;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=SICI ;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s -check-prefix=CHECK -check-prefix=VI ;CHECK-LABEL: {{^}}buffer_load: ;CHECK: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 ;CHECK: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc ;CHECK: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc ;CHECK: s_waitcnt define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 0) %data_glc = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i1 1, i1 0) %data_slc = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i1 0, i1 1) %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 ret {<4 x float>, <4 x float>, <4 x float>} %r2 } ;CHECK-LABEL: {{^}}buffer_load_immoffs: ;CHECK: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40 ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 40, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_immoffs_large: ;SICI: buffer_load_dwordx4 v[0:3], {{v[0-9]+}}, s[0:3], 0 offen ;VI: s_movk_i32 [[OFFSET:s[0-9]+]], 0x1ffc ;VI: buffer_load_dwordx4 v[0:3], off, s[0:3], [[OFFSET]] offset:4 ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 8192, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_idx: ;CHECK: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 idxen ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 0, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_ofs: ;CHECK: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 %1, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_ofs_imm: ;CHECK: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60 ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { main_body: %ofs = add i32 %1, 60 %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_both: ;CHECK: buffer_load_dwordx4 v[0:3], v[0:1], s[0:3], 0 idxen offen ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 %2, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_both_reversed: ;CHECK: v_mov_b32_e32 v2, v0 ;CHECK: buffer_load_dwordx4 v[0:3], v[1:2], s[0:3], 0 idxen offen ;CHECK: s_waitcnt define amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) { main_body: %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 %2, i32 %1, i1 0, i1 0) ret <4 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_x1: ;CHECK: buffer_load_dword v0, v[0:1], s[0:3], 0 idxen offen ;CHECK: s_waitcnt define amdgpu_ps float @buffer_load_x1(<4 x i32> inreg %rsrc, i32 %idx, i32 %ofs) { main_body: %data = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 %idx, i32 %ofs, i1 0, i1 0) ret float %data } ;CHECK-LABEL: {{^}}buffer_load_x2: ;CHECK: buffer_load_dwordx2 v[0:1], v[0:1], s[0:3], 0 idxen offen ;CHECK: s_waitcnt define amdgpu_ps <2 x float> @buffer_load_x2(<4 x i32> inreg %rsrc, i32 %idx, i32 %ofs) { main_body: %data = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 %idx, i32 %ofs, i1 0, i1 0) ret <2 x float> %data } ;CHECK-LABEL: {{^}}buffer_load_negative_offset: ;CHECK: v_add_{{[iu]}}32_e32 [[VOFS:v[0-9]+]], vcc, -16, v0 ;CHECK: buffer_load_dwordx4 v[0:3], [[VOFS]], s[0:3], 0 offen define amdgpu_ps <4 x float> @buffer_load_negative_offset(<4 x i32> inreg, i32 %ofs) { main_body: %ofs.1 = add i32 %ofs, -16 %data = call <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 %ofs.1, i1 0, i1 0) ret <4 x float> %data } ; SI won't merge ds memory operations, because of the signed offset bug, so ; we only have check lines for VI. ; CHECK-LABEL: buffer_load_mmo: ; VI: v_mov_b32_e32 [[ZERO:v[0-9]+]], 0 ; VI: ds_write2_b32 v{{[0-9]+}}, [[ZERO]], [[ZERO]] offset1:4 define amdgpu_ps float @buffer_load_mmo(<4 x i32> inreg %rsrc, float addrspace(3)* %lds) { entry: store float 0.0, float addrspace(3)* %lds %val = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 0, i1 0, i1 0) %tmp2 = getelementptr float, float addrspace(3)* %lds, i32 4 store float 0.0, float addrspace(3)* %tmp2 ret float %val } ;CHECK-LABEL: {{^}}buffer_load_x1_offen_merged: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_dwordx4 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:4 ;CHECK-NEXT: buffer_load_dwordx2 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:28 ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x1_offen_merged(<4 x i32> inreg %rsrc, i32 %a) { main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 8 %a3 = add i32 %a, 12 %a4 = add i32 %a, 16 %a5 = add i32 %a, 28 %a6 = add i32 %a, 32 %r1 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a1, i1 0, i1 0) %r2 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a2, i1 0, i1 0) %r3 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a3, i1 0, i1 0) %r4 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a4, i1 0, i1 0) %r5 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a5, i1 0, i1 0) %r6 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a6, i1 0, i1 0) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_x1_offen_merged_glc_slc: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_dwordx2 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:4{{$}} ;CHECK-NEXT: buffer_load_dwordx2 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:12 glc{{$}} ;CHECK-NEXT: buffer_load_dwordx2 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:28 glc slc{{$}} ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x1_offen_merged_glc_slc(<4 