// Copyright (C) 2020 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #ifdef _WIN32 #include #endif #include #include "host-common/AndroidAgentFactory.h" namespace android { namespace emulation { // Creates a series of Mock Agents that can be used by the unit tests. // // Most of the agents are not defined, add your agents here if you need // access to addition mock agents. They will be automatically injected // at the start of the unit tests. class MockAndroidConsoleFactory : public AndroidConsoleFactory { public: const QAndroidVmOperations* const android_get_QAndroidVmOperations() const override; const QAndroidMultiDisplayAgent* const android_get_QAndroidMultiDisplayAgent() const override; const QAndroidEmulatorWindowAgent* const android_get_QAndroidEmulatorWindowAgent() const override; }; #ifdef _WIN32 // A set of flags that are only relevant for windows based unit tests class WindowsFlags { public: static bool sIsParentProcess; static HANDLE sChildRead; static HANDLE sChildWrite; static char sFileLockPath[MAX_PATH]; }; #endif } // namespace emulation } // namespace android