# Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. [compute shader] #version 430 layout(set = 0, binding = 0) buffer block0 { mat3 test; }; layout(set = 0, binding = 1) uniform block1 { mat3 transform; }; void main() { test = transform * test; } [test] # Fill mat3 using float # MatrixStride == 16 ssbo 0:0 subdata float 0 1.0 0.0 0.0 0.0 \ 0.0 1.0 0.0 0.0 \ 0.0 0.0 1.0 0.0 # MatrixStride == 16 uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \ 0.0 1.0 0.0 0.0 \ 0.0 0.0 1.0 0.0 compute 1 1 1 tolerance 0.1% probe ssbo float 0:0 0 ~= 1.0 0.0 0.0 0.0 \ 0.0 1.0 0.0 0.0 \ 0.0 0.0 1.0 0.0