#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. DEVICE_FEATURE fragmentStoresAndAtomics SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 struct SubData { int c; float d; }; layout(location = 0) out vec4 color_out; layout(std140, binding = 0) readonly buffer InData { float a; int b; SubData e; } in_data; layout(std140, binding = 1) writeonly buffer OutData { float a; int b; SubData e; } out_data; void main() { color_out = vec4(1, 1, 1, 1); out_data.a = in_data.a; out_data.b = in_data.b; out_data.e.c = in_data.e.c; out_data.e.d = in_data.e.d; } END STRUCT sub_data int32 c float d END STRUCT my_data float a int32 b sub_data e END BUFFER in_data DATA_TYPE my_data STD140 DATA 1.1 # a 220 # b 1024 # e.c 2.4 # e.d END BUFFER out_data DATA_TYPE my_data STD140 SIZE 1 FILL 0 BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics my_pipeline ATTACH vert_shader ATTACH frag_shader BIND BUFFER framebuffer AS color LOCATION 0 BIND BUFFER in_data AS storage DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER out_data AS storage DESCRIPTOR_SET 0 BINDING 1 END RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250 EXPECT out_data EQ_BUFFER in_data EXPECT out_data IDX 0 EQ 1.1 220 1024 2.4