; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc %s -o - -enable-shrink-wrap=true -ifcvt-fn-start=1 -ifcvt-fn-stop=0 -mtriple=armv7-apple-ios \ ; RUN: | FileCheck %s --check-prefix=ARM-ENABLE ; RUN: llc %s -o - -enable-shrink-wrap=false -ifcvt-fn-start=1 -ifcvt-fn-stop=0 -mtriple=armv7-apple-ios \ ; RUN: | FileCheck %s --check-prefix=ARM-DISABLE ; RUN: llc %s -o - -enable-shrink-wrap=true -ifcvt-fn-start=1 -ifcvt-fn-stop=0 -mtriple=thumbv7-apple-ios \ ; RUN: | FileCheck %s --check-prefix=THUMB-ENABLE ; RUN: llc %s -o - -enable-shrink-wrap=false -ifcvt-fn-start=1 -ifcvt-fn-stop=0 -mtriple=thumbv7-apple-ios \ ; RUN: | FileCheck %s --check-prefix=THUMB-DISABLE ; ; Note: Lots of tests use inline asm instead of regular calls. ; This allows to have a better control on what the allocation will do. ; Otherwise, we may have spill right in the entry block, defeating ; shrink-wrapping. Moreover, some of the inline asm statements (nop) ; are here to ensure that the related paths do not end up as critical ; edges. ; Also disable the late if-converter as it makes harder to reason on ; the diffs. ; Initial motivating example: Simple diamond with a call just on one side. ; foo: ; ; Compare the arguments and jump to exit. ; No prologue needed. ; cmp r0, r1 ; bge [[EXIT_LABEL:LBB[0-9_]+]] ; ; Prologue code. ; push {r7, lr} ; mov r7, sp ;; ; Compare the arguments and jump to exit. ; After the prologue is set. ; sub sp ; cmp r0, r1 ; bge [[EXIT_LABEL:LBB[0-9_]+]] ; ; Store %a in the alloca. ; push {r0} ; str r0, [sp, #-4] ; str r0, [sp] ; Set the alloca address in the second argument. ; mov r1, sp ; Set the first argument to zero. ; mov{{s?}} r0, #0 ; bl{{x?}} _doSomething ; ; With shrink-wrapping, epilogue is just after the call. ; mov sp, r7 ; add sp, #4 ; pop{{(\.w)?}} {r7, lr} ; ; [[EXIT_LABEL]]: ; ; Without shrink-wrapping, epilogue is in the exit block. ; Epilogue code. (What we pop does not matter.) ; mov sp, r7 ; add sp, ; pop {r7, pc} ; ; bx lr define i32 @foo(i32 %a, i32 %b) "frame-pointer"="all" { ; ARM-ENABLE-LABEL: foo: ; ARM-ENABLE: @ %bb.0: ; ARM-ENABLE-NEXT: cmp r0, r1 ; ARM-ENABLE-NEXT: bge LBB0_2 ; ARM-ENABLE-NEXT: @ %bb.1: @ %true ; ARM-ENABLE-NEXT: push {r7, lr} ; ARM-ENABLE-NEXT: mov r7, sp ; ARM-ENABLE-NEXT: push {r0} ; ARM-ENABLE-NEXT: mov r1, sp ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: bl _doSomething ; ARM-ENABLE-NEXT: mov sp, r7 ; ARM-ENABLE-NEXT: pop {r7, lr} ; ARM-ENABLE-NEXT: LBB0_2: @ %false ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: foo: ; ARM-DISABLE: @ %bb.0: ; ARM-DISABLE-NEXT: push {r7, lr} ; ARM-DISABLE-NEXT: mov r7, sp ; ARM-DISABLE-NEXT: sub sp, sp, #4 ; ARM-DISABLE-NEXT: cmp r0, r1 ; ARM-DISABLE-NEXT: bge LBB0_2 ; ARM-DISABLE-NEXT: @ %bb.1: @ %true ; ARM-DISABLE-NEXT: str r0, [sp] ; ARM-DISABLE-NEXT: mov r1, sp ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: bl _doSomething ; ARM-DISABLE-NEXT: LBB0_2: @ %false ; ARM-DISABLE-NEXT: mov sp, r7 ; ARM-DISABLE-NEXT: pop {r7, pc} ; ; THUMB-ENABLE-LABEL: foo: ; THUMB-ENABLE: @ %bb.0: ; THUMB-ENABLE-NEXT: cmp r0, r1 ; THUMB-ENABLE-NEXT: bge LBB0_2 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %true ; THUMB-ENABLE-NEXT: push {r7, lr} ; THUMB-ENABLE-NEXT: mov r7, sp ; THUMB-ENABLE-NEXT: str r0, [sp, #-4]! ; THUMB-ENABLE-NEXT: mov r1, sp ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: bl _doSomething ; THUMB-ENABLE-NEXT: add sp, #4 ; THUMB-ENABLE-NEXT: pop.w {r7, lr} ; THUMB-ENABLE-NEXT: LBB0_2: @ %false ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: foo: ; THUMB-DISABLE: @ %bb.0: ; THUMB-DISABLE-NEXT: push {r7, lr} ; THUMB-DISABLE-NEXT: mov r7, sp ; THUMB-DISABLE-NEXT: sub sp, #4 ; THUMB-DISABLE-NEXT: cmp r0, r1 ; THUMB-DISABLE-NEXT: bge LBB0_2 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %true ; THUMB-DISABLE-NEXT: str r0, [sp] ; THUMB-DISABLE-NEXT: mov r1, sp ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: bl _doSomething ; THUMB-DISABLE-NEXT: LBB0_2: @ %false ; THUMB-DISABLE-NEXT: add sp, #4 ; THUMB-DISABLE-NEXT: pop {r7, pc} %tmp = alloca i32, align 4 %tmp2 = icmp slt i32 %a, %b br i1 %tmp2, label %true, label %false true: store i32 %a, i32* %tmp, align 4 %tmp4 = call i32 @doSomething(i32 0, i32* %tmp) br label %false false: %tmp.0 = phi i32 [ %tmp4, %true ], [ %a, %0 ] ret i32 %tmp.0 } ; Function Attrs: optsize declare i32 @doSomething(i32, i32*) ; Check that we do not perform the restore inside the loop whereas the save ; is outside. ; freqSaveAndRestoreOutsideLoop: ; ; Shrink-wrapping allows to skip the prologue in the else case. ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; Prologue code. ; Make sure we save the CSR used in the inline asm: r4. ; push {r4, r7, lr} ; add r7, sp, #4 ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; SUM is in r0 because it is coalesced with the second ; argument on the else path. ; mov{{s?}} [[SUM:r0]], #0 ; mov{{s?}} [[IV:r[0-9]+]], #10 ; ; Next BB. ; [[LOOP:LBB[0-9_]+]]: @ %for.body ; mov{{(\.w)?}} [[TMP:r[0-9]+]], #1 ; add [[SUM]], [[TMP]], [[SUM]] ; add [[SUM]], [[TMP]] ; subs [[IV]], [[IV]], #1 ; subs [[IV]], #1 ; bne [[LOOP]] ; ; Next BB. ; SUM << 3. ; lsl{{s?}} [[SUM]], [[SUM]], #3 ; pop {r4, r7, pc} ; ; Duplicated epilogue. ; pop {r4, r7, pc} ; ; [[ELSE_LABEL]]: @ %if.else ; Shift second argument by one and store into returned register. ; lsl{{s?}} r0, r1, #1 ; pop {r4, r7, pc} ; ; bx lr define i32 @freqSaveAndRestoreOutsideLoop(i32 %cond, i32 %N) "frame-pointer"="all" { ; ARM-ENABLE-LABEL: freqSaveAndRestoreOutsideLoop: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: beq LBB1_4 ; ARM-ENABLE-NEXT: @ %bb.1: @ %for.preheader ; ARM-ENABLE-NEXT: push {r4, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #4 ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: mov r1, #10 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: LBB1_2: @ %for.body ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: mov r2, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: add r0, r2, r0 ; ARM-ENABLE-NEXT: subs r1, r1, #1 ; ARM-ENABLE-NEXT: bne LBB1_2 ; ARM-ENABLE-NEXT: @ %bb.3: @ %for.end ; ARM-ENABLE-NEXT: lsl r0, r0, #3 ; ARM-ENABLE-NEXT: pop {r4, r7, pc} ; ARM-ENABLE-NEXT: LBB1_4: @ %if.else ; ARM-ENABLE-NEXT: lsl r0, r1, #1 ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: freqSaveAndRestoreOutsideLoop: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #4 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: beq LBB1_4 ; ARM-DISABLE-NEXT: @ %bb.1: @ %for.preheader ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: mov r1, #10 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: LBB1_2: @ %for.body ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: