#include "src/libShaderTranslator/ShaderTranslator.h" ANGLE_EXPORT void STInitialize(void) { } ANGLE_EXPORT void STFinalize(void) { } ANGLE_EXPORT ST_BuiltInResources* STGenerateResources(ST_BuiltInResources *pResources) { return nullptr; } ANGLE_EXPORT void STCompileAndResolve( const ST_ShaderCompileInfo* pInfo, ST_ShaderCompileResult** ppResult) { } ANGLE_EXPORT void STFreeShaderResolveState( ST_ShaderCompileResult* state) { } ANGLE_EXPORT ST_ShaderVariable STCopyVariable(const ST_ShaderVariable* pInput) { ST_ShaderVariable v; return v; } ANGLE_EXPORT ST_InterfaceBlock STCopyInterfaceBlock(const ST_InterfaceBlock* pInput) { ST_InterfaceBlock i; return i; } ANGLE_EXPORT void STDestroyVariable(ST_ShaderVariable* pInput) { } ANGLE_EXPORT void STDestroyInterfaceBlock(ST_InterfaceBlock* pInput) { }