/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Compute tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeComputeTests.hpp" #include "gluContextInfo.hpp" #include "gluShaderProgram.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "tcuStringTemplate.hpp" namespace deqp { using std::string; using std::map; namespace gles31 { namespace Functional { namespace NegativeTestShared { namespace { using tcu::TestLog; using namespace glw; static const char* const vertexShaderSource = "${GLSL_VERSION_STRING}\n" "\n" "void main (void)\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char* const fragmentShaderSource = "${GLSL_VERSION_STRING}\n" "precision mediump float;\n" "layout(location = 0) out mediump vec4 fragColor;\n" "\n" "void main (void)\n" "{\n" " fragColor = vec4(1.0);\n" "}\n"; static const char* const computeShaderSource = "${GLSL_VERSION_STRING}\n" "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" "void main (void)\n" "{\n" "}\n"; static const char* const invalidComputeShaderSource = "${GLSL_VERSION_STRING}\n" "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" "void main (void)\n" "{\n" " highp uint var = -1;\n" // error "}\n"; int getResourceLimit (NegativeTestContext& ctx, GLenum resource) { int limit = 0; ctx.glGetIntegerv(resource, &limit); return limit; } void verifyLinkError (NegativeTestContext& ctx, const glu::ShaderProgram& program) { bool testFailed = false; tcu::TestLog& log = ctx.getLog(); log << program; testFailed = program.getProgramInfo().linkOk; if (testFailed) { const char* const message("Program was not expected to link."); log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } } void verifyCompileError (NegativeTestContext& ctx, const glu::ShaderProgram& program, glu::ShaderType shaderType) { bool testFailed = false; tcu::TestLog& log = ctx.getLog(); log << program; testFailed = program.getShaderInfo(shaderType).compileOk; if (testFailed) { const char* const message("Program was not expected to compile."); log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } } string generateComputeShader (NegativeTestContext& ctx, const string& shaderDeclarations, const string& shaderBody) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const char* const shaderVersion = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); std::ostringstream compShaderSource; compShaderSource << shaderVersion << "\n" << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" << shaderDeclarations << "\n" << "void main (void)\n" << "{\n" << shaderBody << "}\n"; return compShaderSource.str(); } string genBuiltInSource (glu::ShaderType shaderType) { std::ostringstream source; source << "${GLSL_VERSION_STRING}\n"; switch (shaderType) { case glu::SHADERTYPE_VERTEX: case glu::SHADERTYPE_FRAGMENT: break; case glu::SHADERTYPE_COMPUTE: source << "layout (local_size_x = 1) in;\n"; break; case glu::SHADERTYPE_GEOMETRY: source << "layout(points) in;\n" << "layout(line_strip, max_vertices = 3) out;\n"; break; case glu::SHADERTYPE_TESSELLATION_CONTROL: source << "${GLSL_TESS_EXTENSION_STRING}\n" << "layout(vertices = 10) out;\n"; break; case glu::SHADERTYPE_TESSELLATION_EVALUATION: source << "${GLSL_TESS_EXTENSION_STRING}\n" << "layout(triangles) in;\n"; break; default: DE_FATAL("Unknown shader type"); break; } source << "\n" << "void main(void)\n" << "{\n" << "${COMPUTE_BUILT_IN_CONSTANTS_STRING}" << "}\n"; return source.str(); } void exceed_uniform_block_limit (NegativeTestContext& ctx) { std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "layout(std140, binding = 0) uniform Block\n" << "{\n" << " highp vec4 val;\n" << "} block[" << getResourceLimit(ctx, GL_MAX_COMPUTE_UNIFORM_BLOCKS) + 1 << "];\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if a compute shader exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS."); verifyLinkError(ctx, program); ctx.endSection(); } void exceed_shader_storage_block_limit (NegativeTestContext& ctx) { std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "layout(std140, binding = 0) buffer Block\n" << "{\n" << " highp vec4 val;\n" << "} block[" << getResourceLimit(ctx, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) + 1 << "];\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS."); verifyLinkError(ctx, program); ctx.endSection(); } void exceed_texture_image_units_limit (NegativeTestContext& ctx) { const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) + 