mov r2, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: add r0, r2, r0 ; ARM-DISABLE-NEXT: subs r1, r1, #1 ; ARM-DISABLE-NEXT: bne LBB1_2 ; ARM-DISABLE-NEXT: @ %bb.3: @ %for.end ; ARM-DISABLE-NEXT: lsl r0, r0, #3 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ARM-DISABLE-NEXT: LBB1_4: @ %if.else ; ARM-DISABLE-NEXT: lsl r0, r1, #1 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ; THUMB-ENABLE-LABEL: freqSaveAndRestoreOutsideLoop: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: cbz r0, LBB1_4 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %for.preheader ; THUMB-ENABLE-NEXT: push {r4, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #4 ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: movs r1, #10 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: LBB1_2: @ %for.body ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: mov.w r2, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: add r0, r2 ; THUMB-ENABLE-NEXT: subs r1, #1 ; THUMB-ENABLE-NEXT: bne LBB1_2 ; THUMB-ENABLE-NEXT: @ %bb.3: @ %for.end ; THUMB-ENABLE-NEXT: lsls r0, r0, #3 ; THUMB-ENABLE-NEXT: pop {r4, r7, pc} ; THUMB-ENABLE-NEXT: LBB1_4: @ %if.else ; THUMB-ENABLE-NEXT: lsls r0, r1, #1 ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: freqSaveAndRestoreOutsideLoop: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #4 ; THUMB-DISABLE-NEXT: cbz r0, LBB1_4 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %for.preheader ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: movs r1, #10 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: LBB1_2: @ %for.body ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: mov.w r2, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: add r0, r2 ; THUMB-DISABLE-NEXT: subs r1, #1 ; THUMB-DISABLE-NEXT: bne LBB1_2 ; THUMB-DISABLE-NEXT: @ %bb.3: @ %for.end ; THUMB-DISABLE-NEXT: lsls r0, r0, #3 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} ; THUMB-DISABLE-NEXT: LBB1_4: @ %if.else ; THUMB-DISABLE-NEXT: lsls r0, r1, #1 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} entry: %tobool = icmp eq i32 %cond, 0 br i1 %tobool, label %if.else, label %for.preheader for.preheader: tail call void asm "nop", ""() br label %for.body for.body: ; preds = %entry, %for.body %i.05 = phi i32 [ %inc, %for.body ], [ 0, %for.preheader ] %sum.04 = phi i32 [ %add, %for.body ], [ 0, %for.preheader ] %call = tail call i32 asm sideeffect "mov $0, #1", "=r,~{r4}"() %add = add nsw i32 %call, %sum.04 %inc = add nuw nsw i32 %i.05, 1 %exitcond = icmp eq i32 %inc, 10 br i1 %exitcond, label %for.end, label %for.body for.end: ; preds = %for.body %shl = shl i32 %add, 3 br label %if.end if.else: ; preds = %entry %mul = shl nsw i32 %N, 1 br label %if.end if.end: ; preds = %if.else, %for.end %sum.1 = phi i32 [ %shl, %for.end ], [ %mul, %if.else ] ret i32 %sum.1 } declare i32 @something(...) ; Check that we do not perform the shrink-wrapping inside the loop even ; though that would be legal. The cost model must prevent that. ; freqSaveAndRestoreOutsideLoop2: ; Prologue code. ; Make sure we save the CSR used in the inline asm: r4. ; push {r4 ; mov{{s?}} [[SUM:r0]], #0 ; mov{{s?}} [[IV:r[0-9]+]], #10 ; nop ; Next BB. ; [[LOOP_LABEL:LBB[0-9_]+]]: @ %for.body ; mov{{(\.w)?}} [[TMP:r[0-9]+]], #1 ; add [[SUM]], [[TMP]], [[SUM]] ; add [[SUM]], [[TMP]] ; subs [[IV]], [[IV]], #1 ; subs [[IV]], #1 ; bne [[LOOP_LABEL]] ; Next BB. ; @ %for.exit ; nop ; pop {r4 define i32 @freqSaveAndRestoreOutsideLoop2(i32 %cond) "frame-pointer"="all" { ; ARM-LABEL: freqSaveAndRestoreOutsideLoop2: ; ARM: @ %bb.0: @ %entry ; ARM-NEXT: push {r4, r7, lr} ; ARM-NEXT: add r7, sp, #4 ; ARM-NEXT: mov r0, #0 ; ARM-NEXT: mov r1, #10 ; ARM-NEXT: @ InlineAsm Start ; ARM-NEXT: nop ; ARM-NEXT: @ InlineAsm End ; ARM-NEXT: LBB2_1: @ %for.body ; ARM-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-NEXT: @ InlineAsm Start ; ARM-NEXT: mov r2, #1 ; ARM-NEXT: @ InlineAsm End ; ARM-NEXT: add r0, r2, r0 ; ARM-NEXT: subs r1, r1, #1 ; ARM-NEXT: bne LBB2_1 ; ARM-NEXT: @ %bb.2: @ %for.exit ; ARM-NEXT: @ InlineAsm Start ; ARM-NEXT: nop ; ARM-NEXT: @ InlineAsm End ; ARM-NEXT: pop {r4, r7, pc} ; ; THUMB-LABEL: freqSaveAndRestoreOutsideLoop2: ; THUMB: @ %bb.0: @ %entry ; THUMB-NEXT: push {r4, r7, lr} ; THUMB-NEXT: add r7, sp, #4 ; THUMB-NEXT: movs r0, #0 ; THUMB-NEXT: movs r1, #10 ; THUMB-NEXT: @ InlineAsm Start ; THUMB-NEXT: nop ; THUMB-NEXT: @ InlineAsm End ; THUMB-NEXT: LBB2_1: @ %for.body ; THUMB-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-NEXT: @ InlineAsm Start ; THUMB-NEXT: mov.w r2, #1 ; THUMB-NEXT: @ InlineAsm End ; THUMB-NEXT: add r0, r2 ; THUMB-NEXT: subs r1, #1 ; THUMB-NEXT: bne LBB2_1 ; THUMB-NEXT: @ %bb.2: @ %for.exit ; THUMB-NEXT: @ InlineAsm Start ; THUMB-NEXT: nop ; THUMB-NEXT: @ InlineAsm End ; THUMB-NEXT: pop {r4, r7, pc} ; ARM-ENABLE-LABEL: freqSaveAndRestoreOutsideLoop2: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: push {r4, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #4 ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: mov r1, #10 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: LBB2_1: @ %for.body ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: mov r2, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: add r0, r2, r0 ; ARM-ENABLE-NEXT: subs r1, r1, #1 ; ARM-ENABLE-NEXT: bne LBB2_1 ; ARM-ENABLE-NEXT: @ %bb.2: @ %for.exit ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: pop {r4, r7, pc} ; ; ARM-DISABLE-LABEL: freqSaveAndRestoreOutsideLoop2: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #4 ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: mov r1, #10 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: LBB2_1: @ %for.body ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: mov r2, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: add r0, r2, r0 ; ARM-DISABLE-NEXT: subs r1, r1, #1 ; ARM-DISABLE-NEXT: bne LBB2_1 ; ARM-DISABLE-NEXT: @ %bb.2: @ %for.exit ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ; THUMB-ENABLE-LABEL: freqSaveAndRestoreOutsideLoop2: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: push {r4, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #4 ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: movs r1, #10 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: LBB2_1: @ %for.body ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: mov.w r2, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: add r0, r2 ; THUMB-ENABLE-NEXT: subs r1, #1 ; THUMB-ENABLE-NEXT: bne LBB2_1 ; THUMB-ENABLE-NEXT: @ %bb.2: @ %for.exit ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: pop {r4, r7, pc} ; ; THUMB-DISABLE-LABEL: freqSaveAndRestoreOutsideLoop2: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #4 ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: movs r1, #10 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: LBB2_1: @ %for.body ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: mov.w r2, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: add r0, r2 ; THUMB-DISABLE-NEXT: subs r1, #1 ; THUMB-DISABLE-NEXT: bne LBB2_1 ; THUMB-DISABLE-NEXT: @ %bb.2: @ %for.exit ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} entry: br label %for.preheader for.preheader: tail call void asm "nop", ""() br label %for.body for.body: ; preds = %for.body, %entry %i.04 = phi i32 [ 0, %for.preheader ], [ %inc, %for.body ] %sum.03 = phi i32 [ 0, %for.preheader ], [ %add, %for.body ] %call = tail call i32 asm sideeffect "mov $0, #1", "=r,~{r4}"() %add = add nsw i32 %call, %sum.03 %inc = add nuw nsw i32 %i.04, 1 %exitcond = icmp eq i32 %inc, 10 br i1 %exitcond, label %for.exit, label %for.body for.exit: tail call void asm "nop", ""() br label %for.end for.end: ; preds = %for.body ret i32 %add } ; Check with a more complex case that we do not have save within the loop and ; restore outside. ; loopInfoSaveOutsideLoop: ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; Prologue code. ; Make sure we save the CSR used in the inline asm: r4. ; push {r4, r7, lr} ; add r7, sp, #4 ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; SUM is in r0 because it is coalesced with the second ; argument on the else path. ; mov{{s?}} [[SUM:r0]], #0 ; mov{{s?}} [[IV:r[0-9]+]], #10 ; ; Next BB. ; [[LOOP:LBB[0-9_]+]]: @ %for.body ; mov{{(\.w)?}} [[TMP:r[0-9]+]], #1 ; add [[SUM]], [[TMP]], [[SUM]] ; add [[SUM]], [[TMP]] ; subs [[IV]], [[IV]], #1 ; subs [[IV]], #1 ; bne [[LOOP]] ; ; Next BB. ; SUM << 3. ; lsl{{s?}} [[SUM]], [[SUM]], #3 ; pop {r4, r7, pc} ; ; Duplicated epilogue. ; pop {r4, r7, pc} ; ; [[ELSE_LABEL]]: @ %if.else ; Shift second argument by one and store into returned register. ; lsl{{s?}} r0, r1, #1 ; pop {r4, r7, pc} ; ; bx lr define i32 @loopInfoSaveOutsideLoop(i32 %cond, i32 %N) "frame-pointer"="all" { ; ARM-ENABLE-LABEL: loopInfoSaveOutsideLoop: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: beq LBB3_4 ; ARM-ENABLE-NEXT: @ %bb.1: @ %for.preheader ; ARM-ENABLE-NEXT: push {r4, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #4 ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: mov r1, #10 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: LBB3_2: @ %for.body ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: mov r2, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: add r0, r2, r0 ; ARM-ENABLE-NEXT: subs r1, r1, #1 ; ARM-ENABLE-NEXT: bne LBB3_2 ; ARM-ENABLE-NEXT: @ %bb.3: @ %for.end ; ARM-ENABLE-NEXT: lsl r0, r0, #3 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: pop {r4, r7, pc} ; ARM-ENABLE-NEXT: LBB3_4: @ %if.else ; ARM-ENABLE-NEXT: lsl r0, r1, #1 ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: loopInfoSaveOutsideLoop: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #4 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: beq LBB3_4 ; ARM-DISABLE-NEXT: @ %bb.1: @ %for.preheader ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: mov r1, #10 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: LBB3_2: @ %for.body ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: mov r2, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: add r0, r2, r0 ; ARM-DISABLE-NEXT: subs r1, r1, #1 ; ARM-DISABLE-NEXT: bne LBB3_2 ; ARM-DISABLE-NEXT: @ %bb.3: @ %for.end ; ARM-DISABLE-NEXT: lsl r0, r0, #3 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ARM-DISABLE-NEXT: LBB3_4: @ %if.else ; ARM-DISABLE-NEXT: lsl r0, r1, #1 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ; THUMB-ENABLE-LABEL: loopInfoSaveOutsideLoop: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: cbz r0, LBB3_4 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %for.preheader ; THUMB-ENABLE-NEXT: push {r4, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #4 ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: movs r1, #10 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: LBB3_2: @ %for.body ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: mov.w r2, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: add r0, r2 ; THUMB-ENABLE-NEXT: subs r1, #1 ; THUMB-ENABLE-NEXT: bne LBB3_2 ; THUMB-ENABLE-NEXT: @ %bb.3: @ %for.end ; THUMB-ENABLE-NEXT: lsls r0, r0, #3 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: pop {r4, r7, pc} ; THUMB-ENABLE-NEXT: LBB3_4: @ %if.else ; THUMB-ENABLE-NEXT: lsls r0, r1, #1 ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: loopInfoSaveOutsideLoop: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #4 ; THUMB-DISABLE-NEXT: cbz r0, LBB3_4 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %for.preheader ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: movs r1, #10 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: LBB3_2: @ %for.body ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: mov.w r2, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: add r0, r2 ; THUMB-DISABLE-NEXT: subs r1, #1 ; THUMB-DISABLE-NEXT: bne LBB3_2 ; THUMB-DISABLE-NEXT: @ %bb.3: @ %for.end ; THUMB-DISABLE-NEXT: lsls r0, r0, #3 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} ; THUMB-DISABLE-NEXT: LBB3_4: @ %if.else ; THUMB-DISABLE-NEXT: lsls r0, r1, #1 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} entry: %tobool = icmp eq i32 %cond, 0 br i1 %tobool, label %if.else, label %for.preheader for.preheader: tail call void asm "nop", ""() br label %for.body for.body: ; preds = %entry, %for.body %i.05 = phi i32 [ %inc, %for.body ], [ 0, %for.preheader ] %sum.04 = phi i32 [ %add, %for.body ], [ 0, %for.preheader ] %call = tail call i32 asm sideeffect "mov $0, #1", "=r,~{r4}"() %add = add nsw i32 %call, %sum.04 %inc = add nuw nsw i32 %i.05, 1 %exitcond = icmp eq i32 %inc, 10 br i1 %exitcond, label %for.end, label %for.body for.end: ; preds = %for.body tail call void asm "nop", "~{r4}"() %shl = shl i32 %add, 3 br label %if.end if.else: ; preds = %entry %mul = shl nsw i32 %N, 1 br label %if.end if.end: ; preds = %if.else, %for.end %sum.1 = phi i32 [ %shl, %for.end ], [ %mul, %if.else ] ret i32 %sum.1 } declare void @somethingElse(...) ; Check with a more complex case that we do not have restore within the loop and ; save outside. ; loopInfoRestoreOutsideLoop: ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; Prologue code. ; Make sure we save the CSR used in the inline asm: r4. ; push {r4, r7, lr} ; add r7, sp, #4 ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; SUM is in r0 because it is coalesced with the second ; argument on the else path. ; mov{{s?