; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck -check-prefixes=TONGA %s ; RUN: llc < %s -march=amdgcn -mcpu=gfx810 -verify-machineinstrs | FileCheck -check-prefixes=GFX81 %s ; RUN: llc < %s -march=amdgcn -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefixes=GFX9 %s ; RUN: llc < %s -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefixes=GFX10 %s define amdgpu_ps half @image_sample_2d_f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) { ; TONGA-LABEL: image_sample_2d_f16: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: s_mov_b64 s[12:13], exec ; TONGA-NEXT: s_wqm_b64 exec, exec ; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] ; TONGA-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_2d_f16: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: s_mov_b64 s[12:13], exec ; GFX81-NEXT: s_wqm_b64 exec, exec ; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX81-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_2d_f16: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_2d_f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call half @llvm.amdgcn.image.sample.2d.f16.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) ret half %tex } define amdgpu_ps half @image_sample_2d_f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, i32 addrspace(1)* inreg %out) { ; TONGA-LABEL: image_sample_2d_f16_tfe: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: s_mov_b64 s[14:15], exec ; TONGA-NEXT: s_wqm_b64 exec, exec ; TONGA-NEXT: v_mov_b32_e32 v2, 0 ; TONGA-NEXT: v_mov_b32_e32 v3, v2 ; TONGA-NEXT: s_and_b64 exec, exec, s[14:15] ; TONGA-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 ; TONGA-NEXT: v_mov_b32_e32 v0, s12 ; TONGA-NEXT: v_mov_b32_e32 v1, s13 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: flat_store_dword v[0:1], v3 ; TONGA-NEXT: v_mov_b32_e32 v0, v2 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_2d_f16_tfe: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: s_mov_b64 s[14:15], exec ; GFX81-NEXT: s_wqm_b64 exec, exec ; GFX81-NEXT: v_mov_b32_e32 v2, 0 ; GFX81-NEXT: v_mov_b32_e32 v3, v2 ; GFX81-NEXT: s_and_b64 exec, exec, s[14:15] ; GFX81-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 ; GFX81-NEXT: v_mov_b32_e32 v0, s12 ; GFX81-NEXT: v_mov_b32_e32 v1, s13 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: flat_store_dword v[0:1], v3 ; GFX81-NEXT: v_mov_b32_e32 v0, v2 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_2d_f16_tfe: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[14:15], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: v_mov_b32_e32 v4, 0 ; GFX9-NEXT: v_mov_b32_e32 v5, v4 ; GFX9-NEXT: v_mov_b32_e32 v2, v4 ; GFX9-NEXT: v_mov_b32_e32 v3, v5 ; GFX9-NEXT: s_and_b64 exec, exec, s[14:15] ; GFX9-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v2 ; GFX9-NEXT: global_store_dword v4, v3, s[12:13] ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_2d_f16_tfe: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s28, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_mov_b32_e32 v4, 0 ; GFX10-NEXT: v_mov_b32_e32 v5, v4 ; GFX10-NEXT: v_mov_b32_e32 v2, v4 ; GFX10-NEXT: v_mov_b32_e32 v3, v5 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s28 ; GFX10-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v0, v2 ; GFX10-NEXT: global_store_dword v4, v3, s[12:13] ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) %tex.vec = extractvalue {half, i32} %tex, 0 %tex.err = extractvalue {half, i32} %tex, 1 store i32 %tex.err, i32 addrspace(1)* %out, align 4 ret half %tex.vec } define amdgpu_ps float @image_sample_c_d_1d_v2f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { ; TONGA-LABEL: image_sample_c_d_1d_v2f16: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: image_sample_c_d v[0:1], v[0:3], s[0:7], s[8:11] dmask:0x3 d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_c_d_1d_v2f16: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_c_d_1d_v2f16: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_c_d_1d_v2f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) %r = bitcast <2 x half> %tex to float ret float %r } define amdgpu_ps <2 x float> @image_sample_c_d_1d_v2f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { ; TONGA-LABEL: image_sample_c_d_1d_v2f16_tfe: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: v_mov_b32_e32 v4, 0 ; TONGA-NEXT: v_mov_b32_e32 v5, v4 ; TONGA-NEXT: