/* [The "BSD licence"] Copyright (c) 2005-2007 Kunle Odutola All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code MUST RETAIN the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form MUST REPRODUCE the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior WRITTEN permission. 4. Unless explicitly state otherwise, any contribution intentionally submitted for inclusion in this work to the copyright owner or licensor shall be under the terms and conditions of this license, without any additional terms or conditions. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime { using System; using StreamReader = System.IO.StreamReader; using FileInfo = System.IO.FileInfo; using Encoding = System.Text.Encoding; /// /// A character stream - an - that loads /// and caches the contents of it's underlying file fully during /// object construction /// /// /// This looks very much like an ANTLReaderStream or an ANTLRInputStream /// but, it is a special case. Since we know the exact size of the file to /// load, we can avoid lots of data copying and buffer resizing. /// public class ANTLRFileStream : ANTLRStringStream { #region Constructors /// /// Initializes a new instance of the ANTLRFileStream class /// protected ANTLRFileStream() { } /// /// Initializes a new instance of the ANTLRFileStream class for the /// specified file name /// public ANTLRFileStream(string fileName) : this(fileName, Encoding.Default) { } /// /// Initializes a new instance of the ANTLRFileStream class for the /// specified file name and encoding /// public ANTLRFileStream(string fileName, Encoding encoding) { this.fileName = fileName; Load(fileName, encoding); } /// /// Gets the file name of this ANTLRFileStream underlying file /// override public string SourceName { get { return fileName; } } #endregion #region Public API /// /// Loads and buffers the specified file to be used as this /// ANTLRFileStream's source /// /// File to load /// Encoding to apply to file public virtual void Load(string fileName, Encoding encoding) { if (fileName == null) return; StreamReader fr = null; try { FileInfo f = new FileInfo(fileName); int filelen = (int)GetFileLength(f); data = new char[filelen]; if (encoding != null) fr = new StreamReader(fileName, encoding); else fr = new StreamReader(fileName, Encoding.Default); n = fr.Read((Char[])data, 0, data.Length); } finally { if (fr != null) { fr.Close(); } } } #endregion #region Data Members /// Fully qualified name of the stream's underlying file protected string fileName; #endregion #region Private Members private long GetFileLength(FileInfo file) { if (file.Exists) return file.Length; else return 0; } #endregion } }