/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime { /** * A Token object like we'd use in ANTLR 2.x; has an actual string created * and associated with this object. These objects are needed for imaginary * tree nodes that have payload objects. We need to create a Token object * that has a string; the tree node will point at this token. CommonToken * has indexes into a char stream and hence cannot be used to introduce * new strings. * */ [System.Serializable] public class ClassicToken : IToken { string text; int type; int line; int charPositionInLine; int channel = TokenChannels.Default; /** What token number is this from 0..n-1 tokens */ int index; public ClassicToken(int type) { this.type = type; } public ClassicToken(IToken oldToken) { text = oldToken.Text; type = oldToken.Type; line = oldToken.Line; charPositionInLine = oldToken.CharPositionInLine; channel = oldToken.Channel; } public ClassicToken(int type, string text) { this.type = type; this.text = text; } public ClassicToken(int type, string text, int channel) { this.type = type; this.text = text; this.channel = channel; } #region IToken Members public string Text { get { return text; } set { text = value; } } public int Type { get { return type; } set { type = value; } } public int Line { get { return line; } set { line = value; } } public int CharPositionInLine { get { return charPositionInLine; } set { charPositionInLine = value; } } public int Channel { get { return channel; } set { channel = value; } } public int StartIndex { get { return -1; } set { } } public int StopIndex { get { return -1; } set { } } public int TokenIndex { get { return index; } set { index = value; } } public ICharStream InputStream { get { return null; } set { } } #endregion public override string ToString() { string channelStr = ""; if (channel > 0) { channelStr = ",channel=" + channel; } string txt = Text; if (txt != null) { txt = txt.Replace("\n", "\\\\n"); txt = txt.Replace("\r", "\\\\r"); txt = txt.Replace("\t", "\\\\t"); } else { txt = ""; } return "[@" + TokenIndex + ",'" + txt + "',<" + type + ">" + channelStr + "," + line + ":" + CharPositionInLine + "]"; } } }