.01f, 10.001f) - gfx::InsetsF(5.5f, 5.f, 0, -20.2f); EXPECT_FLOAT_EQ(4.5f, insets.top()); EXPECT_FLOAT_EQ(5.1f, insets.left()); EXPECT_FLOAT_EQ(10.01f, insets.bottom()); EXPECT_FLOAT_EQ(30.201f, insets.right()); } TEST(InsetsTest, Equality) { gfx::Insets insets1; insets1.Set(1, 2, 3, 4); gfx::Insets insets2; // Test operator== and operator!=. EXPECT_FALSE(insets1 == insets2); EXPECT_TRUE(insets1 != insets2); insets2.Set(1, 2, 3, 4); EXPECT_TRUE(insets1 == insets2); EXPECT_FALSE(insets1 != insets2); } TEST(InsetsTest, ToString) { gfx::Insets insets(1, 2, 3, 4); EXPECT_EQ("1,2,3,4", insets.ToString()); } TEST(InsetsTest, Offset) { const gfx::Insets insets(1, 2, 3, 4); const gfx::Rect rect(5, 6, 7, 8); const gfx::Vector2d vector(9, 10); // Whether you inset then offset the rect, offset then inset the rect, or // offset the insets then apply to the rect, the outcome should be the same. gfx::Rect inset_first = rect; inset_first.Inset(insets); inset_first.Offset(vector); gfx::Rect offset_first = rect; offset_first.Offset(vector); offset_first.Inset(insets); gfx::Rect inset_by_offset = rect; inset_by_offset.Inset(insets.Offset(vector)); EXPECT_EQ(inset_first, offset_first); EXPECT_EQ(inset_by_offset, inset_first); }