// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CAST_STANDALONE_RECEIVER_SDL_VIDEO_PLAYER_H_ #define CAST_STANDALONE_RECEIVER_SDL_VIDEO_PLAYER_H_ #include #include "cast/standalone_receiver/sdl_player_base.h" #include "cast/streaming/constants.h" namespace openscreen { namespace cast { // Consumes frames from a Receiver, decodes them, and renders them to a // SDL_Renderer. class SDLVideoPlayer final : public SDLPlayerBase { public: // |error_callback| is run only if a fatal error occurs, at which point the // player has halted and set |error_status()|. SDLVideoPlayer(ClockNowFunctionPtr now_function, TaskRunner* task_runner, Receiver* receiver, VideoCodec codec_name, SDL_Renderer* renderer, std::function error_callback); ~SDLVideoPlayer() final; private: // Renders the "blue splash" (if waiting) or "red splash" (on error), or // otherwise re-renders |frame|; scheduling presentation at an "idle FPS" // rate. bool RenderWhileIdle(const SDLPlayerBase::PresentableFrame* frame) final; // Uploads the decoded picture in |frame| to a SDL texture and draws it using // the SDL |renderer_|. ErrorOr RenderNextFrame( const SDLPlayerBase::PresentableFrame& frame) final; // Makes whatever is currently drawn to the SDL |renderer_| be presented // on-screen. void Present() final; // Maps an AVFrame format enum to the SDL equivalent. static uint32_t GetSDLPixelFormat(const AVFrame& picture); // The SDL renderer drawn to. SDL_Renderer* const renderer_; // The SDL texture to which the current frame's image is uploaded for // accelerated 2D rendering. SDLTextureUniquePtr texture_; }; } // namespace cast } // namespace openscreen #endif // CAST_STANDALONE_RECEIVER_SDL_VIDEO_PLAYER_H_