}} [[SUM:r0]], #0 ; mov{{s?}} [[IV:r[0-9]+]], #10 ; ; Next BB. ; [[LOOP:LBB[0-9_]+]]: @ %for.body ; mov{{(\.w)?}} [[TMP:r[0-9]+]], #1 ; add [[SUM]], [[TMP]], [[SUM]] ; add [[SUM]], [[TMP]] ; subs [[IV]], [[IV]], #1 ; subs [[IV]], #1 ; bne [[LOOP]] ; ; Next BB. ; SUM << 3. ; lsl{{s?}} [[SUM]], [[SUM]], #3 ; pop {r4, r7, pc} ; ; Duplicated epilogue. ; pop {r4, r7, pc} ; ; [[ELSE_LABEL]]: @ %if.else ; Shift second argument by one and store into returned register. ; lsl{{s?}} r0, r1, #1 ; pop {r4, r7, pc} ; ; bx lr define i32 @loopInfoRestoreOutsideLoop(i32 %cond, i32 %N) "frame-pointer"="all" nounwind { ; ARM-ENABLE-LABEL: loopInfoRestoreOutsideLoop: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: beq LBB4_4 ; ARM-ENABLE-NEXT: @ %bb.1: @ %if.then ; ARM-ENABLE-NEXT: push {r4, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #4 ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: mov r1, #10 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: LBB4_2: @ %for.body ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: mov r2, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: add r0, r2, r0 ; ARM-ENABLE-NEXT: subs r1, r1, #1 ; ARM-ENABLE-NEXT: bne LBB4_2 ; ARM-ENABLE-NEXT: @ %bb.3: @ %for.end ; ARM-ENABLE-NEXT: lsl r0, r0, #3 ; ARM-ENABLE-NEXT: pop {r4, r7, pc} ; ARM-ENABLE-NEXT: LBB4_4: @ %if.else ; ARM-ENABLE-NEXT: lsl r0, r1, #1 ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: loopInfoRestoreOutsideLoop: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #4 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: beq LBB4_4 ; ARM-DISABLE-NEXT: @ %bb.1: @ %if.then ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: mov r1, #10 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: LBB4_2: @ %for.body ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: mov r2, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: add r0, r2, r0 ; ARM-DISABLE-NEXT: subs r1, r1, #1 ; ARM-DISABLE-NEXT: bne LBB4_2 ; ARM-DISABLE-NEXT: @ %bb.3: @ %for.end ; ARM-DISABLE-NEXT: lsl r0, r0, #3 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ARM-DISABLE-NEXT: LBB4_4: @ %if.else ; ARM-DISABLE-NEXT: lsl r0, r1, #1 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ; THUMB-ENABLE-LABEL: loopInfoRestoreOutsideLoop: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: cbz r0, LBB4_4 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %if.then ; THUMB-ENABLE-NEXT: push {r4, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #4 ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: movs r1, #10 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: LBB4_2: @ %for.body ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: mov.w r2, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: add r0, r2 ; THUMB-ENABLE-NEXT: subs r1, #1 ; THUMB-ENABLE-NEXT: bne LBB4_2 ; THUMB-ENABLE-NEXT: @ %bb.3: @ %for.end ; THUMB-ENABLE-NEXT: lsls r0, r0, #3 ; THUMB-ENABLE-NEXT: pop {r4, r7, pc} ; THUMB-ENABLE-NEXT: LBB4_4: @ %if.else ; THUMB-ENABLE-NEXT: lsls r0, r1, #1 ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: loopInfoRestoreOutsideLoop: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #4 ; THUMB-DISABLE-NEXT: cbz r0, LBB4_4 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %if.then ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: movs r1, #10 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: LBB4_2: @ %for.body ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: mov.w r2, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: add r0, r2 ; THUMB-DISABLE-NEXT: subs r1, #1 ; THUMB-DISABLE-NEXT: bne LBB4_2 ; THUMB-DISABLE-NEXT: @ %bb.3: @ %for.end ; THUMB-DISABLE-NEXT: lsls r0, r0, #3 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} ; THUMB-DISABLE-NEXT: LBB4_4: @ %if.else ; THUMB-DISABLE-NEXT: lsls r0, r1, #1 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} entry: %tobool = icmp eq i32 %cond, 0 br i1 %tobool, label %if.else, label %if.then if.then: ; preds = %entry tail call void asm "nop", "~{r4}"() br label %for.body for.body: ; preds = %for.body, %if.then %i.05 = phi i32 [ 0, %if.then ], [ %inc, %for.body ] %sum.04 = phi i32 [ 0, %if.then ], [ %add, %for.body ] %call = tail call i32 asm sideeffect "mov $0, #1", "=r,~{r4}"() %add = add nsw i32 %call, %sum.04 %inc = add nuw nsw i32 %i.05, 1 %exitcond = icmp eq i32 %inc, 10 br i1 %exitcond, label %for.end, label %for.body for.end: ; preds = %for.body %shl = shl i32 %add, 3 br label %if.end if.else: ; preds = %entry %mul = shl nsw i32 %N, 1 br label %if.end if.end: ; preds = %if.else, %for.end %sum.1 = phi i32 [ %shl, %for.end ], [ %mul, %if.else ] ret i32 %sum.1 } ; Check that we handle function with no frame information correctly. ; emptyFrame: ; @ %entry ; mov{{s?}} r0, #0 ; bx lr define i32 @emptyFrame() { ; ARM-LABEL: emptyFrame: ; ARM: @ %bb.0: @ %entry ; ARM-NEXT: mov r0, #0 ; ARM-NEXT: bx lr ; ; THUMB-LABEL: emptyFrame: ; THUMB: @ %bb.0: @ %entry ; THUMB-NEXT: movs r0, #0 ; THUMB-NEXT: bx lr ; ARM-ENABLE-LABEL: emptyFrame: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: emptyFrame: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: bx lr ; ; THUMB-ENABLE-LABEL: emptyFrame: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: emptyFrame: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: bx lr entry: ret i32 0 } ; Check that we handle inline asm correctly. ; inlineAsm: ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; Prologue code. ; Make sure we save the CSR used in the inline asm: r4. ; push {r4, r7, lr} ; add r7, sp, #4 ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; mov{{s?}} [[IV:r[0-9]+]], #10 ; ; Next BB. ; [[LOOP:LBB[0-9_]+]]: @ %for.body ; subs [[IV]], [[IV]], #1 ; subs [[IV]], #1 ; add{{(\.w)?}} r4, r4, #1 ; bne [[LOOP]] ; ; Next BB. ; mov{{s?}} r0, #0 ; ; Duplicated epilogue. ; pop {r4, r7, pc} ; ; [[ELSE_LABEL]]: @ %if.else ; Shift second argument by one and store into returned register. ; lsl{{s?