// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Sets up the GL bindings for capture_replay_sample #ifndef ANGLE_TRACE_GL_H_ #define ANGLE_TRACE_GL_H_ #include "util/util_gl.h" #endif // ANGLE_TRACE_GL_H_