// Copyright (C) 2018 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "AndroidBufferQueue.h" #include namespace aemu { class AndroidWindow : public ANativeWindow { public: AndroidWindow(int width, int height); ~AndroidWindow() = default; static AndroidWindow* getSelf(ANativeWindow* window) { return (AndroidWindow*)(window); } static const AndroidWindow* getSelfConst(const ANativeWindow* window) { return (const AndroidWindow*)(window); } void setProducer(AndroidBufferQueue* fromProducer, AndroidBufferQueue* toProducer); int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); int query(int what, int* value) const; int perform(int operation, va_list args); AndroidBufferQueue* fromProducer = nullptr; AndroidBufferQueue* toProducer = nullptr; int swapInterval = 1; int width = 256; int height = 256; }; } // namespace aemu extern "C" { ANativeWindow* create_host_anativewindow(int width, int height); void destroy_host_anativewindow(ANativeWindow* window); } // extern "C"