// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/macros.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/point_f.h" namespace gfx { TEST(PointTest, ToPointF) { // Check that explicit conversion from integer to float compiles. Point a(10, 20); PointF b = PointF(a); EXPECT_EQ(static_cast(a.x()), b.x()); EXPECT_EQ(static_cast(a.y()), b.y()); } TEST(PointTest, IsOrigin) { EXPECT_FALSE(Point(1, 0).IsOrigin()); EXPECT_FALSE(Point(0, 1).IsOrigin()); EXPECT_FALSE(Point(1, 2).IsOrigin()); EXPECT_FALSE(Point(-1, 0).IsOrigin()); EXPECT_FALSE(Point(0, -1).IsOrigin()); EXPECT_FALSE(Point(-1, -2).IsOrigin()); EXPECT_TRUE(Point(0, 0).IsOrigin()); EXPECT_FALSE(PointF(0.1f, 0).IsOrigin()); EXPECT_FALSE(PointF(0, 0.1f).IsOrigin()); EXPECT_FALSE(PointF(0.1f, 2).IsOrigin()); EXPECT_FALSE(PointF(-0.1f, 0).IsOrigin()); EXPECT_FALSE(PointF(0, -0.1f).IsOrigin()); EXPECT_FALSE(PointF(-0.1f, -2).IsOrigin()); EXPECT_TRUE(PointF(0, 0).IsOrigin()); } TEST(PointTest, VectorArithmetic) { Point a(1, 5); Vector2d v1(3, -3); Vector2d v2(-8, 1); static const struct { Point expected; Point actual; } tests[] = { { Point(4, 2), a + v1 }, { Point(-2, 8), a - v1 }, { a, a - v1 + v1 }, { a, a + v1 - v1 }, { a, a + Vector2d() }, { Point(12, 1), a + v1 - v2 }, { Point(-10, 9), a - v1 + v2 } }; for (size_t i = 0; i < arraysize(tests); ++i) EXPECT_EQ(tests[i].expected.ToString(), tests[i].actual.ToString()); } TEST(PointTest, OffsetFromPoint) { Point a(1, 5); Point b(-20, 8); EXPECT_EQ(Vector2d(-20 - 1, 8 - 5).ToString(), (b - a).ToString()); } TEST(PointTest, ToRoundedPoint) { EXPECT_EQ(Point(0, 0), ToRoundedPoint(PointF(0, 0))); EXPECT_EQ(Point(0, 0), ToRoundedPoint(PointF(0.0001f, 0.0001f))); EXPECT_EQ(Point(0, 0), ToRoundedPoint(PointF(0.4999f, 0.4999f))); EXPECT_EQ(Point(1, 1), ToRoundedPoint(PointF(0.5f, 0.5f))); EXPECT_EQ(Point(1, 1), ToRoundedPoint(PointF(0.9999f, 0.9999f))); EXPECT_EQ(Point(10, 10), ToRoundedPoint(PointF(10, 10))); EXPECT_EQ(Point(10, 10), ToRoundedPoint(PointF(10.0001f, 10.0001f))); EXPECT_EQ(Point(10, 10), ToRoundedPoint(PointF(10.4999f, 10.4999f))); EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.5f, 10.5f))); EXPECT_EQ(Point(11, 11), ToRoundedPoint(PointF(10.9999f, 10.9999f))); EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10, -10))); EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.0001f, -10.0001f))); EXPECT_EQ(Point(-10, -10), ToRoundedPoint(PointF(-10.4999f, -10.4999f))); EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.5f, -10.5f))); EXPECT_EQ(Point(-11, -11), ToRoundedPoint(PointF(-10.9999f, -10.9999f))); } TEST(PointTest, Scale) { EXPECT_EQ(PointF().ToString(), ScalePoint(PointF(), 2).ToString()); EXPECT_EQ(PointF().ToString(), ScalePoint(PointF(), 2, 2).ToString()); EXPECT_EQ(PointF(2, -2).ToString(), ScalePoint(PointF(1, -1), 2).ToString()); EXPECT_EQ(PointF(2, -2).ToString(), ScalePoint(PointF(1, -1), 2, 2).ToString()); PointF zero; PointF one(1, -1); zero.Scale(2); zero.Scale(3, 1.5); one.Scale(2); one.Scale(3, 1.5); EXPECT_EQ(PointF().ToString(), zero.ToString()); EXPECT_EQ(PointF(6, -3).ToString(), one.ToString()); } TEST(PointTest, ClampPoint) { Point a; a = Point(3, 5); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); a.SetToMax(Point(2, 4)); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); a.SetToMax(Point(3, 5)); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); a.SetToMax(Point(4, 2)); EXPECT_EQ(Point(4, 5).ToString(), a.ToString()); a.SetToMax(Point(8, 10)); EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); a.SetToMin(Point(9, 11)); EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); a.SetToMin(Point(8, 10)); EXPECT_EQ(Point(8, 10).ToString(), a.ToString()); a.SetToMin(Point(11, 9)); EXPECT_EQ(Point(8, 9).ToString(), a.ToString()); a.SetToMin(Point(7, 11)); EXPECT_EQ(Point(7, 9).ToString(), a.ToString()); a.SetToMin(Point(3, 5)); EXPECT_EQ(Point(3, 5).ToString(), a.ToString()); } TEST(PointTest, ClampPointF) { PointF a; a = PointF(3.5f, 5.5f); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); a.SetToMax(PointF(2.5f, 4.5f)); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); a.SetToMax(PointF(3.5f, 5.5f)); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); a.SetToMax(PointF(4.5f, 2.5f)); EXPECT_EQ(PointF(4.5f, 5.5f).ToString(), a.ToString()); a.SetToMax(PointF(8.5f, 10.5f)); EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); a.SetToMin(PointF(9.5f, 11.5f)); EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); a.SetToMin(PointF(8.5f, 10.5f)); EXPECT_EQ(PointF(8.5f, 10.5f).ToString(), a.ToString()); a.SetToMin(PointF(11.5f, 9.5f)); EXPECT_EQ(PointF(8.5f, 9.5f).ToString(), a.ToString()); a.SetToMin(PointF(7.5f, 11.5f)); EXPECT_EQ(PointF(7.5f, 9.5f).ToString(), a.ToString()); a.SetToMin(PointF(3.5f, 5.5f)); EXPECT_EQ(PointF(3.5f, 5.5f).ToString(), a.ToString()); } TEST(PointTest, Offset) { Point test(3, 4); test.Offset(5, -8); EXPECT_EQ(test, Point(8, -4)); } TEST(PointTest, VectorMath) { Point test = Point(3, 4); test += Vector2d(5, -8); EXPECT_EQ(test, Point(8, -4)); Point test2 = Point(3, 4); test2 -= Vector2d(5, -8); EXPECT_EQ(test2, Point(-2, 12)); } TEST(PointTest, IntegerOverflow) { int int_max = std::numeric_limits::max(); int int_min = std::numeric_limits::min(); Point max_point(int_max, int_max); Point min_point(int_min, int_min); Point test; test = Point(); test.Offset(int_max, int_max); EXPECT_EQ(test, max_point); test = Point(); test.Offset(int_min, int_min); EXPECT_EQ(test, min_point); test = Point(10, 20); test.Offset(int_max, int_max); EXPECT_EQ(test, max_point); test = Point(-10, -20); test.Offset(int_min, int_min); EXPECT_EQ(test, min_point); test = Point(); test += Vector2d(int_max, int_max); EXPECT_EQ(test, max_point); test = Point(); test += Vector2d(int_min, int_min); EXPECT_EQ(test, min_point); test = Point(10, 20); test += Vector2d(int_max, int_max); EXPECT_EQ(test, max_point); test = Point(-10, -20); test += Vector2d(int_min, int_min); EXPECT_EQ(test, min_point); test = Point(); test -= Vector2d(int_max, int_max); EXPECT_EQ(test, Point(-int_max, -int_max)); test = Point(); test -= Vector2d(int_min, int_min); EXPECT_EQ(test, max_point); test = Point(10, 20); test -= Vector2d(int_min, int_min); EXPECT_EQ(test, max_point); test = Point(-10, -20); test -= Vector2d(int_max, int_max); EXPECT_EQ(test, min_point); } } // namespace gfx