// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_POINT_H_ #define UI_GFX_GEOMETRY_POINT_H_ #include #include #include #include "base/numerics/clamped_math.h" #include "build/build_config.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/gfx_export.h" #if defined(OS_WIN) typedef unsigned long DWORD; typedef struct tagPOINT POINT; #elif defined(OS_MACOSX) typedef struct CGPoint CGPoint; #endif namespace gfx { // A point has an x and y coordinate. class GFX_EXPORT Point { public: constexpr Point() : x_(0), y_(0) {} constexpr Point(int x, int y) : x_(x), y_(y) {} #if defined(OS_WIN) // |point| is a DWORD value that contains a coordinate. The x-coordinate is // the low-order short and the y-coordinate is the high-order short. This // value is commonly acquired from GetMessagePos/GetCursorPos. explicit Point(DWORD point); explicit Point(const POINT& point); Point& operator=(const POINT& point); #elif defined(OS_MACOSX) explicit Point(const CGPoint& point); #endif #if defined(OS_WIN) POINT ToPOINT() const; #elif defined(OS_MACOSX) CGPoint ToCGPoint() const; #endif constexpr int x() const { return x_; } constexpr int y() const { return y_; } void set_x(int x) { x_ = x; } void set_y(int y) { y_ = y; } void SetPoint(int x, int y) { x_ = x; y_ = y; } void Offset(int delta_x, int delta_y) { x_ = base::ClampAdd(x_, delta_x); y_ = base::ClampAdd(y_, delta_y); } void operator+=(const Vector2d& vector) { x_ = base::ClampAdd(x_, vector.x()); y_ = base::ClampAdd(y_, vector.y()); } void operator-=(const Vector2d& vector) { x_ = base::ClampSub(x_, vector.x()); y_ = base::ClampSub(y_, vector.y()); } void SetToMin(const Point& other); void SetToMax(const Point& other); bool IsOrigin() const { return x_ == 0 && y_ == 0; } Vector2d OffsetFromOrigin() const { return Vector2d(x_, y_); } // A point is less than another point if its y-value is closer // to the origin. If the y-values are the same, then point with // the x-value closer to the origin is considered less than the // other. // This comparison is required to use Point in sets, or sorted // vectors. bool operator<(const Point& rhs) const { return std::tie(y_, x_) < std::tie(rhs.y_, rhs.x_); } // Returns a string representation of point. std::string ToString() const; private: int x_; int y_; }; inline bool operator==(const Point& lhs, const Point& rhs) { return lhs.x() == rhs.x() && lhs.y() == rhs.y(); } inline bool operator!=(const Point& lhs, const Point& rhs) { return !(lhs == rhs); } inline Point operator+(const Point& lhs, const Vector2d& rhs) { Point result(lhs); result += rhs; return result; } inline Point operator-(const Point& lhs, const Vector2d& rhs) { Point result(lhs); result -= rhs; return result; } inline Vector2d operator-(const Point& lhs, const Point& rhs) { return Vector2d(base::ClampSub(lhs.x(), rhs.x()), base::ClampSub(lhs.y(), rhs.y())); } inline Point PointAtOffsetFromOrigin(const Vector2d& offset_from_origin) { return Point(offset_from_origin.x(), offset_from_origin.y()); } // This is declared here for use in gtest-based unit tests but is defined in // the //ui/gfx:test_support target. Depend on that to use this in your unit // test. This should not be used in production code - call ToString() instead. void PrintTo(const Point& point, ::std::ostream* os); // Helper methods to scale a gfx::Point to a new gfx::Point. GFX_EXPORT Point ScaleToCeiledPoint(const Point& point, float x_scale, float y_scale); GFX_EXPORT Point ScaleToCeiledPoint(const Point& point, float x_scale); GFX_EXPORT Point ScaleToFlooredPoint(const Point& point, float x_scale, float y_scale); GFX_EXPORT Point ScaleToFlooredPoint(const Point& point, float x_scale); GFX_EXPORT Point ScaleToRoundedPoint(const Point& point, float x_scale, float y_scale); GFX_EXPORT Point ScaleToRoundedPoint(const Point& point, float x_scale); } // namespace gfx #endif // UI_GFX_GEOMETRY_POINT_H_