v_mov_b32_e32 v6, v4 ; TONGA-NEXT: image_sample_c_d v[4:6], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v5 ; TONGA-NEXT: v_or_b32_sdwa v0, v4, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: v_mov_b32_e32 v1, v6 ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_c_d_1d_v2f16_tfe: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: v_mov_b32_e32 v4, 0 ; GFX81-NEXT: v_mov_b32_e32 v5, v4 ; GFX81-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: v_mov_b32_e32 v0, v4 ; GFX81-NEXT: v_mov_b32_e32 v1, v5 ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_c_d_1d_v2f16_tfe: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_mov_b32_e32 v4, 0 ; GFX9-NEXT: v_mov_b32_e32 v5, v4 ; GFX9-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v4 ; GFX9-NEXT: v_mov_b32_e32 v1, v5 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_c_d_1d_v2f16_tfe: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v5, v0 ; GFX10-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-NEXT: v_mov_b32_e32 v4, v1 ; GFX10-NEXT: v_mov_b32_e32 v1, v0 ; GFX10-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) %tex.vec = extractvalue {<2 x half>, i32} %tex, 0 %tex.err = extractvalue {<2 x half>, i32} %tex, 1 %tex.vecf = bitcast <2 x half> %tex.vec to float %r.0 = insertelement <2 x float> undef, float %tex.vecf, i32 0 %tex.errf = bitcast i32 %tex.err to float %r = insertelement <2 x float> %r.0, float %tex.errf, i32 1 ret <2 x float> %r } define amdgpu_ps <2 x float> @image_sample_b_2d_v3f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { ; TONGA-LABEL: image_sample_b_2d_v3f16: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: s_mov_b64 s[12:13], exec ; TONGA-NEXT: s_wqm_b64 exec, exec ; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] ; TONGA-NEXT: image_sample_b v[0:2], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: v_mov_b32_e32 v1, v2 ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_b_2d_v3f16: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: s_mov_b64 s[12:13], exec ; GFX81-NEXT: s_wqm_b64 exec, exec ; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_b_2d_v3f16: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_b_2d_v3f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) %tex_wide = shufflevector <3 x half> %tex, <3 x half> undef, <4 x i32> %r = bitcast <4 x half> %tex_wide to <2 x float> ret <2 x float> %r } define amdgpu_ps <4 x float> @image_sample_b_2d_v3f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { ; TONGA-LABEL: image_sample_b_2d_v3f16_tfe: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: s_mov_b64 s[12:13], exec ; TONGA-NEXT: s_wqm_b64 exec, exec ; TONGA-NEXT: v_mov_b32_e32 v3, 0 ; TONGA-NEXT: v_mov_b32_e32 v4, v3 ; TONGA-NEXT: v_mov_b32_e32 v5, v3 ; TONGA-NEXT: v_mov_b32_e32 v6, v3 ; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] ; TONGA-NEXT: image_sample_b v[3:6], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v4 ; TONGA-NEXT: v_or_b32_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: v_mov_b32_e32 v1, v5 ; TONGA-NEXT: v_mov_b32_e32 v2, v6 ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_b_2d_v3f16_tfe: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: s_mov_b64 s[12:13], exec ; GFX81-NEXT: s_wqm_b64 exec, exec ; GFX81-NEXT: v_mov_b32_e32 v3, 0 ; GFX81-NEXT: v_mov_b32_e32 v4, v3 ; GFX81-NEXT: v_mov_b32_e32 v5, v3 ; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: v_mov_b32_e32 v0, v3 ; GFX81-NEXT: v_mov_b32_e32 v1, v4 ; GFX81-NEXT: v_mov_b32_e32 v2, v5 ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_b_2d_v3f16_tfe: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: v_mov_b32_e32 v3, 0 ; GFX9-NEXT: v_mov_b32_e32 v4, v3 ; GFX9-NEXT: v_mov_b32_e32 v5, v3 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v3 ; GFX9-NEXT: v_mov_b32_e32 v1, v4 ; GFX9-NEXT: v_mov_b32_e32 v2, v5 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_b_2d_v3f16_tfe: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_mov_b32_e32 v3, v0 ; GFX10-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-NEXT: v_mov_b32_e32 v5, v2 ; GFX10-NEXT: v_mov_b32_e32 v4, v1 ; GFX10-NEXT: v_mov_b32_e32 v1, v0 ; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) %tex.vec = extractvalue {<3 x half>, i32} %tex, 0 %tex.vec_wide = shufflevector <3 x half> %tex.vec, <3 x half> undef, <4 x i32> %tex.err = extractvalue {<3 x half>, i32} %tex, 