#!amber # Copyright 2021 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute compute_shader GLSL #version 460 layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; layout(binding = 0, r32f) uniform readonly image3D inImg; layout(binding = 1, r32f) uniform image3D outImg; void main() { // Get current pixel const int current_x = int(gl_GlobalInvocationID.x); const int current_y = int(gl_GlobalInvocationID.y); for (int idx = 0; idx < 4; ++idx) { vec4 result = imageLoad(inImg, ivec3(current_x, current_y, 3 - idx)); imageStore(outImg, ivec3(current_x, current_y, idx), result); } } END IMAGE outputImage DATA_TYPE float DIM_3D WIDTH 4 HEIGHT 4 DEPTH 4 FILL 0.0 IMAGE inputImage DATA_TYPE float DIM_3D WIDTH 4 HEIGHT 4 DEPTH 4 DATA 0.110 0.111 0.112 0.113 0.120 0.121 0.122 0.123 0.130 0.131 0.132 0.133 0.140 0.141 0.142 0.143 0.210 0.211 0.212 0.213 0.220 0.221 0.222 0.223 0.230 0.231 0.232 0.233 0.240 0.241 0.242 0.243 0.310 0.311 0.312 0.313 0.320 0.321 0.322 0.323 0.330 0.331 0.332 0.333 0.340 0.341 0.342 0.343 0.410 0.411 0.412 0.413 0.420 0.421 0.422 0.423 0.430 0.431 0.432 0.433 0.440 0.441 0.442 0.443 END IMAGE expectedImage DATA_TYPE float DIM_3D WIDTH 4 HEIGHT 4 DEPTH 4 DATA 0.410 0.411 0.412 0.413 0.420 0.421 0.422 0.423 0.430 0.431 0.432 0.433 0.440 0.441 0.442 0.443 0.310 0.311 0.312 0.313 0.320 0.321 0.322 0.323 0.330 0.331 0.332 0.333 0.340 0.341 0.342 0.343 0.210 0.211 0.212 0.213 0.220 0.221 0.222 0.223 0.230 0.231 0.232 0.233 0.240 0.241 0.242 0.243 0.110 0.111 0.112 0.113 0.120 0.121 0.122 0.123 0.130 0.131 0.132 0.133 0.140 0.141 0.142 0.143 END PIPELINE compute pipeline ATTACH compute_shader BIND BUFFER inputImage AS storage_image DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER outputImage AS storage_image DESCRIPTOR_SET 0 BINDING 1 END RUN pipeline 1 1 1 EXPECT outputImage EQ_BUFFER expectedImage