#!amber # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 color_out; uniform layout(set=0, binding=0) samplerBuffer texels; void main() { color_out = texelFetch(texels, int(gl_FragCoord.x) % 4); } END BUFFER texel_buffer DATA_TYPE R8G8B8A8_UNORM DATA 255 0 0 255 0 255 0 255 0 0 255 255 0 255 255 255 END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline ATTACH vert_shader ATTACH frag_shader BIND BUFFER texel_buffer AS uniform_texel_buffer DESCRIPTOR_SET 0 BINDING 0 FRAMEBUFFER_SIZE 256 256 BIND BUFFER framebuffer AS color LOCATION 0 END CLEAR_COLOR pipeline 0 0 255 255 CLEAR pipeline RUN pipeline DRAW_RECT POS 50 50 SIZE 100 100 EXPECT framebuffer IDX 50 50 SIZE 1 100 EQ_RGBA 0 0 255 255 EXPECT framebuffer IDX 51 50 SIZE 1 100 EQ_RGBA 0 255 255 255 EXPECT framebuffer IDX 52 50 SIZE 1 100 EQ_RGBA 255 0 0 255 EXPECT framebuffer IDX 53 50 SIZE 1 100 EQ_RGBA 0 255 0 255 EXPECT framebuffer IDX 54 50 SIZE 1 100 EQ_RGBA 0 0 255 255 EXPECT framebuffer IDX 55 50 SIZE 1 100 EQ_RGBA 0 255 255 255 EXPECT framebuffer IDX 56 50 SIZE 1 100 EQ_RGBA 255 0 0 255 EXPECT framebuffer IDX 57 50 SIZE 1 100 EQ_RGBA 0 255 0 255