// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Based on Hello_Triangle.c from // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com #include "SampleApplication.h" #include #include "util/gles_loader_autogen.h" class FlatShadingSample : public SampleApplication { public: FlatShadingSample(int argc, char **argv) : SampleApplication("FlatShadingSample", argc, argv, 1, 0) {} bool initialize() override { glClearColor(0.1f, 0.1f, 0.2f, 1.0f); mRotDeg = 0.0f; return true; } void draw() override { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GLfloat vertices[] = { -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, }; GLfloat colors[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, }; GLuint indices[] = { 0, 1, 2, 2, 3, 0, 4, 1, 0, 4, 2, 1, 4, 3, 2, 4, 0, 3, }; glEnable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glColorPointer(4, GL_FLOAT, 0, colors); for (int i = 0; i < 6; i++) { for (int j = 0; j < 6; j++) { if ((i + j * 6) % 2 == 0) { glShadeModel(GL_FLAT); } else { glShadeModel(GL_SMOOTH); } glPushMatrix(); glTranslatef(-0.7f + i * 0.3f, -0.7f + j * 0.3f, 0.0f); glRotatef(mRotDeg + (5.0f * (6.0f * i + j)), 0.0f, 1.0f, 0.0f); glRotatef(20.0f + (10.0f * (6.0f * i + j)), 1.0f, 0.0f, 0.0f); GLfloat scale = 0.2f; glScalef(scale, scale, scale); glDrawElements(GL_TRIANGLES, sizeof(indices) / sizeof(GLuint), GL_UNSIGNED_INT, indices); glPopMatrix(); } } mRotDeg += 0.1f; } private: float mRotDeg = 0.0f; }; int main(int argc, char **argv) { FlatShadingSample app(argc, argv); return app.run(); }