}} r0, r1, #1 ; pop {r4, r7, pc} ; ; bx lr define i32 @inlineAsm(i32 %cond, i32 %N) "frame-pointer"="all" { ; ARM-ENABLE-LABEL: inlineAsm: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: beq LBB6_4 ; ARM-ENABLE-NEXT: @ %bb.1: @ %for.preheader ; ARM-ENABLE-NEXT: push {r4, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #4 ; ARM-ENABLE-NEXT: mov r0, #10 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: LBB6_2: @ %for.body ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: subs r0, r0, #1 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: add r4, r4, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: bne LBB6_2 ; ARM-ENABLE-NEXT: @ %bb.3: @ %for.exit ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: nop ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: pop {r4, r7, pc} ; ARM-ENABLE-NEXT: LBB6_4: @ %if.else ; ARM-ENABLE-NEXT: lsl r0, r1, #1 ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: inlineAsm: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #4 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: beq LBB6_4 ; ARM-DISABLE-NEXT: @ %bb.1: @ %for.preheader ; ARM-DISABLE-NEXT: mov r0, #10 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: LBB6_2: @ %for.body ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: subs r0, r0, #1 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: add r4, r4, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: bne LBB6_2 ; ARM-DISABLE-NEXT: @ %bb.3: @ %for.exit ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: nop ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ARM-DISABLE-NEXT: LBB6_4: @ %if.else ; ARM-DISABLE-NEXT: lsl r0, r1, #1 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ; THUMB-ENABLE-LABEL: inlineAsm: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: cbz r0, LBB6_4 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %for.preheader ; THUMB-ENABLE-NEXT: push {r4, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #4 ; THUMB-ENABLE-NEXT: movs r0, #10 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: LBB6_2: @ %for.body ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: subs r0, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: add.w r4, r4, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: bne LBB6_2 ; THUMB-ENABLE-NEXT: @ %bb.3: @ %for.exit ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: nop ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: pop {r4, r7, pc} ; THUMB-ENABLE-NEXT: LBB6_4: @ %if.else ; THUMB-ENABLE-NEXT: lsls r0, r1, #1 ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: inlineAsm: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #4 ; THUMB-DISABLE-NEXT: cbz r0, LBB6_4 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %for.preheader ; THUMB-DISABLE-NEXT: movs r0, #10 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: LBB6_2: @ %for.body ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: subs r0, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: add.w r4, r4, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: bne LBB6_2 ; THUMB-DISABLE-NEXT: @ %bb.3: @ %for.exit ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: nop ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} ; THUMB-DISABLE-NEXT: LBB6_4: @ %if.else ; THUMB-DISABLE-NEXT: lsls r0, r1, #1 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} entry: %tobool = icmp eq i32 %cond, 0 br i1 %tobool, label %if.else, label %for.preheader for.preheader: tail call void asm "nop", ""() br label %for.body for.body: ; preds = %entry, %for.body %i.03 = phi i32 [ %inc, %for.body ], [ 0, %for.preheader ] tail call void asm sideeffect "add r4, #1", "~{r4}"() %inc = add nuw nsw i32 %i.03, 1 %exitcond = icmp eq i32 %inc, 10 br i1 %exitcond, label %for.exit, label %for.body for.exit: tail call void asm "nop", ""() br label %if.end if.else: ; preds = %entry %mul = shl nsw i32 %N, 1 br label %if.end if.end: ; preds = %for.body, %if.else %sum.0 = phi i32 [ %mul, %if.else ], [ 0, %for.exit ] ret i32 %sum.0 } ; Check that we handle calls to variadic functions correctly. ; callVariadicFunc: ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; Prologue code. ; push {r7, lr} ; mov r7, sp ; sub sp, {{(sp, )?}}#12 ; ; cmp r0, #0 ; beq [[ELSE_LABEL:LBB[0-9_]+]] ; cbz r0, [[ELSE_LABEL:LBB[0-9_]+]] ; ; Setup of the varags. ; mov r0, r1 ; mov r2, r1 ; mov r3, r1 ; str r1, [sp] ; str r1, [sp, #4] ; strd r1, r1, [sp] ; str r1, [sp, #8] ; bl{{x?}} _someVariadicFunc ; lsl{{s?}} r0, r0, #3 ; mov sp, r7 ; add sp, #12 ; pop {r7, pc} ; ; [[ELSE_LABEL]]: @ %if.else ; Shift second argument by one and store into returned register. ; lsl{{s?}} r0, r1, #1 ; ; Epilogue code. ; bx lr ; ; mov sp, r7 ; add sp, #12 ; pop {r7, pc} define i32 @callVariadicFunc(i32 %cond, i32 %N) "frame-pointer"="all" { ; ARM-ENABLE-LABEL: callVariadicFunc: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: beq LBB7_2 ; ARM-ENABLE-NEXT: @ %bb.1: @ %if.then ; ARM-ENABLE-NEXT: push {r7, lr} ; ARM-ENABLE-NEXT: mov r7, sp ; ARM-ENABLE-NEXT: sub sp, sp, #12 ; ARM-ENABLE-NEXT: mov r0, r1 ; ARM-ENABLE-NEXT: mov r2, r1 ; ARM-ENABLE-NEXT: mov r3, r1 ; ARM-ENABLE-NEXT: str r1, [sp] ; ARM-ENABLE-NEXT: str r1, [sp, #4] ; ARM-ENABLE-NEXT: str r1, [sp, #8] ; ARM-ENABLE-NEXT: bl _someVariadicFunc ; ARM-ENABLE-NEXT: lsl r0, r0, #3 ; ARM-ENABLE-NEXT: mov sp, r7 ; ARM-ENABLE-NEXT: pop {r7, pc} ; ARM-ENABLE-NEXT: LBB7_2: @ %if.else ; ARM-ENABLE-NEXT: lsl r0, r1, #1 ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: callVariadicFunc: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r7, lr} ; ARM-DISABLE-NEXT: mov r7, sp ; ARM-DISABLE-NEXT: sub sp, sp, #12 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: beq LBB7_2 ; ARM-DISABLE-NEXT: @ %bb.1: @ %if.then ; ARM-DISABLE-NEXT: mov r0, r1 ; ARM-DISABLE-NEXT: mov r2, r1 ; ARM-DISABLE-NEXT: mov r3, r1 ; ARM-DISABLE-NEXT: str r1, [sp] ; ARM-DISABLE-NEXT: str r1, [sp, #4] ; ARM-DISABLE-NEXT: str r1, [sp, #8] ; ARM-DISABLE-NEXT: bl _someVariadicFunc ; ARM-DISABLE-NEXT: lsl r0, r0, #3 ; ARM-DISABLE-NEXT: mov sp, r7 ; ARM-DISABLE-NEXT: pop {r7, pc} ; ARM-DISABLE-NEXT: LBB7_2: @ %if.else ; ARM-DISABLE-NEXT: lsl r0, r1, #1 ; ARM-DISABLE-NEXT: mov sp, r7 ; ARM-DISABLE-NEXT: pop {r7, pc} ; ; THUMB-ENABLE-LABEL: callVariadicFunc: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: cbz r0, LBB7_2 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %if.then ; THUMB-ENABLE-NEXT: push {r7, lr} ; THUMB-ENABLE-NEXT: mov r7, sp ; THUMB-ENABLE-NEXT: sub sp, #12 ; THUMB-ENABLE-NEXT: mov r0, r1 ; THUMB-ENABLE-NEXT: mov r2, r1 ; THUMB-ENABLE-NEXT: mov r3, r1 ; THUMB-ENABLE-NEXT: strd r1, r1, [sp] ; THUMB-ENABLE-NEXT: str r1, [sp, #8] ; THUMB-ENABLE-NEXT: bl _someVariadicFunc ; THUMB-ENABLE-NEXT: lsls r0, r0, #3 ; THUMB-ENABLE-NEXT: add sp, #12 ; THUMB-ENABLE-NEXT: pop {r7, pc} ; THUMB-ENABLE-NEXT: LBB7_2: @ %if.else ; THUMB-ENABLE-NEXT: lsls r0, r1, #1 ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: callVariadicFunc: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r7, lr} ; THUMB-DISABLE-NEXT: mov r7, sp ; THUMB-DISABLE-NEXT: sub sp, #12 ; THUMB-DISABLE-NEXT: cbz r0, LBB7_2 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %if.then ; THUMB-DISABLE-NEXT: mov r0, r1 ; THUMB-DISABLE-NEXT: mov r2, r1 ; THUMB-DISABLE-NEXT: mov r3, r1 ; THUMB-DISABLE-NEXT: strd r1, r1, [sp] ; THUMB-DISABLE-NEXT: str r1, [sp, #8] ; THUMB-DISABLE-NEXT: bl _someVariadicFunc ; THUMB-DISABLE-NEXT: lsls r0, r0, #3 ; THUMB-DISABLE-NEXT: add sp, #12 ; THUMB-DISABLE-NEXT: pop {r7, pc} ; THUMB-DISABLE-NEXT: LBB7_2: @ %if.else ; THUMB-DISABLE-NEXT: lsls r0, r1, #1 ; THUMB-DISABLE-NEXT: add sp, #12 ; THUMB-DISABLE-NEXT: pop {r7, pc} entry: %tobool = icmp eq i32 %cond, 0 br i1 %tobool, label %if.else, label %if.then if.then: ; preds = %entry %call = tail call i32 (i32, ...) @someVariadicFunc(i32 %N, i32 %N, i32 %N, i32 %N, i32 %N, i32 %N, i32 %N) %shl = shl i32 %call, 3 br label %if.end if.else: ; preds = %entry %mul = shl nsw i32 %N, 1 br label %if.end if.end: ; preds = %if.else, %if.then %sum.0 = phi i32 [ %shl, %if.then ], [ %mul, %if.else ] ret i32 %sum.0 } declare i32 @someVariadicFunc(i32, ...) ; Make sure we do not insert unreachable code after noreturn function. ; Although this is not incorrect to insert such code, it is useless ; and it hurts the binary size. ; ; noreturn: ; push ; cmp r0, #0 ; cmp r0, #0 ; bne [[ABORT:LBB[0-9_]+]] ; bne [[ABORT:LBB[0-9_]+]] ; cbnz r0, [[ABORT:LBB[0-9_]+]] ; cbnz r0, [[ABORT:LBB[0-9_]+]] ; ; mov{{s?}} r0, #42 ; ; bx lr ; ; pop ;; ; [[ABORT]]: @ %if.abort ; ; push ; ; bl{{x?}} _abort ; pop define i32 @noreturn(i8 signext %bad_thing) "frame-pointer"="all" { ; ARM-ENABLE-LABEL: noreturn: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: bne LBB8_2 ; ARM-ENABLE-NEXT: @ %bb.1: @ %if.end ; ARM-ENABLE-NEXT: mov r0, #42 ; ARM-ENABLE-NEXT: bx lr ; ARM-ENABLE-NEXT: LBB8_2: @ %if.abort ; ARM-ENABLE-NEXT: push {r4, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #4 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: mov r0, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: bl _abort ; ; ARM-DISABLE-LABEL: noreturn: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #4 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: bne LBB8_2 ; ARM-DISABLE-NEXT: @ %bb.1: @ %if.end ; ARM-DISABLE-NEXT: mov r0, #42 ; ARM-DISABLE-NEXT: pop {r4, r7, pc} ; ARM-DISABLE-NEXT: LBB8_2: @ %if.abort ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: mov r0, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: bl _abort ; ; THUMB-ENABLE-LABEL: noreturn: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: cbnz r0, LBB8_2 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %if.end ; THUMB-ENABLE-NEXT: movs r0, #42 ; THUMB-ENABLE-NEXT: bx lr ; THUMB-ENABLE-NEXT: LBB8_2: @ %if.abort ; THUMB-ENABLE-NEXT: push {r4, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #4 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: mov.w r0, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: bl _abort ; ; THUMB-DISABLE-LABEL: noreturn: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #4 ; THUMB-DISABLE-NEXT: cbnz r0, LBB8_2 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %if.end ; THUMB-DISABLE-NEXT: movs r0, #42 ; THUMB-DISABLE-NEXT: pop {r4, r7, pc} ; THUMB-DISABLE-NEXT: LBB8_2: @ %if.abort ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: mov.w r0, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: bl _abort entry: %tobool = icmp eq i8 %bad_thing, 0 br i1 %tobool, label %if.end, label %if.abort if.abort: %call = tail call i32 asm sideeffect "mov $0, #1", "=r,~{r4}"() tail call void @abort() #0 unreachable if.end: ret i32 42 } declare void @abort() #0 attributes #0 = { noreturn nounwind } ; Make sure that we handle infinite loops properly When checking that the Save ; and Restore blocks are control flow equivalent, the loop searches for the ; immediate (post) dominator for the (restore) save blocks. When either the Save ; or Restore block is located in an infinite loop the only immediate (post) ; dominator is itself. In this case, we cannot perform shrink wrapping, but we ; should return gracefully and continue compilation. ; The only condition for this test is the compilation finishes correctly. ; infiniteloop ; pop define void @infiniteloop() "frame-pointer"="all" { ; ARM-LABEL: infiniteloop: ; ARM: @ %bb.0: @ %entry ; ARM-NEXT: push {r4, r5, r7, lr} ; ARM-NEXT: add r7, sp, #8 ; ARM-NEXT: mov r0, #0 ; ARM-NEXT: cmp r0, #0 ; ARM-NEXT: bne LBB9_3 ; ARM-NEXT: @ %bb.1: @ %if.then ; ARM-NEXT: sub r1, sp, #16 ; ARM-NEXT: mov sp, r1 ; ARM-NEXT: LBB9_2: @ %for.body ; ARM-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-NEXT: @ InlineAsm Start ; ARM-NEXT: mov r2, #1 ; ARM-NEXT: @ InlineAsm End ; ARM-NEXT: add r0, r2, r0 ; ARM-NEXT: str r0, [r1] ; ARM-NEXT: b LBB9_2 ; ARM-NEXT: LBB9_3: @ %if.end ; ARM-NEXT: sub sp, r7, #8 ; ARM-NEXT: pop {r4, r5, r7, pc} ; ; THUMB-LABEL: infiniteloop: ; THUMB: @ %bb.0: @ %entry ; THUMB-NEXT: push {r4, r5, r7, lr} ; THUMB-NEXT: add r7, sp, #8 ; THUMB-NEXT: movs r0, #0 ; THUMB-NEXT: cbnz r0, LBB9_3 ; THUMB-NEXT: @ %bb.1: @ %if.then ; THUMB-NEXT: sub.w r0, sp, #16 ; THUMB-NEXT: mov sp, r0 ; THUMB-NEXT: movs r1, #0 ; THUMB-NEXT: LBB9_2: @ %for.body ; THUMB-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-NEXT: @ InlineAsm Start ; THUMB-NEXT: mov.w r2, #1 ; THUMB-NEXT: @ InlineAsm End ; THUMB-NEXT: add r1, r2 ; THUMB-NEXT: str r1, [r0] ; THUMB-NEXT: b LBB9_2 ; THUMB-NEXT: LBB9_3: @ %if.end ; THUMB-NEXT: sub.w r4, r7, #8 ; THUMB-NEXT: mov sp, r4 ; THUMB-NEXT: pop {r4, r5, r7, pc} ; ARM-ENABLE-LABEL: infiniteloop: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: push {r4, r5, r7, lr} ; ARM-ENABLE-NEXT: add r7, sp, #8 ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: bne LBB9_3 ; ARM-ENABLE-NEXT: @ %bb.1: @ %if.then ; ARM-ENABLE-NEXT: sub r1, sp, #16 ; ARM-ENABLE-NEXT: mov sp, r1 ; ARM-ENABLE-NEXT: LBB9_2: @ %for.body ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: @ InlineAsm Start ; ARM-ENABLE-NEXT: mov r2, #1 ; ARM-ENABLE-NEXT: @ InlineAsm End ; ARM-ENABLE-NEXT: add r0, r2, r0 ; ARM-ENABLE-NEXT: str r0, [r1] ; ARM-ENABLE-NEXT: b LBB9_2 ; ARM-ENABLE-NEXT: LBB9_3: @ %if.end ; ARM-ENABLE-NEXT: sub sp, r7, #8 ; ARM-ENABLE-NEXT: pop {r4, r5, r7, pc} ; ; ARM-DISABLE-LABEL: infiniteloop: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: push {r4, r5, r7, lr} ; ARM-DISABLE-NEXT: add r7, sp, #8 ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: bne LBB9_3 ; ARM-DISABLE-NEXT: @ %bb.1: @ %if.then ; ARM-DISABLE-NEXT: sub r1, sp, #16 ; ARM-DISABLE-NEXT: mov sp, r1 ; ARM-DISABLE-NEXT: LBB9_2: @ %for.body ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: @ InlineAsm Start ; ARM-DISABLE-NEXT: mov r2, #1 ; ARM-DISABLE-NEXT: @ InlineAsm End ; ARM-DISABLE-NEXT: add r0, r2, r0 ; ARM-DISABLE-NEXT: str r0, [r1] ; ARM-DISABLE-NEXT: b LBB9_2 ; ARM-DISABLE-NEXT: LBB9_3: @ %if.end ; ARM-DISABLE-NEXT: sub sp, r7, #8 ; ARM-DISABLE-NEXT: pop {r4, r5, r7, pc} ; ; THUMB-ENABLE-LABEL: infiniteloop: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: push {r4, r5, r7, lr} ; THUMB-ENABLE-NEXT: add r7, sp, #8 ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: cbnz r0, LBB9_3 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %if.then ; THUMB-ENABLE-NEXT: sub.w r0, sp, #16 ; THUMB-ENABLE-NEXT: mov sp, r0 ; THUMB-ENABLE-NEXT: movs r1, #0 ; THUMB-ENABLE-NEXT: LBB9_2: @ %for.body ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: @ InlineAsm Start ; THUMB-ENABLE-NEXT: mov.w r2, #1 ; THUMB-ENABLE-NEXT: @ InlineAsm End ; THUMB-ENABLE-NEXT: add r1, r2 ; THUMB-ENABLE-NEXT: str r1, [r0] ; THUMB-ENABLE-NEXT: b LBB9_2 ; THUMB-ENABLE-NEXT: LBB9_3: @ %if.end ; THUMB-ENABLE-NEXT: sub.w r4, r7, #8 ; THUMB-ENABLE-NEXT: mov sp, r4 ; THUMB-ENABLE-NEXT: pop {r4, r5, r7, pc} ; ; THUMB-DISABLE-LABEL: infiniteloop: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: push {r4, r5, r7, lr} ; THUMB-DISABLE-NEXT: add r7, sp, #8 ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: cbnz r0, LBB9_3 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %if.then ; THUMB-DISABLE-NEXT: sub.w r0, sp, #16 ; THUMB-DISABLE-NEXT: mov sp, r0 ; THUMB-DISABLE-NEXT: movs r1, #0 ; THUMB-DISABLE-NEXT: LBB9_2: @ %for.body ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: @ InlineAsm Start ; THUMB-DISABLE-NEXT: mov.w r2, #1 ; THUMB-DISABLE-NEXT: @ InlineAsm End ; THUMB-DISABLE-NEXT: add r1, r2 ; THUMB-DISABLE-NEXT: str r1, [r0] ; THUMB-DISABLE-NEXT: b LBB9_2 ; THUMB-DISABLE-NEXT: LBB9_3: @ %if.end ; THUMB-DISABLE-NEXT: sub.w r4, r7, #8 ; THUMB-DISABLE-NEXT: mov sp, r4 ; THUMB-DISABLE-NEXT: pop {r4, r5, r7, pc} entry: br i1 undef, label %if.then, label %if.end if.then: %ptr = alloca i32, i32 4 br label %for.body for.body: ; preds = %for.body, %entry %sum.03 = phi i32 [ 0, %if.then ], [ %add, %for.body ] %call = tail call i32 asm sideeffect "mov $0, #1", "=r,~{r4}"() %add = add nsw i32 %call, %sum.03 store i32 %add, i32* %ptr br label %for.body if.end: ret void } ; Another infinite loop test this time with a body bigger than just one block. ; infiniteloop2 ; pop define void @infiniteloop2() "frame-pointer"="all" { entry: br i1 undef, label %if.then, label %if.end if.then: %ptr = alloca i32, i32 4 br label %for.body for.body: ; preds = %for.body, %entry %sum.03 = phi i32 [ 0, %if.then ], [ %add, %body1 ], [ 1, %body2] %call = tail call i32 asm "mov $0, #0", "=r,~{r4}"() %add = add nsw i32 %call, %sum.03 store i32 %add, i32* %ptr br i1 undef, label %body1, label %body2 body1: tail call void asm sideeffect "nop", "~{r4}"() br label %for.body body2: tail call void asm sideeffect "nop", "~{r4}"() br label %for.body if.end: ret void } ; Another infinite loop test this time with two nested infinite loop. ; infiniteloop3 ; bx lr define void @infiniteloop3() "frame-pointer"="all" { ; ARM-LABEL: infiniteloop3: ; ARM: @ %bb.0: @ %entry ; ARM-NEXT: mov r0, #0 ; ARM-NEXT: cmp r0, #0 ; ARM-NEXT: bne LBB11_5 ; ARM-NEXT: @ %bb.1: @ %loop2a.preheader ; ARM-NEXT: mov r1, #0 ; ARM-NEXT: mov r2, r0 ; ARM-NEXT: b LBB11_3 ; ARM-NEXT: LBB11_2: @ %loop2b ; ARM-NEXT: @ in Loop: Header=BB11_3 Depth=1 ; ARM-NEXT: str r1, [r2] ; ARM-NEXT: mov r2, r1 ; ARM-NEXT: mov r1, r3 ; ARM-NEXT: LBB11_3: @ %loop1 ; ARM-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-NEXT: ldr r3, [r0] ; ARM-NEXT: cmp r0, #0 ; ARM-NEXT: bne LBB11_2 ; ARM-NEXT: @ %bb.4: @ in Loop: Header=BB11_3 Depth=1 ; ARM-NEXT: mov r0, r1 ; ARM-NEXT: mov r1, r3 ; ARM-NEXT: mov r2, r0 ; ARM-NEXT: b LBB11_3 ; ARM-NEXT: LBB11_5: @ %end ; ARM-NEXT: bx lr ; ; THUMB-LABEL: infiniteloop3: ; THUMB: @ %bb.0: @ %entry ; THUMB-NEXT: movs r0, #0 ; THUMB-NEXT: cbnz r0, LBB11_5 ; THUMB-NEXT: @ %bb.1: @ %loop2a.preheader ; THUMB-NEXT: movs r0, #0 ; THUMB-NEXT: movs r1, #0 ; THUMB-NEXT: mov r2, r0 ; THUMB-NEXT: b LBB11_3 ; THUMB-NEXT: LBB11_2: @ %loop2b ; THUMB-NEXT: @ in Loop: Header=BB11_3 Depth=1 ; THUMB-NEXT: str r1, [r2] ; THUMB-NEXT: mov r2, r1 ; THUMB-NEXT: mov r1, r3 ; THUMB-NEXT: LBB11_3: @ %loop1 ; THUMB-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-NEXT: ldr r3, [r0] ; THUMB-NEXT: cmp r0, #0 ; THUMB-NEXT: bne LBB11_2 ; THUMB-NEXT: @ %bb.4: @ in Loop: Header=BB11_3 Depth=1 ; THUMB-NEXT: mov r0, r1 ; THUMB-NEXT: mov r1, r3 ; THUMB-NEXT: mov r2, r0 ; THUMB-NEXT: b LBB11_3 ; THUMB-NEXT: LBB11_5: @ %end ; THUMB-NEXT: bx lr ; ARM-ENABLE-LABEL: infiniteloop3: ; ARM-ENABLE: @ %bb.0: @ %entry ; ARM-ENABLE-NEXT: mov r0, #0 ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: bne LBB11_5 ; ARM-ENABLE-NEXT: @ %bb.1: @ %loop2a.preheader ; ARM-ENABLE-NEXT: mov r1, #0 ; ARM-ENABLE-NEXT: mov r2, r0 ; ARM-ENABLE-NEXT: b LBB11_3 ; ARM-ENABLE-NEXT: LBB11_2: @ %loop2b ; ARM-ENABLE-NEXT: @ in Loop: Header=BB11_3 Depth=1 ; ARM-ENABLE-NEXT: str r1, [r2] ; ARM-ENABLE-NEXT: mov r2, r1 ; ARM-ENABLE-NEXT: mov r1, r3 ; ARM-ENABLE-NEXT: LBB11_3: @ %loop1 ; ARM-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-ENABLE-NEXT: ldr r3, [r0] ; ARM-ENABLE-NEXT: cmp r0, #0 ; ARM-ENABLE-NEXT: bne LBB11_2 ; ARM-ENABLE-NEXT: @ %bb.4: @ in Loop: Header=BB11_3 Depth=1 ; ARM-ENABLE-NEXT: mov r0, r1 ; ARM-ENABLE-NEXT: mov r1, r3 ; ARM-ENABLE-NEXT: mov r2, r0 ; ARM-ENABLE-NEXT: b LBB11_3 ; ARM-ENABLE-NEXT: LBB11_5: @ %end ; ARM-ENABLE-NEXT: bx lr ; ; ARM-DISABLE-LABEL: infiniteloop3: ; ARM-DISABLE: @ %bb.0: @ %entry ; ARM-DISABLE-NEXT: mov r0, #0 ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: bne LBB11_5 ; ARM-DISABLE-NEXT: @ %bb.1: @ %loop2a.preheader ; ARM-DISABLE-NEXT: mov r1, #0 ; ARM-DISABLE-NEXT: mov r2, r0 ; ARM-DISABLE-NEXT: b LBB11_3 ; ARM-DISABLE-NEXT: LBB11_2: @ %loop2b ; ARM-DISABLE-NEXT: @ in Loop: Header=BB11_3 Depth=1 ; ARM-DISABLE-NEXT: str r1, [r2] ; ARM-DISABLE-NEXT: mov r2, r1 ; ARM-DISABLE-NEXT: mov r1, r3 ; ARM-DISABLE-NEXT: LBB11_3: @ %loop1 ; ARM-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; ARM-DISABLE-NEXT: ldr r3, [r0] ; ARM-DISABLE-NEXT: cmp r0, #0 ; ARM-DISABLE-NEXT: bne LBB11_2 ; ARM-DISABLE-NEXT: @ %bb.4: @ in Loop: Header=BB11_3 Depth=1 ; ARM-DISABLE-NEXT: mov r0, r1 ; ARM-DISABLE-NEXT: mov r1, r3 ; ARM-DISABLE-NEXT: mov r2, r0 ; ARM-DISABLE-NEXT: b LBB11_3 ; ARM-DISABLE-NEXT: LBB11_5: @ %end ; ARM-DISABLE-NEXT: bx lr ; ; THUMB-ENABLE-LABEL: infiniteloop3: ; THUMB-ENABLE: @ %bb.0: @ %entry ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: cbnz r0, LBB11_5 ; THUMB-ENABLE-NEXT: @ %bb.1: @ %loop2a.preheader ; THUMB-ENABLE-NEXT: movs r0, #0 ; THUMB-ENABLE-NEXT: movs r1, #0 ; THUMB-ENABLE-NEXT: mov r2, r0 ; THUMB-ENABLE-NEXT: b LBB11_3 ; THUMB-ENABLE-NEXT: LBB11_2: @ %loop2b ; THUMB-ENABLE-NEXT: @ in Loop: Header=BB11_3 Depth=1 ; THUMB-ENABLE-NEXT: str r1, [r2] ; THUMB-ENABLE-NEXT: mov r2, r1 ; THUMB-ENABLE-NEXT: mov r1, r3 ; THUMB-ENABLE-NEXT: LBB11_3: @ %loop1 ; THUMB-ENABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-ENABLE-NEXT: ldr r3, [r0] ; THUMB-ENABLE-NEXT: cmp r0, #0 ; THUMB-ENABLE-NEXT: bne LBB11_2 ; THUMB-ENABLE-NEXT: @ %bb.4: @ in Loop: Header=BB11_3 Depth=1 ; THUMB-ENABLE-NEXT: mov r0, r1 ; THUMB-ENABLE-NEXT: mov r1, r3 ; THUMB-ENABLE-NEXT: mov r2, r0 ; THUMB-ENABLE-NEXT: b LBB11_3 ; THUMB-ENABLE-NEXT: LBB11_5: @ %end ; THUMB-ENABLE-NEXT: bx lr ; ; THUMB-DISABLE-LABEL: infiniteloop3: ; THUMB-DISABLE: @ %bb.0: @ %entry ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: cbnz r0, LBB11_5 ; THUMB-DISABLE-NEXT: @ %bb.1: @ %loop2a.preheader ; THUMB-DISABLE-NEXT: movs r0, #0 ; THUMB-DISABLE-NEXT: movs r1, #0 ; THUMB-DISABLE-NEXT: mov r2, r0 ; THUMB-DISABLE-NEXT: b LBB11_3 ; THUMB-DISABLE-NEXT: LBB11_2: @ %loop2b ; THUMB-DISABLE-NEXT: @ in Loop: Header=BB11_3 Depth=1 ; THUMB-DISABLE-NEXT: str r1, [r2] ; THUMB-DISABLE-NEXT: mov r2, r1 ; THUMB-DISABLE-NEXT: mov r1, r3 ; THUMB-DISABLE-NEXT: LBB11_3: @ %loop1 ; THUMB-DISABLE-NEXT: @ =>This Inner Loop Header: Depth=1 ; THUMB-DISABLE-NEXT: ldr r3, [r0] ; THUMB-DISABLE-NEXT: cmp r0, #0 ; THUMB-DISABLE-NEXT: bne LBB11_2 ; THUMB-DISABLE-NEXT: @ %bb.4: @ in Loop: Header=BB11_3 Depth=1 ; THUMB-DISABLE-NEXT: mov r0, r1 ; THUMB-DISABLE-NEXT: mov r1, r3 ; THUMB-DISABLE-NEXT: mov r2, r0 ; THUMB-DISABLE-NEXT: b LBB11_3 ; THUMB-DISABLE-NEXT: LBB11_5: @ %end ; THUMB-DISABLE-NEXT: bx lr entry: br i1 undef, label %loop2a, label %body body: ; preds = %entry br i1 undef, label %loop2a, label %end loop1: ; preds = %loop2a, %loop2b %var.phi = phi i32* [ %next.phi, %loop2b ], [ %var, %loop2a ] %next.phi = phi i32* [ %next.load, %loop2b ], [ %next.var, %loop2a ] %0 = icmp eq i32* %var, null %next.load = load i32*, i32** undef br i1 %0, label %loop2a, label %loop2b loop2a: ; preds = %loop1, %body, %entry %var = phi i32* [ null, %body ], [ null, %entry ], [ %next.phi, %loop1 ] %next.var = phi i32* [ undef, %body ], [ null, %entry ], [ %next.load, %loop1 ] br label %loop1 loop2b: ; preds = %loop1 %gep1 = bitcast i32* %var.phi to i32* %next.ptr = bitcast i32* %gep1 to i32** store i32* %next.phi, i32** %next.ptr br label %loop1 end: ret void } ; Function Attrs: nounwind readnone declare double @llvm.pow.f64(double, double) ; This function needs to spill floating point registers to ; exercise the path where we were dereferencing the end iterator ; to access debug info location while inserting the spill code ; during PEI with shrink-wrapping enable. ; debug_info: ; ; {{tst r2, #1|lsls r1, r2, #31}} ; beq [[BB13:LBB[0-9_]+]] ; ; push ; ; {{tst r2, #1|lsls r1, r2, #31}} ; beq [[BB13:LBB[0-9_]+]] ; ; bl{{x?}} _pow ; ; ; pop ; ; [[BB13]]: ; vldr ; ; pop ; ; FIXME: This is flakey passing by finding 'bl' somewhere amongst the debug ; info (like labels named 'line_table) not because it's found a bl instruction. ; ; bl define float @debug_info(float %gamma, float %slopeLimit, i1 %or.cond, double %tmp) "frame-pointer"="all" { ; ARM-LABEL: debug_info: ; ARM: @ %bb.0: @ %bb ; ARM-NEXT: push {r4, r7, lr} ; ARM-NEXT: add r7, sp, #4 ; ARM-NEXT: sub r4, sp, #16 ; ARM-NEXT: bfc r4, #0, #4 ; ARM-NEXT: mov sp, r4 ; ARM-NEXT: tst r2, #1 ; ARM-NEXT: vst1.64 {d8, d9}, [r4:128] ; ARM-NEXT: beq LBB12_2 ; ARM-NEXT: @ %bb.1: @ %bb3 ; ARM-NEXT: ldr r1, [r7, #8] ; ARM-NEXT: vmov s16, r0 ; ARM-NEXT: mov r0, r3 ; ARM-NEXT: mov r2, r3 ; ARM-NEXT: vmov d9, r3, r1 ; ARM-NEXT: mov r3, r1 ; ARM-NEXT: bl _pow ; ARM-NEXT: vmov.f32 s0, #1.000000e+00 ; ARM-NEXT: vmov.f64 d16, #1.000000e+00 ; ARM-NEXT: vadd.f64 d16, d9, d16 ; ARM-NEXT: vcmp.f32 s16, s0 ; ARM-NEXT: vmrs APSR_nzcv, fpscr ; ARM-NEXT: vmov d17, r0, r1 ; ARM-NEXT: vmov.f64 d18, d9 ; ARM-NEXT: vadd.f64 d17, d17, d17 ; ARM-NEXT: vmovgt.f64 d18, d16 ; ARM-NEXT: vcmp.f64 d18, d9 ; ARM-NEXT: vmrs APSR_nzcv, fpscr ; ARM-NEXT: vmovne.f64 d9, d17 ; ARM-NEXT: vcvt.f32.f64 s0, d9 ; ARM-NEXT: b LBB12_3 ; ARM-NEXT: LBB12_2: ; ARM-NEXT: vldr s0, LCPI12_0 ; ARM-NEXT: LBB12_3: @ %bb13 ; ARM-NEXT: mov r4, sp ; ARM-NEXT: vld1.64 {d8, d9}, [r4:128] ; ARM-NEXT: vmov r0, s0 ; ARM-NEXT: sub sp, r7, #4 ; ARM-NEXT: pop {r4, r7, pc} ; ARM-NEXT: .p2align 2 ; ARM-NEXT: @ %bb.4: ; ARM-NEXT: .data_region ; ARM-NEXT: LCPI12_0: ; ARM-NEXT: .long 0 @ float 0 ; ARM-NEXT: .end_data_region ; ; THUMB-LABEL: debug_info: ; THUMB: @ %bb.0: @ %bb ; THUMB-NEXT: push {r4, r7, lr} ; THUMB-NEXT: add r7, sp, #4 ; THUMB-NEXT: sub.w r4, sp, #16 ; THUMB-NEXT: bfc r4, #0, #4 ; THUMB-NEXT: mov sp, r4 ; THUMB-NEXT: lsls r1, r2, #31 ; THUMB-NEXT: vst1.64 {d8, d9}, [r4:128] ; THUMB-NEXT: beq LBB12_2 ; THUMB-NEXT: @ %bb.1: @ %bb3 ; THUMB-NEXT: ldr r1, [r7, #8] ; THUMB-NEXT: vmov s16, r0 ; THUMB-NEXT: mov r0, r3 ; THUMB-NEXT: mov r2, r3 ; THUMB-NEXT: vmov d9, r3, r1 ; THUMB-NEXT: mov r3, r1 ; THUMB-NEXT: bl _pow ; THUMB-NEXT: vmov.f32 s0, #1.000000e+00 ; THUMB-NEXT: vmov.f64 d16, #1.000000e+00 ; THUMB-NEXT: vmov.f64 d18, d9 ; THUMB-NEXT: vcmp.f32 s16, s0 ; THUMB-NEXT: vadd.f64 d16, d9, d16 ; THUMB-NEXT: vmrs APSR_nzcv, fpscr ; THUMB-NEXT: it gt ; THUMB-NEXT: vmovgt.f64 d18, d16 ; THUMB-NEXT: vcmp.f64 d18, d9 ; THUMB-NEXT: vmov d17, r0, r1 ; THUMB-NEXT: vmrs APSR_nzcv, fpscr ; THUMB-NEXT: vadd.f64 d17, d17, d17 ; THUMB-NEXT: it ne ; THUMB-NEXT: vmovne.f64 d9, d17 ; THUMB-NEXT: vcvt.f32.f64 s0, d9 ; THUMB-NEXT: b LBB12_3 ; THUMB-NEXT: LBB12_2: ; THUMB-NEXT: vldr s0, LCPI12_0 ; THUMB-NEXT: LBB12_3: @ %bb13 ; THUMB-NEXT: mov r4, sp ; THUMB-NEXT: vld1.64 {d8, d9}, [r4:128] ; THUMB-NEXT: subs r4, r7, #4 ; THUMB-NEXT: vmov r0, s0 ; THUMB-NEXT: mov sp, r4 ; THUMB-NEXT: pop {r4, r7, pc} ; THUMB-NEXT: .p2align 2 ; THUMB-NEXT: @ %bb.4: ; THUMB-NEXT: .data_region ; THUMB-NEXT: LCPI12_0: ; THUMB-NEXT: .long 0 @ float 0 ; THUMB-NEXT: .end_data_region bb: br i1 %or.cond, label %bb3, label %bb13 bb3: ; preds = %bb %tmp4 = fcmp ogt float %gamma, 1.000000e+00 %tmp5 = fadd double 1.000000e+00, %tmp %tmp6 = select i1 %tmp4, double %tmp5, double %tmp %tmp10 = tail call double @llvm.pow.f64(double %tmp, double %tmp) %tmp11 = fcmp une double %tmp6, %tmp %tmp12 = fadd double %tmp10, %tmp10 %cutoff.0 = select i1 %tmp11, double %tmp12, double %tmp %phitmp = fptrunc double %cutoff.0 to float br label %bb13 bb13: ; preds = %bb3, %bb %cutoff.1 = phi float [ 0.000000e+00, %bb ], [ %phitmp, %bb3 ] ret float %cutoff.1 } !llvm.dbg.cu = !{!0} !llvm.module.flags = !{!3} !0 = distinct !DICompileUnit(language: DW_LANG_C_plus_plus, file: !1, producer: "LLVM", isOptimized: true, runtimeVersion: 0, emissionKind: FullDebug, enums: !2, retainedTypes: !4, globals: !2, imports: !2) !1 = !DIFile(filename: "a.cpp", directory: "b") !2 = !{} !3 = !{i32 2, !"Debug Info Version", i32 3} !4 = !{!5} !5 = !DIBasicType(name: "int", size: 32, encoding: DW_ATE_signed)