x i32> inreg %rsrc, i32 %a) { main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 8 %a3 = add i32 %a, 12 %a4 = add i32 %a, 16 %a5 = add i32 %a, 28 %a6 = add i32 %a, 32 %r1 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a1, i1 0, i1 0) %r2 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a2, i1 0, i1 0) %r3 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a3, i1 1, i1 0) %r4 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a4, i1 1, i1 0) %r5 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a5, i1 1, i1 1) %r6 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a6, i1 1, i1 1) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_x2_offen_merged: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_dwordx4 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:4 ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x2_offen_merged(<4 x i32> inreg %rsrc, i32 %a) { main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 12 %vr1 = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 0, i32 %a1, i1 0, i1 0) %vr2 = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 0, i32 %a2, i1 0, i1 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 %r3 = extractelement <2 x float> %vr2, i32 0 %r4 = extractelement <2 x float> %vr2, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_x3_offen_merged: ;CHECK-NEXT: %bb. ;VI-NEXT: buffer_load_dwordx3 v[{{[0-9]}}:{{[0-9]}}], v0, s[0:3], 0 offen offset:4 ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x3_offen_merged(<4 x i32> inreg %rsrc, i32 %a) { main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 12 %vr1 = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 0, i32 %a1, i1 0, i1 0) %r3 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 %a2, i1 0, i1 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float undef, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_x1_offset_merged: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_dwordx4 v[{{[0-9]}}:{{[0-9]}}], off, s[0:3], 0 offset:4 ;CHECK-NEXT: buffer_load_dwordx2 v[{{[0-9]}}:{{[0-9]}}], off, s[0:3], 0 offset:28 ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) { main_body: %r1 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 4, i1 0, i1 0) %r2 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %r3 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 12, i1 0, i1 0) %r4 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 16, i1 0, i1 0) %r5 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 28, i1 0, i1 0) %r6 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 32, i1 0, i1 0) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_x2_offset_merged: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_dwordx4 v[{{[0-9]}}:{{[0-9]}}], off, s[0:3], 0 offset:4 ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x2_offset_merged(<4 x i32> inreg %rsrc) { main_body: %vr1 = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 0, i32 4, i1 0, i1 0) %vr2 = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 0, i32 12, i1 0, i1 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 %r3 = extractelement <2 x float> %vr2, i32 0 %r4 = extractelement <2 x float> %vr2, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_x3_offset_merged: ;CHECK-NEXT: %bb. ;VI-NEXT: buffer_load_dwordx3 v[{{[0-9]}}:{{[0-9]}}], off, s[0:3], 0 offset:4 ;CHECK: s_waitcnt define amdgpu_ps void @buffer_load_x3_offset_merged(<4 x i32> inreg %rsrc) { main_body: %vr1 = call <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32> %rsrc, i32 0, i32 4, i1 0, i1 0) %r3 = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 12, i1 0, i1 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float undef, i1 true, i1 true) ret void } ;CHECK-LABEL: {{^}}buffer_load_ubyte: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ubyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_cvt_f32_ubyte0_e32 v0, v0 ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_ubyte(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %val = uitofp i8 %tmp to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_ushort: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ushort v{{[0-9]}}, off, s[0:3], 0 offset:16 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_cvt_f32_u32_e32 v0, v0 ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_ushort(<4 x i32> inreg %rsrc) { main_body: %tmp = call i16 @llvm.amdgcn.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 16, i1 0, i1 0) %tmp2 = zext i16 %tmp to i32 %val = uitofp i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sbyte: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_sbyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_cvt_f32_i32_e32 v0, v0 ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sbyte(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = sext i8 %tmp to i32 %val = sitofp i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sshort: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_sshort v{{[0-9]}}, off, s[0:3], 0 offset:16 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_cvt_f32_i32_e32 v0, v0 ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sshort(<4 x i32> inreg %rsrc) { main_body: %tmp = call i16 @llvm.amdgcn.