1; std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "layout(binding = 0) " << "uniform highp sampler2D u_sampler[" << limit + 1 << "];\n" << "\n" << "layout(binding = 0) buffer Output {\n" << " vec4 values[ " << limit + 1 << " ];\n" << "} sb_out;\n"; for (int i = 0; i < limit + 1; ++i) shaderBody << " sb_out.values[" << i << "] = texture(u_sampler[" << i << "], vec2(1.0f));\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); tcu::TestLog& log = ctx.getLog(); log << tcu::TestLog::Message << "Possible link error is generated if compute shader exceeds GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS." << tcu::TestLog::EndMessage; log << program; if (program.getProgramInfo().linkOk) { log << tcu::TestLog::Message << "Quality Warning: program was not expected to link." << tcu::TestLog::EndMessage; ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION error is generated if the sum of the number of active samplers for each active program exceeds the maximum number of texture image units allowed"); ctx.glDispatchCompute(1, 1, 1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } } void exceed_image_uniforms_limit (NegativeTestContext& ctx) { const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_IMAGE_UNIFORMS); std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "layout(rgba8, binding = 0) " << "uniform readonly highp image2D u_image[" << limit + 1 << "];\n" << "\n" << "layout(binding = 0) buffer Output {\n" << " float values[" << limit + 1 << "];\n" << "} sb_out;\n"; for (int i = 0; i < limit + 1; ++i) shaderBody << " sb_out.values[" << i << "]" << " = imageLoad(u_image[" << i << "], ivec2(gl_GlobalInvocationID.xy)).x;\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_IMAGE_UNIFORMS."); verifyLinkError(ctx, program); ctx.endSection(); } void exceed_shared_memory_size_limit (NegativeTestContext& ctx) { const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE); const long numberOfElements = limit / sizeof(GLuint); std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "shared uint values[" << numberOfElements + 1 << "];\n" << "\n" << "layout(binding = 0) buffer Output {\n" << " uint values;\n" << "} sb_out;\n"; shaderBody << " sb_out.values = values[" << numberOfElements << "];\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_SHARED_MEMORY_SIZE."); verifyLinkError(ctx, program); ctx.endSection(); } void exceed_uniform_components_limit (NegativeTestContext& ctx) { const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_UNIFORM_COMPONENTS); std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "uniform highp uint u_value[" << limit + 1 << "];\n" << "\n" << "layout(binding = 0) buffer Output {\n" << " uint values[2];\n" << "} sb_out;\n"; shaderBody << " sb_out.values[0] = u_value[" << limit << "];\n"; shaderBody << " sb_out.values[1] = u_value[0];\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_UNIFORM_COMPONENTS."); verifyLinkError(ctx, program); ctx.endSection(); } void exceed_atomic_counter_buffer_limit (NegativeTestContext& ctx) { const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS); std::ostringstream shaderDecl; std::ostringstream shaderBody; for (int i = 0; i < limit + 1; ++i) { shaderDecl << "layout(binding = " << i << ") " << "uniform atomic_uint u_atomic" << i << ";\n"; if (i == 0) shaderBody << " uint oldVal = atomicCounterIncrement(u_atomic" << i << ");\n"; else shaderBody << " oldVal = atomicCounterIncrement(u_atomic" << i << ");\n"; } shaderBody << " sb_out.value = oldVal;\n"; shaderDecl << "\n" << "layout(binding = 0) buffer Output {\n" << " uint value;\n" << "} sb_out;\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS."); verifyLinkError(ctx, program); ctx.endSection(); } void exceed_atomic_counters_limit (NegativeTestContext& ctx) { std::ostringstream shaderDecl; std::ostringstream shaderBody; shaderDecl << "layout(binding = 0, offset = 0) uniform atomic_uint u_atomic0;\n" << "layout(binding = " << sizeof(GLuint) * getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTERS) << ", offset = 0) uniform atomic_uint u_atomic1;\n" << "\n" << "layout(binding = 0) buffer Output {\n" << " uint value;\n" << "} sb_out;\n"; shaderBody << " uint oldVal = 0u;\n" << " oldVal = atomicCounterIncrement(u_atomic0);\n" << " oldVal = atomicCounterIncrement(u_atomic1);\n" << " sb_out.value = oldVal;\n"; glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); ctx.beginSection("Link error is generated if compute shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTERS."); verifyLinkError(ctx, program); ctx.endSection(); } void program_not_active (NegativeTestContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args)); const glu::FragmentSource fragSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); glu::ProgramPipeline pipeline(ctx.getRenderContext()); glu::ShaderProgram vertProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << vertSource); glu::ShaderProgram fragProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << fragSource); tcu::TestLog& log = ctx.getLog(); log << vertProgram << fragProgram; if (!vertProgram.isOk() || !fragProgram.isOk()) TCU_THROW(InternalError, "failed to build program"); ctx.glBindProgramPipeline(pipeline.getPipeline()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("Program not set at all"); { ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchCompute if there is no active program for the compute shader stage."); ctx.glDispatchCompute(1, 1, 1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if there is no active program for the compute shader stage."); GLintptr indirect = 0; ctx.glDispatchComputeIndirect(indirect); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } ctx.endSection(); ctx.beginSection("Program contains graphic pipeline stages"); { ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram()); ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchCompute if there is no active program for the compute shader stage."); ctx.glDispatchCompute(1, 1, 1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if there is no active program for the compute shader stage."); GLintptr indirect = 0; ctx.glDispatchComputeIndirect(indirect); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } ctx.endSection(); ctx.glBindProgramPipeline(0); ctx.expectError(GL_NO_ERROR); } void invalid_program_query (NegativeTestContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); GLint data[3] = { 0, 0, 0 }; ctx.beginSection("Compute shader that does not link"); { const glu::ComputeSource compSource(tcu::StringTemplate(invalidComputeShaderSource).specialize(args)); glu::ShaderProgram invalidComputeProgram (ctx.getRenderContext(), glu::ProgramSources() << compSource); tcu::TestLog& log = ctx.getLog(); log << invalidComputeProgram; if (invalidComputeProgram.isOk()) TCU_THROW(InternalError, "program should not of built"); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_COMPUTE_WORK_GROUP_SIZE is queried for a program which has not been linked properly."); ctx.glGetProgramiv(invalidComputeProgram.getProgram(), GL_COMPUTE_WORK_GROUP_SIZE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } ctx.endSection(); ctx.beginSection("Compute shader not present"); { const glu::VertexSource vertSource(tcu::StringTemplate(vertexShaderSource).specialize(args)); const glu::FragmentSource fragSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); glu::ShaderProgram graphicsPipelineProgram (ctx.getRenderContext(), glu::ProgramSources() << vertSource << fragSource); tcu::TestLog& log = ctx.getLog(); log << graphicsPipelineProgram; if (!graphicsPipelineProgram.isOk()) TCU_THROW(InternalError, "failed to build program"); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_COMPUTE_WORK_GROUP_SIZE is queried for a program which has not been linked properly."); ctx.glGetProgramiv(graphicsPipelineProgram.getProgram(), GL_COMPUTE_WORK_GROUP_SIZE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } ctx.endSection(); } void invalid_dispatch_compute_indirect (NegativeTestContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); const glu::ComputeSource compSource(tcu::StringTemplate(computeShaderSource).specialize(args)); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); tcu::TestLog& log = ctx.getLog(); log << program; if (!program.isOk()) TCU_THROW(InternalError, "failed to build program"); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); static const struct { GLuint numGroupsX; GLuint numGroupsY; GLuint numGroupsZ; } data = {0, 0, 0}; { GLuint buffer; ctx.glGenBuffers(1, &buffer); ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if zero is bound to GL_DISPATCH_INDIRECT_BUFFER."); GLintptr indirect = 0; ctx.glDispatchComputeIndirect(indirect); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers(1, &buffer); } { GLuint buffer; ctx.glGenBuffers(1, &buffer); ctx.expectError(GL_NO_ERROR); ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); ctx.expectError(GL_NO_ERROR); ctx.glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), &data, GL_STATIC_DRAW); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated by glDispatchComputeIndirect if data is sourced beyond the end of the buffer object."); GLintptr indirect = 1 << 10; ctx.glDispatchComputeIndirect(indirect); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); ctx.glDeleteBuffers(1, &buffer); } { ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchComputeIndirect if the value of indirect is less than zero."); GLintptr indirect = -1; ctx.glDispatchComputeIndirect(indirect); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } { GLuint buffer; ctx.glGenBuffers(1, &buffer); ctx.expectError(GL_NO_ERROR); ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); ctx.expectError(GL_NO_ERROR); ctx.glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), &data, GL_STATIC_DRAW); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchComputeIndirect if indirect is not a multiple of the size, in basic machine units, of uint."); GLintptr indirect = sizeof(data) + 1; ctx.glDispatchComputeIndirect(indirect); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); ctx.glDeleteBuffers(1, &buffer); } } void invalid_maximum_work_group_counts (NegativeTestContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); const glu::ComputeSource compSource(tcu::StringTemplate(computeShaderSource).specialize(args)); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); tcu::TestLog& log = ctx.getLog(); log << program; if (!program.isOk()) TCU_THROW(InternalError, "failed to build program"); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); GLint workGroupCountX; ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)0, &workGroupCountX); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchCompute if array is larger than the maximum work group count for the x dimension."); ctx.glDispatchCompute(workGroupCountX+1, 1, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); GLint workGroupCountY; ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)1, &workGroupCountY); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchCompute if array is larger than the maximum work group count for the y dimension."); ctx.glDispatchCompute(1, workGroupCountY+1, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); GLint workGroupCountZ; ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, (GLuint)2, &workGroupCountZ); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated by glDispatchCompute if array is larger than the maximum work group count for the z dimension."); ctx.glDispatchCompute(1, 1, workGroupCountZ+1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void invalid_maximum_work_group_sizes (NegativeTestContext& ctx) { GLint maxWorkGroupSizeX; ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, (GLuint)0, &maxWorkGroupSizeX); ctx.expectError(GL_NO_ERROR); GLint maxWorkGroupSizeY; ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, (GLuint)1, &maxWorkGroupSizeY); ctx.expectError(GL_NO_ERROR); GLint maxWorkGroupSizeZ; ctx.glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, (GLuint)2, &maxWorkGroupSizeZ); ctx.expectError(GL_NO_ERROR); GLint maxWorkGroupInvocations; ctx.glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &maxWorkGroupInvocations); ctx.expectError(GL_NO_ERROR); DE_ASSERT(((deInt64) maxWorkGroupSizeX * maxWorkGroupSizeY * maxWorkGroupSizeZ) > maxWorkGroupInvocations ); const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const char* const shaderVersion = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); static const struct { GLint x; GLint y; GLint z; } localWorkGroupSizeCases[] = { { maxWorkGroupSizeX+1, 1, 1 }, { 1, maxWorkGroupSizeY+1, 1 }, { 1, 1, maxWorkGroupSizeZ+1 }, { maxWorkGroupSizeX, maxWorkGroupSizeY, maxWorkGroupSizeZ }, }; for (int testCase = 0; testCase < DE_LENGTH_OF_ARRAY(localWorkGroupSizeCases); ++testCase) { std::ostringstream compShaderSource; compShaderSource << shaderVersion << "\n" << "layout(local_size_x = " << localWorkGroupSizeCases[testCase].x << ", local_size_y = " << localWorkGroupSizeCases[testCase].y << ", local_size_z = " << localWorkGroupSizeCases[testCase].z << ") in;\n" << "void main (void)\n" << "{\n" << "}\n"; const glu::ComputeSource compSource(compShaderSource.str()); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); if (testCase == DE_LENGTH_OF_ARRAY(localWorkGroupSizeCases)-1) { bool testFailed = false; ctx.beginSection("A compile time or link error is generated if the maximum number of invocations in a single local work group (product of the three dimensions) is greater than GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS."); ctx.getLog() << program; testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk); if (testFailed) { const char* const message("Program was not expected to compile or link."); ctx.getLog() << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } } else { ctx.beginSection("A compile time error is generated if the fixed local group size of the shader in any dimension is greater than the maximum supported."); verifyCompileError(ctx, program, glu::SHADERTYPE_COMPUTE); } ctx.endSection(); } } void invalid_layout_qualifiers (NegativeTestContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const char* const shaderVersion = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); { std::ostringstream compShaderSource; compShaderSource << shaderVersion << "\n" << "void main (void)\n" << "{\n" << "}\n"; const glu::ComputeSource compSource(compShaderSource.str()); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); ctx.beginSection("A link error is generated if the compute shader program does not contain an input layout qualifier specifying a fixed local group size."); verifyLinkError(ctx, program); ctx.endSection(); } { std::ostringstream compShaderSource; compShaderSource << shaderVersion << "\n" << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" << "layout(local_size_x = 2, local_size_y = 2, local_size_z = 2) in;\n" << "void main (void)\n" << "{\n" << "}\n"; const glu::ComputeSource compSource(compShaderSource.str()); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); ctx.beginSection("A compile-time error is generated if a local work group size qualifier is declared more than once in the same shader."); verifyCompileError(ctx, program, glu::SHADERTYPE_COMPUTE); ctx.endSection(); } { std::ostringstream compShaderSource; compShaderSource << shaderVersion << "\n" << "out mediump vec4 fragColor;\n" << "\n" << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" << "void main (void)\n" << "{\n" << "}\n"; const glu::ComputeSource compSource(compShaderSource.str()); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); ctx.beginSection("A compile-time error is generated if a user defined output variable is declared in a compute shader."); verifyCompileError(ctx, program, glu::SHADERTYPE_COMPUTE); ctx.endSection(); } if (glu::isContextTypeES(ctx.getRenderContext().getType())) // for GL4.5 program will compile and link { std::ostringstream compShaderSource; compShaderSource << shaderVersion << "\n" << "uvec3 gl_NumWorkGroups;\n" << "uvec3 gl_WorkGroupSize;\n" << "uvec3 gl_WorkGroupID;\n" << "uvec3 gl_LocalInvocationID;\n" << "uvec3 gl_GlobalInvocationID;\n" << "uvec3 gl_LocalInvocationIndex;\n" << "\n" << "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" << "void main (void)\n" << "{\n" << "}\n"; const glu::ComputeSource compSource(compShaderSource.str()); glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() << compSource); ctx.beginSection("A compile time or link error is generated if compute shader built-in variables are redeclared."); bool testFailed = false; tcu::TestLog& log = ctx.getLog(); log << program; testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk); if (testFailed) { const char* const message("Program was not expected to compile or link."); log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; ctx.fail(message); } ctx.endSection(); } } void invalid_write_built_in_constants (NegativeTestContext& ctx) { if (glu::isContextTypeES(ctx.getRenderContext().getType())) { if((!ctx.isExtensionSupported("GL_EXT_tessellation_shader") && !ctx.isExtensionSupported("GL_OES_tessellation_shader")) || (!ctx.isExtensionSupported("GL_EXT_geometry_shader") && !ctx.isExtensionSupported("GL_OES_geometry_shader"))) TCU_THROW(NotSupportedError, "tessellation and geometry shader extensions not supported"); } const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); map args; args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); args["GLSL_TESS_EXTENSION_STRING"] = isES32 ? "" : "#extension GL_EXT_tessellation_shader : require"; args["COMPUTE_BUILT_IN_CONSTANTS_STRING"] = " gl_MaxComputeWorkGroupCount = ivec3(65535, 65535, 65535);\n" " gl_MaxComputeWorkGroupCount = ivec3(1024, 1024, 64);\n" " gl_MaxComputeWorkGroupSize = ivec3(512);\n" " gl_MaxComputeUniformComponents = 512;\n" " gl_MaxComputeTextureImageUnits = 16;\n" " gl_MaxComputeImageUniforms = 8;\n" " gl_MaxComputeAtomicCounters = 8;\n" " gl_MaxComputeAtomicCounterBuffers = 1;\n"; const glu::VertexSource vertSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_VERTEX)).specialize(args)); const glu::FragmentSource fragSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_FRAGMENT)).specialize(args)); const glu::TessellationControlSource tessCtrlSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_TESSELLATION_CONTROL)).specialize(args)); const glu::TessellationEvaluationSource tessEvalSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_TESSELLATION_EVALUATION)).specialize(args)); const glu::GeometrySource geometrySource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_GEOMETRY)).specialize(args)); const glu::ComputeSource computeSource (tcu::StringTemplate(genBuiltInSource(glu::SHADERTYPE_COMPUTE)).specialize(args)); glu::ShaderProgram vertProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << vertSource); glu::ShaderProgram fragProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << fragSource); glu::ShaderProgram tessCtrlProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << tessCtrlSource); glu::ShaderProgram tessEvalProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << tessEvalSource); glu::ShaderProgram geometryProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << geometrySource); glu::ShaderProgram computeProgram (ctx.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << computeSource); ctx.beginSection("A compile time is generated if compute built-in constants provided in all shaders are written to."); verifyCompileError(ctx, vertProgram, glu::SHADERTYPE_VERTEX); verifyCompileError(ctx, fragProgram, glu::SHADERTYPE_FRAGMENT); verifyCompileError(ctx, tessCtrlProgram, glu::SHADERTYPE_TESSELLATION_CONTROL); verifyCompileError(ctx, tessEvalProgram, glu::SHADERTYPE_TESSELLATION_EVALUATION); verifyCompileError(ctx, geometryProgram, glu::SHADERTYPE_GEOMETRY); verifyCompileError(ctx, computeProgram, glu::SHADERTYPE_COMPUTE); ctx.endSection(); } } // anonymous std::vector getNegativeComputeTestFunctions (void) { const FunctionContainer funcs[] = { { program_not_active, "program_not_active", "Use dispatch commands with no active program" }, { invalid_program_query, "invalid_program_query", "Querying GL_COMPUTE_WORK_GROUP_SIZE with glGetProgramiv() on invalid programs" }, { invalid_dispatch_compute_indirect, "invalid_dispatch_compute_indirect", "Invalid glDispatchComputeIndirect usage" }, { invalid_maximum_work_group_counts, "invalid_maximum_work_group_counts", "Maximum workgroup counts for dispatch commands" }, { invalid_maximum_work_group_sizes, "invalid_maximum_work_group_sizes", "Maximum local workgroup sizes declared in compute shaders" }, { invalid_layout_qualifiers, "invalid_layout_qualifiers", "Invalid layout qualifiers in compute shaders" }, { invalid_write_built_in_constants, "invalid_write_built_in_constants", "Invalid writes to built-in compute shader constants" }, { exceed_uniform_block_limit, "exceed_uniform_block_limit", "Link error when shader exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS" }, { exceed_shader_storage_block_limit, "exceed_shader_storage_block_limit", "Link error when shader exceeds GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" }, { exceed_texture_image_units_limit, "exceed_texture_image_units_limit", "Link error when shader exceeds GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" }, { exceed_image_uniforms_limit, "exceed_image_uniforms_limit", "Link error when shader exceeds GL_MAX_COMPUTE_IMAGE_UNIFORMS" }, { exceed_shared_memory_size_limit, "exceed_shared_memory_size_limit", "Link error when shader exceeds GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" }, { exceed_uniform_components_limit, "exceed_uniform_components_limit", "Link error when shader exceeds GL_MAX_COMPUTE_UNIFORM_COMPONENTS" }, { exceed_atomic_counter_buffer_limit, "exceed_atomic_counter_buffer_limit", "Link error when shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" }, { exceed_atomic_counters_limit, "exceed_atomic_counters_limit", "Link error when shader exceeds GL_MAX_COMPUTE_ATOMIC_COUNTERS" }, }; return std::vector(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp