/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Buffer object wrapper. *//*--------------------------------------------------------------------*/ #include "gluObjectWrapper.hpp" #include "gluRenderContext.hpp" #include "gluStrUtil.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "deArrayUtil.hpp" #include namespace glu { ObjectWrapper::ObjectWrapper (const glw::Functions& gl, const ObjectTraits& traits) : m_gl (gl) , m_traits (traits) , m_object (0) { (gl.*traits.genFunc)(1, &m_object); if (m_object == 0) { const deUint32 err = gl.getError(); const char* objectName = traits.name; std::ostringstream msg; msg << "Failed to create " << objectName << " object, got " << getErrorStr((int)err); if (err == GL_OUT_OF_MEMORY) throw OutOfMemoryError(msg.str()); else throw Error((int)err, msg.str()); } } ObjectWrapper::ObjectWrapper (const glw::Functions& gl, const ObjectTraits& traits, deUint32 object) : m_gl (gl) , m_traits (traits) , m_object (object) { DE_ASSERT(object != 0); } ObjectWrapper::~ObjectWrapper (void) { (m_gl.*m_traits.deleteFunc)(1, &m_object); } static const ObjectTraits s_objectTraits[OBJECTTYPE_LAST] = { { "texture", &glw::Functions::genTextures, &glw::Functions::deleteTextures }, { "buffer", &glw::Functions::genBuffers, &glw::Functions::deleteBuffers }, { "renderbuffer", &glw::Functions::genRenderbuffers, &glw::Functions::deleteRenderbuffers }, { "framebuffer", &glw::Functions::genFramebuffers, &glw::Functions::deleteFramebuffers }, { "transform feedback", &glw::Functions::genTransformFeedbacks, &glw::Functions::deleteTransformFeedbacks }, { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays }, { "query", &glw::Functions::genQueries, &glw::Functions::deleteQueries }, { "sampler", &glw::Functions::genSamplers, &glw::Functions::deleteSamplers }, }; const ObjectTraits& objectTraits (ObjectType type) { return de::getSizedArrayElement(s_objectTraits, type); } ObjectVector::ObjectVector (const glw::Functions& gl, const ObjectTraits& traits, size_t numObjects) : m_gl (gl) , m_traits (traits) { if (numObjects > 0) resize(numObjects); } ObjectVector::~ObjectVector (void) { clear(); } void ObjectVector::resize (size_t newSize) { const size_t oldSize = m_objects.size(); if (newSize == 0) { clear(); // Avoid size_t (unsigned) overflow issues in delete path. } if (oldSize < newSize) { m_objects.resize(newSize, 0); (m_gl.*m_traits.genFunc)(glw::GLsizei(newSize - oldSize), &m_objects[oldSize]); } else if (oldSize > newSize) { (m_gl.*m_traits.deleteFunc)(glw::GLsizei(oldSize - newSize), &m_objects[newSize]); m_objects.resize(newSize); } } void ObjectVector::clear (void) { (m_gl.*m_traits.deleteFunc)(glw::GLsizei(m_objects.size()), &m_objects.front()); m_objects.clear(); } } // glu