// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Based on Hello_Triangle.c from // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com #include "SampleApplication.h" #include "util/shader_utils.h" class GLES1HelloTriangleSample : public SampleApplication { public: GLES1HelloTriangleSample(int argc, char **argv) : SampleApplication("GLES1HelloTriangle", argc, argv, 1, 0) {} bool initialize() override { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); return true; } void draw() override { GLfloat vertices[] = { 0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, }; glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); glClear(GL_COLOR_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glColor4f(1.0f, 0.0f, 0.0f, 1.0f); glDrawArrays(GL_TRIANGLES, 0, 3); } }; int main(int argc, char **argv) { GLES1HelloTriangleSample app(argc, argv); return app.run(); }