/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime { using ConditionalAttribute = System.Diagnostics.ConditionalAttribute; /** * A lexer is recognizer that draws input symbols from a character stream. * lexer grammars result in a subclass of this object. A Lexer object * uses simplified match() and error recovery mechanisms in the interest * of speed. * */ public abstract class Lexer : BaseRecognizer, ITokenSource { /** Where is the lexer drawing characters from? */ protected ICharStream input; public Lexer() { } public Lexer(ICharStream input) { this.input = input; } public Lexer(ICharStream input, RecognizerSharedState state) : base(state) { this.input = input; } #region Properties public string Text { /** Return the text matched so far for the current token or any text override. */ get { if (state.text != null) { return state.text; } return input.Substring(state.tokenStartCharIndex, CharIndex - state.tokenStartCharIndex); } /** Set the complete text of this token; it wipes any previous changes to the text. */ set { state.text = value; } } public int Line { get { return input.Line; } set { input.Line = value; } } public int CharPositionInLine { get { return input.CharPositionInLine; } set { input.CharPositionInLine = value; } } #endregion public override void Reset() { base.Reset(); // reset all recognizer state variables // wack Lexer state variables if (input != null) { input.Seek(0); // rewind the input } if (state == null) { return; // no shared state work to do } state.token = null; state.type = TokenTypes.Invalid; state.channel = TokenChannels.Default; state.tokenStartCharIndex = -1; state.tokenStartCharPositionInLine = -1; state.tokenStartLine = -1; state.text = null; } /** Return a token from this source; i.e., match a token on the char stream. */ public virtual IToken NextToken() { for (; ; ) { state.token = null; state.channel = TokenChannels.Default; state.tokenStartCharIndex = input.Index; state.tokenStartCharPositionInLine = input.CharPositionInLine; state.tokenStartLine = input.Line; state.text = null; if (input.LA(1) == CharStreamConstants.EndOfFile) { IToken eof = new CommonToken((ICharStream)input, CharStreamConstants.EndOfFile, TokenChannels.Default, input.Index, input.Index); eof.Line = Line; eof.CharPositionInLine = CharPositionInLine; return eof; } try { mTokens(); if (state.token == null) { Emit(); } else if (state.token == Tokens.Skip) { continue; } return state.token; } catch (NoViableAltException nva) { ReportError(nva); Recover(nva); // throw out current char and try again } catch (RecognitionException re) { ReportError(re); // match() routine has already called recover() } } } /** * Instruct the lexer to skip creating a token for current lexer rule * and look for another token. nextToken() knows to keep looking when * a lexer rule finishes with token set to SKIP_TOKEN. Recall that * if token==null at end of any token rule, it creates one for you * and emits it. * */ public virtual void Skip() { state.token = Tokens.Skip; } /** This is the lexer entry point that sets instance var 'token' */ public abstract void mTokens(); public virtual ICharStream CharStream { get { return input; } /** Set the char stream and reset the lexer */ set { input = null; Reset(); input = value; } } public override string SourceName { get { return input.SourceName; } } /** * Currently does not support multiple emits per nextToken invocation * for efficiency reasons. Subclass and override this method and * nextToken (to push tokens into a list and pull from that list rather * than a single variable as this implementation does). * */ public virtual void Emit(IToken token) { state.token = token; } /** * The standard method called to automatically emit a token at the * outermost lexical rule. The token object should point into the * char buffer start..stop. If there is a text override in 'text', * use that to set the token's text. Override this method to emit * custom Token objects. * * * * If you are building trees, then you should also override * Parser or TreeParser.getMissingSymbol(). * */ public virtual IToken Emit() { IToken t = new CommonToken(input, state.type, state.channel, state.tokenStartCharIndex, CharIndex - 1); t.Line = state.tokenStartLine; t.Text = state.text; t.CharPositionInLine = state.tokenStartCharPositionInLine; Emit(t); return t; } public virtual void Match(string s) { int i = 0; while (i < s.Length) { if (input.LA(1) != s[i]) { if (state.backtracking > 0) { state.failed = true; return; } MismatchedTokenException mte = new MismatchedTokenException(s[i], input, TokenNames); Recover(mte); throw mte; } i++; input.Consume(); state.failed = false; } } public virtual void MatchAny() { input.Consume(); } public virtual void Match(int c) { if (input.LA(1) != c) { if (state.backtracking > 0) { state.failed = true; return; } MismatchedTokenException mte = new MismatchedTokenException(c, input, TokenNames); Recover(mte); // don't really recover; just consume in lexer throw mte; } input.Consume(); state.failed = false; } public virtual void MatchRange(int a, int b) { if (input.LA(1) < a || input.LA(1) > b) { if (state.backtracking > 0) { state.failed = true; return; } MismatchedRangeException mre = new MismatchedRangeException(a, b, input); Recover(mre); throw mre; } input.Consume(); state.failed = false; } /** What is the index of the current character of lookahead? */ public virtual int CharIndex { get { return input.Index; } } public override void ReportError(RecognitionException e) { /** TODO: not thought about recovery in lexer yet. * // if we've already reported an error and have not matched a token // yet successfully, don't report any errors. if ( errorRecovery ) { //System.err.print("[SPURIOUS] "); return; } errorRecovery = true; */ DisplayRecognitionError(this.TokenNames, e); } public override string GetErrorMessage(RecognitionException e, string[] tokenNames) { string msg = null; if (e is MismatchedTokenException) { MismatchedTokenException mte = (MismatchedTokenException)e; msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting " + GetCharErrorDisplay(mte.Expecting); } else if (e is NoViableAltException) { NoViableAltException nvae = (NoViableAltException)e; // for development, can add "decision=<<"+nvae.grammarDecisionDescription+">>" // and "(decision="+nvae.decisionNumber+") and // "state "+nvae.stateNumber msg = "no viable alternative at character " + GetCharErrorDisplay(e.Character); } else if (e is EarlyExitException) { EarlyExitException eee = (EarlyExitException)e; // for development, can add "(decision="+eee.decisionNumber+")" msg = "required (...)+ loop did not match anything at character " + GetCharErrorDisplay(e.Character); } else if (e is MismatchedNotSetException) { MismatchedNotSetException mse = (MismatchedNotSetException)e; msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting set " + mse.Expecting; } else if (e is MismatchedSetException) { MismatchedSetException mse = (MismatchedSetException)e; msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting set " + mse.Expecting; } else if (e is MismatchedRangeException) { MismatchedRangeException mre = (MismatchedRangeException)e; msg = "mismatched character " + GetCharErrorDisplay(e.Character) + " expecting set " + GetCharErrorDisplay(mre.A) + ".." + GetCharErrorDisplay(mre.B); } else { msg = base.GetErrorMessage(e, tokenNames); } return msg; } public virtual string GetCharErrorDisplay(int c) { string s = ((char)c).ToString(); switch (c) { case TokenTypes.EndOfFile: s = ""; break; case '\n': s = "\\n"; break; case '\t': s = "\\t"; break; case '\r': s = "\\r"; break; } return "'" + s + "'"; } /** * Lexers can normally match any char in it's vocabulary after matching * a token, so do the easy thing and just kill a character and hope * it all works out. You can instead use the rule invocation stack * to do sophisticated error recovery if you are in a fragment rule. * */ public virtual void Recover(RecognitionException re) { //System.out.println("consuming char "+(char)input.LA(1)+" during recovery"); //re.printStackTrace(); input.Consume(); } [Conditional("ANTLR_TRACE")] public virtual void TraceIn(string ruleName, int ruleIndex) { string inputSymbol = ((char)input.LT(1)) + " line=" + Line + ":" + CharPositionInLine; base.TraceIn(ruleName, ruleIndex, inputSymbol); } [Conditional("ANTLR_TRACE")] public virtual void TraceOut(string ruleName, int ruleIndex) { string inputSymbol = ((char)input.LT(1)) + " line=" + Line + ":" + CharPositionInLine; base.TraceOut(ruleName, ruleIndex, inputSymbol); } } }