; RUN: llc -mtriple armv7 %s -o - | FileCheck %s define float @f(<4 x i16>* nocapture %in) { ; CHECK-LABEL: f: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.16 {d16}, [r0:64] ; CHECK-NEXT: vmovl.u16 q8, d16 ; CHECK-NEXT: vcvt.f32.u32 q0, q8 ; CHECK-NEXT: vadd.f32 s4, s0, s1 ; CHECK-NEXT: vadd.f32 s0, s4, s2 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: bx lr %1 = load <4 x i16>, <4 x i16>* %in %2 = uitofp <4 x i16> %1 to <4 x float> %3 = extractelement <4 x float> %2, i32 0 %4 = extractelement <4 x float> %2, i32 1 %5 = extractelement <4 x float> %2, i32 2 %6 = fadd float %3, %4 %7 = fadd float %6, %5 ret float %7 } define float @g(<4 x i16>* nocapture %in) { ; CHECK-LABEL: g: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vmov.u16 r0, d16[0] ; CHECK-NEXT: vmov s0, r0 ; CHECK-NEXT: vcvt.f32.u32 s0, s0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: bx lr %1 = load <4 x i16>, <4 x i16>* %in %2 = extractelement <4 x i16> %1, i32 0 %3 = uitofp i16 %2 to float ret float %3 } ; Make sure we generate zext from <4 x i8> to <4 x 32>. define <4 x i32> @h(<4 x i8> *%in) { ; CHECK-LABEL: h: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.32 {d16[0]}, [r0:32] ; CHECK-NEXT: vmovl.u8 q8, d16 ; CHECK-NEXT: vmovl.u16 q8, d16 ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: bx lr %1 = load <4 x i8>, <4 x i8>* %in, align 4 %2 = extractelement <4 x i8> %1, i32 0 %3 = zext i8 %2 to i32 %4 = insertelement <4 x i32> undef, i32 %3, i32 0 %5 = extractelement <4 x i8> %1, i32 1 %6 = zext i8 %5 to i32 %7 = insertelement <4 x i32> %4, i32 %6, i32 1 %8 = extractelement <4 x i8> %1, i32 2 %9 = zext i8 %8 to i32 %10 = insertelement <4 x i32> %7, i32 %9, i32 2 %11 = extractelement <4 x i8> %1, i32 3 %12 = zext i8 %11 to i32 %13 = insertelement <4 x i32> %10, i32 %12, i32 3 ret <4 x i32> %13 } define float @i(<4 x i16>* nocapture %in) { ; FIXME: The vmov.u + sxt can convert to a vmov.s ; CHECK-LABEL: i: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vmov.u16 r0, d16[0] ; CHECK-NEXT: sxth r0, r0 ; CHECK-NEXT: vmov s0, r0 ; CHECK-NEXT: vcvt.f32.s32 s0, s0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: bx lr %1 = load <4 x i16>, <4 x i16>* %in %2 = extractelement <4 x i16> %1, i32 0 %3 = sitofp i16 %2 to float ret float %3 } define float @j(<8 x i8>* nocapture %in) { ; CHECK-LABEL: j: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vmov.u8 r0, d16[7] ; CHECK-NEXT: vmov s0, r0 ; CHECK-NEXT: vcvt.f32.u32 s0, s0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: bx lr %1 = load <8 x i8>, <8 x i8>* %in %2 = extractelement <8 x i8> %1, i32 7 %3 = uitofp i8 %2 to float ret float %3 } define float @k(<8 x i8>* nocapture %in) { ; FIXME: The vmov.u + sxt can convert to a vmov.s ; CHECK-LABEL: k: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r0] ; CHECK-NEXT: vmov.u8 r0, d16[7] ; CHECK-NEXT: sxtb r0, r0 ; CHECK-NEXT: vmov s0, r0 ; CHECK-NEXT: vcvt.f32.s32 s0, s0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: bx lr %1 = load <8 x i8>, <8 x i8>* %in %2 = extractelement <8 x i8> %1, i32 7 %3 = sitofp i8 %2 to float ret float %3 } define float @KnownUpperZero(<4 x i16> %v) { ; CHECK-LABEL: KnownUpperZero: ; CHECK: @ %bb.0: ; CHECK-NEXT: vmov d16, r0, r1 ; CHECK-NEXT: vmov.u16 r0, d16[0] ; CHECK-NEXT: vmov.u16 r1, d16[3] ; CHECK-NEXT: and r0, r0, #3 ; CHECK-NEXT: vmov s0, r0 ; CHECK-NEXT: and r0, r1, #3 ; CHECK-NEXT: vmov s2, r0 ; CHECK-NEXT: vcvt.f32.s32 s0, s0 ; CHECK-NEXT: vcvt.f32.s32 s2, s2 ; CHECK-NEXT: vadd.f32 s0, s2, s0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: bx lr %1 = and <4 x i16> %v, %2 = extractelement <4 x i16> %1, i32 3 %3 = extractelement <4 x i16> %1, i32 0 %sinf1 = sitofp i16 %2 to float %sinf2 = sitofp i16 %3 to float %sum = fadd float %sinf1, %sinf2 ret float %sum }