#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vtex_shader GLSL #version 450 layout(push_constant) uniform PushConstants { vec2 in_val[4]; } u_pushConstants; void main() { gl_Position = vec4(u_pushConstants.in_val[gl_VertexIndex], 0.0, 1.0); } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) out vec4 outColor; void main() { outColor = vec4(0.5, 0.5, 0.5, 1.0); } END BUFFER push_constants DATA_TYPE vec2 DATA -1.0 -1.0 1.0 -1.0 -1.0 0.0 1.0 0.0 END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline ATTACH vtex_shader ATTACH frag_shader BIND BUFFER push_constants AS push_constant BIND BUFFER framebuffer AS color LOCATION 0 FRAMEBUFFER_SIZE 250 250 END CLEAR pipeline RUN pipeline DRAW_RECT POS 0 0 SIZE 250 250 EXPECT framebuffer IDX 0 0 SIZE 250 125 EQ_RGBA 127 127 127 255 TOLERANCE 1 1 1 0 EXPECT framebuffer IDX 0 125 SIZE 250 125 EQ_RGBA 0 0 0 0