/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This example demonstrates system-wide tracing with Perfetto. #include "trace_categories.h" #include #include #include #include class Observer : public perfetto::TrackEventSessionObserver { public: Observer() { perfetto::TrackEvent::AddSessionObserver(this); } ~Observer() { perfetto::TrackEvent::RemoveSessionObserver(this); } void OnStart(const perfetto::DataSourceBase::StartArgs&) override { std::unique_lock lock(mutex); cv.notify_one(); } void WaitForTracingStart() { PERFETTO_LOG("Waiting for tracing to start..."); std::unique_lock lock(mutex); cv.wait(lock, [] { return perfetto::TrackEvent::IsEnabled(); }); PERFETTO_LOG("Tracing started"); } std::mutex mutex; std::condition_variable cv; }; void InitializePerfetto() { perfetto::TracingInitArgs args; // The backends determine where trace events are recorded. For this example we // are going to use the system-wide tracing service, so that we can see our // app's events in context with system profiling information. args.backends = perfetto::kSystemBackend; perfetto::Tracing::Initialize(args); perfetto::TrackEvent::Register(); } void DrawPlayer(int player_number) { TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); // Sleep to simulate a long computation. std::this_thread::sleep_for(std::chrono::milliseconds(500)); } void DrawGame() { TRACE_EVENT("rendering", "DrawGame"); DrawPlayer(1); DrawPlayer(2); } int main(int, const char**) { InitializePerfetto(); Observer observer; observer.WaitForTracingStart(); // Simulate some work that emits trace events. // Note that we don't start and stop tracing here; for system-wide tracing // this needs to be done through the "perfetto" command line tool or the // Perfetto UI (https://ui.perfetto.dev). DrawGame(); // Make sure the last event is closed for this example. perfetto::TrackEvent::Flush(); return 0; }