// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AndroidWindow.cpp: Implementation of OSWindow for Android #include "util/android/AndroidWindow.h" #include #include "common/debug.h" #include "util/android/third_party/android_native_app_glue.h" namespace { struct android_app *sApp = nullptr; pthread_mutex_t sInitWindowMutex; pthread_cond_t sInitWindowCond; bool sInitWindowDone = false; } // namespace AndroidWindow::AndroidWindow() {} AndroidWindow::~AndroidWindow() {} bool AndroidWindow::initialize(const std::string &name, int width, int height) { return resize(width, height); } void AndroidWindow::destroy() {} void AndroidWindow::resetNativeWindow() {} EGLNativeWindowType AndroidWindow::getNativeWindow() const { // Return the entire Activity Surface for now // sApp->window is valid only after sInitWindowDone, which is true after initialize() return sApp->window; } EGLNativeDisplayType AndroidWindow::getNativeDisplay() const { return EGL_DEFAULT_DISPLAY; } void AndroidWindow::messageLoop() { // TODO: accumulate events in the real message loop of android_main, // and process them here } void AndroidWindow::setMousePosition(int x, int y) { UNIMPLEMENTED(); } bool AndroidWindow::setPosition(int x, int y) { UNIMPLEMENTED(); return false; } bool AndroidWindow::resize(int width, int height) { mWidth = width; mHeight = height; // sApp->window used below is valid only after Activity Surface is created pthread_mutex_lock(&sInitWindowMutex); while (!sInitWindowDone) { pthread_cond_wait(&sInitWindowCond, &sInitWindowMutex); } pthread_mutex_unlock(&sInitWindowMutex); // TODO: figure out a way to set the format as well, // which is available only after EGLWindow initialization int32_t err = ANativeWindow_setBuffersGeometry(sApp->window, mWidth, mHeight, 0); return err == 0; } void AndroidWindow::setVisible(bool isVisible) {} void AndroidWindow::signalTestEvent() { UNIMPLEMENTED(); } static void onAppCmd(struct android_app *app, int32_t cmd) { switch (cmd) { case APP_CMD_INIT_WINDOW: pthread_mutex_lock(&sInitWindowMutex); sInitWindowDone = true; pthread_cond_broadcast(&sInitWindowCond); pthread_mutex_unlock(&sInitWindowMutex); break; // TODO: process other commands and pass them to AndroidWindow for handling // TODO: figure out how to handle APP_CMD_PAUSE, // which should immediately halt all the rendering, // since Activity Surface is no longer available. // Currently tests crash when paused, for example, due to device changing orientation } } static int32_t onInputEvent(struct android_app *app, AInputEvent *event) { // TODO: Handle input events return 0; // 0 == not handled } void android_main(struct android_app *app) { int events; struct android_poll_source *source; sApp = app; pthread_mutex_init(&sInitWindowMutex, nullptr); pthread_cond_init(&sInitWindowCond, nullptr); // Event handlers, invoked from source->process() app->onAppCmd = onAppCmd; app->onInputEvent = onInputEvent; // Message loop, polling for events indefinitely (due to -1 timeout) // Must be here in order to handle APP_CMD_INIT_WINDOW event, // which occurs after AndroidWindow::initialize(), but before AndroidWindow::messageLoop while (ALooper_pollAll(-1, nullptr, &events, reinterpret_cast(&source)) >= 0) { if (source != nullptr) { source->process(app, source); } } } // static OSWindow *OSWindow::New() { // There should be only one live instance of AndroidWindow at a time, // as there is only one Activity Surface behind it. // Creating a new AndroidWindow each time works for ANGLETest, // as it destroys an old window before creating a new one. // TODO: use GLSurfaceView to support multiple windows return new AndroidWindow(); }