1 %tex.vecf = bitcast <4 x half> %tex.vec_wide to <2 x float> %tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0 %tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1 %r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0 %r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1 %tex.errf = bitcast i32 %tex.err to float %r = insertelement <4 x float> %r.1, float %tex.errf, i32 2 ret <4 x float> %r } define amdgpu_ps <2 x float> @image_sample_b_2d_v4f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { ; TONGA-LABEL: image_sample_b_2d_v4f16: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: s_mov_b64 s[12:13], exec ; TONGA-NEXT: s_wqm_b64 exec, exec ; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] ; TONGA-NEXT: image_sample_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; TONGA-NEXT: v_lshlrev_b32_e32 v3, 16, v3 ; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_b_2d_v4f16: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: s_mov_b64 s[12:13], exec ; GFX81-NEXT: s_wqm_b64 exec, exec ; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_b_2d_v4f16: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_b_2d_v4f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) %r = bitcast <4 x half> %tex to <2 x float> ret <2 x float> %r } define amdgpu_ps <4 x float> @image_sample_b_2d_v4f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { ; TONGA-LABEL: image_sample_b_2d_v4f16_tfe: ; TONGA: ; %bb.0: ; %main_body ; TONGA-NEXT: s_mov_b64 s[12:13], exec ; TONGA-NEXT: s_wqm_b64 exec, exec ; TONGA-NEXT: v_mov_b32_e32 v3, 0 ; TONGA-NEXT: v_mov_b32_e32 v4, v3 ; TONGA-NEXT: v_mov_b32_e32 v5, v3 ; TONGA-NEXT: v_mov_b32_e32 v6, v3 ; TONGA-NEXT: v_mov_b32_e32 v7, v3 ; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] ; TONGA-NEXT: image_sample_b v[3:7], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 ; TONGA-NEXT: s_waitcnt vmcnt(0) ; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v4 ; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v6 ; TONGA-NEXT: v_or_b32_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: v_or_b32_sdwa v1, v5, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD ; TONGA-NEXT: v_mov_b32_e32 v2, v7 ; TONGA-NEXT: ; return to shader part epilog ; ; GFX81-LABEL: image_sample_b_2d_v4f16_tfe: ; GFX81: ; %bb.0: ; %main_body ; GFX81-NEXT: s_mov_b64 s[12:13], exec ; GFX81-NEXT: s_wqm_b64 exec, exec ; GFX81-NEXT: v_mov_b32_e32 v3, 0 ; GFX81-NEXT: v_mov_b32_e32 v4, v3 ; GFX81-NEXT: v_mov_b32_e32 v5, v3 ; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 ; GFX81-NEXT: s_waitcnt vmcnt(0) ; GFX81-NEXT: v_mov_b32_e32 v0, v3 ; GFX81-NEXT: v_mov_b32_e32 v1, v4 ; GFX81-NEXT: v_mov_b32_e32 v2, v5 ; GFX81-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: image_sample_b_2d_v4f16_tfe: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: v_mov_b32_e32 v3, 0 ; GFX9-NEXT: v_mov_b32_e32 v4, v3 ; GFX9-NEXT: v_mov_b32_e32 v5, v3 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v0, v3 ; GFX9-NEXT: v_mov_b32_e32 v1, v4 ; GFX9-NEXT: v_mov_b32_e32 v2, v5 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: image_sample_b_2d_v4f16_tfe: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_mov_b32_e32 v3, v0 ; GFX10-NEXT: v_mov_b32_e32 v0, 0 ; GFX10-NEXT: v_mov_b32_e32 v5, v2 ; GFX10-NEXT: v_mov_b32_e32 v4, v1 ; GFX10-NEXT: v_mov_b32_e32 v1, v0 ; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog main_body: %tex = call {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) %tex.vec = extractvalue {<4 x half>, i32} %tex, 0 %tex.err = extractvalue {<4 x half>, i32} %tex, 1 %tex.vecf = bitcast <4 x half> %tex.vec to <2 x float> %tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0 %tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1 %r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0 %r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1 %tex.errf = bitcast i32 %tex.err to float %r = insertelement <4 x float> %r.1, float %tex.errf, i32 2 ret <4 x float> %r } declare half @llvm.amdgcn.image.sample.2d.f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <3 x half> @llvm.amdgcn.image.sample.2d.v3f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x half> @llvm.amdgcn.image.sample.2d.v4f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare {<2 x half>,i32} @llvm.amdgcn.image.sample.2d.v2f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }