/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBRENDER_TEXTURERESIZE_H #define _LIBRENDER_TEXTURERESIZE_H #include #include class TextureResize { public: TextureResize(GLuint width, GLuint height); ~TextureResize(); // Scales the given texture for the current viewport and returns the scaled // texture. May return the input if no scaling is required. GLuint update(GLuint texture); GLuint update(GLuint texture, int width, int height, int skinRotation); struct Framebuffer { GLuint texture; GLuint framebuffer; GLuint program; GLuint aPosition; GLuint uTexture; }; class GenericResizer { public: GenericResizer(); ~GenericResizer(); // Renders the contents of 2D |input_texture| on screen // |width| and |height| are the dimensions of the texture. GLuint draw(GLuint texture, int width, int height, int skinRotation); private: GLuint mProgram; GLuint mVertexBuffer; GLuint mIndexBuffer; GLuint mInputUniformLocation; GLuint mPositionAttribLocation; GLuint mInCoordAttribLocation; Framebuffer mFrameBuffer; int mWidth; int mHeight; }; private: void setupFramebuffers(unsigned int factor); void resize(GLuint texture); private: GLuint mWidth; GLuint mHeight; unsigned int mFactor; Framebuffer mFBWidth; Framebuffer mFBHeight; GLuint mVertexBuffer; GLenum mTextureDataType; GLenum mTextureFilteringMode = GL_LINEAR; std::unique_ptr mGenericResizer; }; #endif