// Auto-generated with: android/scripts/gen-entries.py --mode=functions android/android-emugl/host/libs/libOpenGLESDispatch/render_egl.entries --output=android/android-emugl/host/include/OpenGLESDispatch/RenderEGL_functions.h // DO NOT EDIT THIS FILE #ifndef RENDER_EGL_FUNCTIONS_H #define RENDER_EGL_FUNCTIONS_H #include #define translator_egl_const_char const char #define LIST_RENDER_EGL_FUNCTIONS(X) \ X(EGLint, eglGetError, ()) \ X(EGLDisplay, eglGetDisplay, (EGLNativeDisplayType dpy)) \ X(EGLBoolean, eglTerminate, (EGLDisplay dpy)) \ X(EGLBoolean, eglInitialize, (EGLDisplay dpy, EGLint* major, EGLint* minor)) \ X(translator_egl_const_char*, eglQueryString, (EGLDisplay dpy, EGLint id)) \ X(EGLBoolean, eglGetConfigs, (EGLDisplay display, EGLConfig* configs, EGLint config_size, EGLint* num_config)) \ X(EGLBoolean, eglChooseConfig, (EGLDisplay display, const EGLint* attribs, EGLConfig* configs, EGLint config_size, EGLint* num_config)) \ X(EGLBoolean, eglGetConfigAttrib, (EGLDisplay display, EGLConfig config, EGLint attribute, EGLint* value)) \ X(EGLSurface, eglCreateWindowSurface, (EGLDisplay display, EGLConfig config, EGLNativeWindowType native_window, const EGLint* attrib_list)) \ X(EGLSurface, eglCreatePbufferSurface, (EGLDisplay display, EGLConfig config, const EGLint* attrib_list)) \ X(EGLBoolean, eglDestroySurface, (EGLDisplay display, EGLSurface surface)) \ X(EGLBoolean, eglBindAPI, (EGLenum api)) \ X(EGLenum, eglQueryAPI, ()) \ X(EGLBoolean, eglReleaseThread, ()) \ X(EGLContext, eglCreateContext, (EGLDisplay display, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)) \ X(EGLBoolean, eglDestroyContext, (EGLDisplay display, EGLContext context)) \ X(EGLBoolean, eglMakeCurrent, (EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context)) \ X(EGLContext, eglGetCurrentContext, ()) \ X(EGLSurface, eglGetCurrentSurface, (EGLint readdraw)) \ X(EGLBoolean, eglQuerySurface, (EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint * value)) \ X(EGLBoolean, eglSwapBuffers, (EGLDisplay display, EGLSurface surface)) \ X(void*, eglGetProcAddress, (const char* function_name)) \ #endif // RENDER_EGL_FUNCTIONS_H