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 16, i1 0, i1 0) %tmp2 = sext i16 %tmp to i32 %val = sitofp i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_ubyte_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ubyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_ubyte_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = zext i8 %tmp to i32 %val = bitcast i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_ushort_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ushort v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_ushort_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i16 @llvm.amdgcn.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = zext i16 %tmp to i32 %val = bitcast i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sbyte_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_sbyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sbyte_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = sext i8 %tmp to i32 %val = bitcast i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sshort_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_sshort v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sshort_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i16 @llvm.amdgcn.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = sext i16 %tmp to i32 %val = bitcast i32 %tmp2 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_ubyte_mul_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ubyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_mul_u32_u24_e32 v{{[0-9]}}, 0xff, v{{[0-9]}} ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_ubyte_mul_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = zext i8 %tmp to i32 %tmp3 = mul i32 %tmp2, 255 %val = bitcast i32 %tmp3 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_ushort_mul_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ushort v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_mul_u32_u24_e32 v{{[0-9]}}, 0xff, v{{[0-9]}} ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_ushort_mul_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i16 @llvm.amdgcn.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = zext i16 %tmp to i32 %tmp3 = mul i32 %tmp2, 255 %val = bitcast i32 %tmp3 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sbyte_mul_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_sbyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_mul_i32_i24_e32 v{{[0-9]}}, 0xff, v{{[0-9]}} ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sbyte_mul_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = sext i8 %tmp to i32 %tmp3 = mul i32 %tmp2, 255 %val = bitcast i32 %tmp3 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sshort_mul_bitcast: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_sshort v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_mul_i32_i24_e32 v{{[0-9]}}, 0xff, v{{[0-9]}} ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sshort_mul_bitcast(<4 x i32> inreg %rsrc) { main_body: %tmp = call i16 @llvm.amdgcn.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = sext i16 %tmp to i32 %tmp3 = mul i32 %tmp2, 255 %val = bitcast i32 %tmp3 to float ret float %val } ;CHECK-LABEL: {{^}}buffer_load_sbyte_type_check: ;CHECK-NEXT: %bb. ;CHECK-NEXT: buffer_load_ubyte v{{[0-9]}}, off, s[0:3], 0 offset:8 ;CHECK-NEXT: s_waitcnt vmcnt(0) ;CHECK-NEXT: v_bfe_i32 v{{[0-9]}}, v{{[0-9]}}, 0, 5 ;CHECK-NEXT: ; return to shader part epilog define amdgpu_ps float @buffer_load_sbyte_type_check(<4 x i32> inreg %rsrc) { main_body: %tmp = call i8 @llvm.amdgcn.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 8, i1 0, i1 0) %tmp2 = zext i8 %tmp to i32 %tmp3 = shl i32 %tmp2, 27 %tmp4 = ashr i32 %tmp3, 27 %val = bitcast i32 %tmp4 to float ret float %val } ; Make sure a frame index folding doessn't crash on a MUBUF not used ; for stack access. ; CHECK-LABEL: {{^}}no_fold_fi_imm_soffset: ; CHECK: v_mov_b32_e32 [[FI:v[0-9]+]], 4{{$}} ; CHECK-NEXT: buffer_load_dword v0, [[FI]], s{{\[[0-9]+:[0-9]+\]}}, 0 idxen define amdgpu_ps float @no_fold_fi_imm_soffset(<4 x i32> inreg %rsrc) { %alloca = alloca i32, addrspace(5) %alloca.cast = ptrtoint i32 addrspace(5)* %alloca to i32 %ret.val = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 %alloca.cast, i32 0, i1 false, i1 false) ret float %ret.val } ; CHECK-LABEL: {{^}}no_fold_fi_reg_soffset: ; CHECK-DAG: v_mov_b32_e32 v[[FI:[0-9]+]], 4{{$}} ; CHECK-DAG: v_mov_b32_e32 v[[HI:[0-9]+]], s ; CHECK: buffer_load_dword v0, v{{\[}}[[FI]]:[[HI]] define amdgpu_ps float @no_fold_fi_reg_soffset(<4 x i32> inreg %rsrc, i32 inreg %soffset) { %alloca = alloca i32, addrspace(5) %alloca.cast = ptrtoint i32 addrspace(5)* %alloca to i32 %ret.val = call float @llvm.amdgcn.buffer.load.f32(<4 x i32> %rsrc, i32 %alloca.cast, i32 %soffset, i1 false, i1 false) ret float %ret.val } declare float @llvm.amdgcn.buffer.load.f32(<4 x i32>, i32, i32, i1, i1) #0 declare <2 x float> @llvm.amdgcn.buffer.load.v2f32(<4 x i32>, i32, i32, i1, i1) #0 declare <4 x float> @llvm.amdgcn.buffer.load.v4f32(<4 x i32>, i32, i32, i1, i1) #0 declare i8 @llvm.amdgcn.buffer.load.i8(<4 x i32>, i32, i32, i1, i1) #0 declare i16 @llvm.amdgcn.buffer.load.i16(<4 x i32>, i32, i32, i1, i1) #0 declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0 attributes #0 = { nounwind readonly }